goldberg_emulator/overlay_experimental
Nemirtingas f096a2d8a2 Use LoadLibrary instead of LoadModule
LoadLibrary increase the reference count to the library. So we make sure this library is still loaded when we shut down the hook.
2019-08-18 16:19:28 +02:00
..
Base_Hook.cpp Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
Base_Hook.h Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
DirectX_VTables.h Added DirectX hooks 2019-07-25 23:21:03 +02:00
DX9_Hook.cpp Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
DX9_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
DX10_Hook.cpp Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
DX10_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
DX11_Hook.cpp Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
DX11_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
DX12_Hook.cpp Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
DX12_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
Hook_Manager.cpp Added error handling when hook fails 2019-08-16 19:10:12 +02:00
Hook_Manager.h Added error handling when hook fails 2019-08-16 19:10:12 +02:00
ImGui_ShaderBlobs.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
ImGui_ShaderBlobs.h Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
notification.h Notification sound when something happen 2019-08-16 18:31:56 +02:00
OpenGL_Hook.cpp Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
OpenGL_Hook.h Removed inline 2019-08-16 19:32:32 +02:00
steam_overlay.cpp Try to Disable all inputs when overlay is on 2019-08-18 14:29:08 +02:00
steam_overlay.h Try to Disable all inputs when overlay is on 2019-08-18 14:29:08 +02:00