mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-09 01:10:34 +00:00
138 lines
4.4 KiB
C++
138 lines
4.4 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
#include "base.h"
|
|
|
|
class Steam_Networking_Sockets_Serialized :
|
|
public ISteamNetworkingSocketsSerialized002,
|
|
public ISteamNetworkingSocketsSerialized003
|
|
{
|
|
class Settings *settings;
|
|
class Networking *network;
|
|
class SteamCallResults *callback_results;
|
|
class SteamCallBacks *callbacks;
|
|
class RunEveryRunCB *run_every_runcb;
|
|
|
|
public:
|
|
static void steam_callback(void *object, Common_Message *msg)
|
|
{
|
|
PRINT_DEBUG("steam_networkingsockets_callback\n");
|
|
|
|
Steam_Networking_Sockets_Serialized *steam_networkingsockets = (Steam_Networking_Sockets_Serialized *)object;
|
|
steam_networkingsockets->Callback(msg);
|
|
}
|
|
|
|
static void steam_run_every_runcb(void *object)
|
|
{
|
|
PRINT_DEBUG("steam_networkingsockets_run_every_runcb\n");
|
|
|
|
Steam_Networking_Sockets_Serialized *steam_networkingsockets = (Steam_Networking_Sockets_Serialized *)object;
|
|
steam_networkingsockets->RunCallbacks();
|
|
}
|
|
|
|
Steam_Networking_Sockets_Serialized(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
|
|
{
|
|
this->settings = settings;
|
|
this->network = network;
|
|
this->run_every_runcb = run_every_runcb;
|
|
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking_Sockets_Serialized::steam_callback, this);
|
|
this->run_every_runcb->add(&Steam_Networking_Sockets_Serialized::steam_run_every_runcb, this);
|
|
|
|
this->callback_results = callback_results;
|
|
this->callbacks = callbacks;
|
|
}
|
|
|
|
~Steam_Networking_Sockets_Serialized()
|
|
{
|
|
//TODO rm network callbacks
|
|
this->run_every_runcb->remove(&Steam_Networking_Sockets_Serialized::steam_run_every_runcb, this);
|
|
}
|
|
|
|
void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::SendP2PRendezvous\n");
|
|
}
|
|
|
|
void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::SendP2PConnectionFailure\n");
|
|
}
|
|
|
|
SteamAPICall_t GetCertAsync()
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::GetCertAsync\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
struct SteamNetworkingSocketsCert_t data = {};
|
|
data.m_eResult = k_EResultOK;
|
|
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::GetNetworkConfigJSON %s\n", pszLauncherPartner);
|
|
return 0;
|
|
}
|
|
|
|
int GetNetworkConfigJSON( void *buf, uint32 cbBuf )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::GetNetworkConfigJSON old\n");
|
|
return GetNetworkConfigJSON(buf, cbBuf, "");
|
|
}
|
|
|
|
void CacheRelayTicket( const void *pTicket, uint32 cbTicket )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::CacheRelayTicket\n");
|
|
}
|
|
|
|
uint32 GetCachedRelayTicketCount()
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::GetCachedRelayTicketCount\n");
|
|
return 0;
|
|
}
|
|
|
|
int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::GetCachedRelayTicket\n");
|
|
return 0;
|
|
}
|
|
|
|
void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Sockets_Serialized::PostConnectionStateMsg\n");
|
|
}
|
|
|
|
|
|
void RunCallbacks()
|
|
{
|
|
}
|
|
|
|
void Callback(Common_Message *msg)
|
|
{
|
|
if (msg->has_low_level()) {
|
|
if (msg->low_level().type() == Low_Level::CONNECT) {
|
|
|
|
}
|
|
|
|
if (msg->low_level().type() == Low_Level::DISCONNECT) {
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
};
|