mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-03 09:40:14 +00:00
dd530e80b1
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay. Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device. Updated VTables for DX12.
530 lines
17 KiB
C++
530 lines
17 KiB
C++
#include "../dll/dll.h"
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#include "Hook_Manager.h"
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#ifndef NO_OVERLAY
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#include "../detours/detours.h"
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#ifdef STEAM_WIN32
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#include "DX12_Hook.h"
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#include "DX11_Hook.h"
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#include "DX10_Hook.h"
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#include "DX9_Hook.h"
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#include "Windows_Hook.h"
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#endif
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#include "OpenGL_Hook.h"
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#include <algorithm>
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constexpr int max_hook_retries = 500;
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#ifdef STEAM_WIN32
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static decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present = nullptr;
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static decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present = nullptr;
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static decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx = nullptr;
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static decltype(wglMakeCurrent)* _wglMakeCurrent = nullptr;
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HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
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{
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Hook_Manager& inst = Hook_Manager::Inst();
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if (!inst.stop_retry())
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{
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IUnknown* pDevice = nullptr;
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_this->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice);
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if (pDevice)
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{
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DX10_Hook* hook = DX10_Hook::Inst();
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if (hook->start_hook())
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inst.AddHook(hook);
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}
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else
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{
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_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
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if (pDevice)
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{
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DX11_Hook* hook = DX11_Hook::Inst();
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if (hook->start_hook())
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inst.AddHook(hook);
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}
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else
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{
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_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
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if (pDevice)
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{
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// DX12_Hook* hook = DX12_Hook::Inst();
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// if (hook->start_hook())
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// inst.AddHook(hook);
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}
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}
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}
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if (pDevice) pDevice->Release();
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}
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return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
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}
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HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
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{
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Hook_Manager& inst = Hook_Manager::Inst();
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if (!inst.stop_retry())
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{
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DX9_Hook* hook = DX9_Hook::Inst();
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if (hook->start_hook())
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inst.AddHook(hook);
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}
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return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
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}
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HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
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{
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Hook_Manager& inst = Hook_Manager::Inst();
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if (!inst.stop_retry())
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{
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DX9_Hook* hook = DX9_Hook::Inst();
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if (hook->start_hook())
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inst.AddHook(hook);
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}
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return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
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}
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BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
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{
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Hook_Manager& inst = Hook_Manager::Inst();
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if (!inst.stop_retry())
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{
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OpenGL_Hook* hook = OpenGL_Hook::Inst();
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if (hook->start_hook())
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inst.AddHook(hook);
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}
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return _wglMakeCurrent(hDC, hGLRC);
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}
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void Hook_Manager::HookDXGIPresent(IDXGISwapChain *pSwapChain)
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{
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if (!_dxgi_hooked)
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{
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_dxgi_hooked = true;
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(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
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rendererdetect_hook->BeginHook();
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>((PVOID*)& _IDXGISwapChain_Present, &Hook_Manager::MyIDXGISwapChain_Present)
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);
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rendererdetect_hook->EndHook();
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}
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}
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void Hook_Manager::HookDX9Present(IDirect3DDevice9* pDevice, bool ex)
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{
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if (!_dx9_hooked)
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{
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_dx9_hooked = true;
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(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDevice))[(int)IDirect3DDevice9VTable::Present];
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if (ex)
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(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDevice))[(int)IDirect3DDevice9VTable::PresentEx];
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rendererdetect_hook->BeginHook();
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent)
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);
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if (ex)
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{
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9Ex_PresentEx, &Hook_Manager::MyPresentEx)
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);
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}
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rendererdetect_hook->EndHook();
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}
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}
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void Hook_Manager::HookwglMakeCurrent()
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{
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if (!_ogl_hooked)
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{
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_ogl_hooked = true;
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rendererdetect_hook->BeginHook();
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rendererdetect_hook->HookFuncs(
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std::pair<void**, void*>((PVOID*)& _wglMakeCurrent, &Hook_Manager::MywglMakeCurrent)
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);
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rendererdetect_hook->EndHook();
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}
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}
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void Hook_Manager::hook_dx9()
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{
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if (!_dx9_hooked && !_renderer_found)
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{
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HWND hWnd = GetGameWindow();
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if (!hWnd)
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return;
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IDirect3D9Ex* pD3D = nullptr;
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IUnknown* pDevice = nullptr;
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D3DPRESENT_PARAMETERS params = {};
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params.BackBufferWidth = 1;
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params.BackBufferHeight = 1;
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params.hDeviceWindow = hWnd;
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params.BackBufferCount = 1;
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params.Windowed = TRUE;
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params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
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if (Direct3DCreate9Ex != nullptr)
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{
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Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
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pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, reinterpret_cast<IDirect3DDevice9Ex**>(&pDevice));
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}
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else
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{
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decltype(Direct3DCreate9)* Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9");
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if (Direct3DCreate9)
