goldberg_emulator/sdk_includes/isteamremotestorage002.h
2019-04-13 12:21:56 -04:00

38 lines
1.2 KiB
C++

#ifndef ISTEAMREMOTESTORAGE002_H
#define ISTEAMREMOTESTORAGE002_H
#ifdef STEAM_WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Functions for accessing, reading and writing files stored remotely
// and cached locally
//-----------------------------------------------------------------------------
class ISteamRemoteStorage002
{
public:
// NOTE
//
// Filenames are case-insensitive, and will be converted to lowercase automatically.
// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
// iterate the files, the filename returned will be "foo.bar".
//
// file operations
virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0;
virtual int32 GetFileSize( const char *pchFile ) = 0;
virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0;
virtual bool FileExists( const char *pchFile ) = 0;
// iteration
virtual int32 GetFileCount() = 0;
virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0;
// quota management
virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0;
};
#endif // ISTEAMREMOTESTORAGE_H