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{
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pD3D = reinterpret_cast<IDirect3D9Ex*>(Direct3DCreate9(D3D_SDK_VERSION));
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pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, reinterpret_cast<IDirect3DDevice9 * *>(&pDevice));
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}
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}
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if (pDevice != nullptr)
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{
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PRINT_DEBUG("Hooked D3D9::Present to detect DX Version\n");
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auto h = DX9_Hook::Inst();
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h->loadFunctions(reinterpret_cast<IDirect3DDevice9*>(pDevice), Direct3DCreate9Ex != nullptr);
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_hooks.insert(h);
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HookDX9Present(reinterpret_cast<IDirect3DDevice9*>(pDevice), Direct3DCreate9Ex != nullptr);
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}
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else
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{
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PRINT_DEBUG("Failed to hook D3D9::Present to detect DX Version\n");
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}
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if (pDevice) pDevice->Release();
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if (pD3D) pD3D->Release();
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}
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}
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void Hook_Manager::hook_dx10()
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{
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if (!_dxgi_hooked && !_renderer_found)
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{
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HWND hWnd = GetGameWindow();
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if (!hWnd)
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return;
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IDXGISwapChain* pSwapChain;
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ID3D10Device* pDevice;
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DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
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decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
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(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX10_Hook::DLL_NAME), "D3D10CreateDeviceAndSwapChain");
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SwapChainDesc.BufferCount = 1;
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SwapChainDesc.BufferDesc.Width = 1;
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SwapChainDesc.BufferDesc.Height = 1;
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SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
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SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
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SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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SwapChainDesc.OutputWindow = hWnd;
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SwapChainDesc.SampleDesc.Count = 1;
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SwapChainDesc.SampleDesc.Quality = 0;
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SwapChainDesc.Windowed = TRUE;
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D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_NULL, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
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auto h = DX10_Hook::Inst();
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h->loadFunctions(pDevice, pSwapChain);
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_hooks.insert(h);
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HookDXGIPresent(pSwapChain);
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}
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else
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{
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PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
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}
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if (pDevice)pDevice->Release();
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if (pSwapChain)pSwapChain->Release();
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}
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}
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void Hook_Manager::hook_dx11()
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{
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if (!_dxgi_hooked && !_renderer_found)
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{
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HWND hWnd = GetGameWindow();
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if (!hWnd)
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return;
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IDXGISwapChain* pSwapChain;
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ID3D11Device* pDevice;
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DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
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decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
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(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX11_Hook::DLL_NAME), "D3D11CreateDeviceAndSwapChain");
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SwapChainDesc.BufferCount = 1;
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SwapChainDesc.BufferDesc.Width = 1;
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SwapChainDesc.BufferDesc.Height = 1;
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SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
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SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
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SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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SwapChainDesc.OutputWindow = hWnd;
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SwapChainDesc.SampleDesc.Count = 1;
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SwapChainDesc.SampleDesc.Quality = 0;
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SwapChainDesc.Windowed = TRUE;
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D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
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auto h = DX11_Hook::Inst();
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h->loadFunctions(pDevice, pSwapChain);
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_hooks.insert(h);
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HookDXGIPresent(pSwapChain);
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}
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else
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{
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PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
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}
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if (pDevice) pDevice->Release();
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if (pSwapChain) pSwapChain->Release();
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}
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}
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void Hook_Manager::hook_dx12()
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{
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if (!_dxgi_hooked && !_renderer_found)
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{
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HWND hWnd = GetGameWindow();
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if (!hWnd)
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return;
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IDXGIFactory4* pDXGIFactory = nullptr;
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IDXGISwapChain1* pSwapChain = nullptr;
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D3D12_COMMAND_QUEUE_DESC queueDesc = {};
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ID3D12CommandQueue* pCommandQueue = nullptr;
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ID3D12Device* pDevice = nullptr;
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decltype(D3D12CreateDevice)* D3D12CreateDevice =
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(decltype(D3D12CreateDevice))GetProcAddress(GetModuleHandle(DX12_Hook::DLL_NAME), "D3D12CreateDevice");
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D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&pDevice));
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if (pDevice)
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{
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DXGI_SWAP_CHAIN_DESC1 SwapChainDesc = {};
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SwapChainDesc.BufferCount = 2;
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SwapChainDesc.Width = 1;
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SwapChainDesc.Height = 1;
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SwapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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SwapChainDesc.Stereo = FALSE;
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SwapChainDesc.SampleDesc = { 1, 0 };
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SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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SwapChainDesc.Scaling = DXGI_SCALING_NONE;
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SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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SwapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
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queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&pCommandQueue));
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if (pCommandQueue)
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{
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reinterpret_cast<decltype(CreateDXGIFactory1)*>(GetProcAddress(GetModuleHandle("dxgi.dll"), "CreateDXGIFactory1"))(IID_PPV_ARGS(&pDXGIFactory));
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pDXGIFactory->CreateSwapChainForHwnd(pCommandQueue, hWnd, &SwapChainDesc, NULL, NULL, &pSwapChain);
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if (pSwapChain != nullptr)
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{
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PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
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auto h = DX12_Hook::Inst();
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h->loadFunctions(pDevice, pCommandQueue, pSwapChain);
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_hooks.insert(h);
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HookDXGIPresent(pSwapChain);
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}
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else
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{
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PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
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}
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}
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}
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if (pSwapChain) pSwapChain->Release();
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if (pDXGIFactory) pDXGIFactory->Release();
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if (pCommandQueue) pCommandQueue->Release();
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if (pDevice) pDevice->Release();
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}
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}
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void Hook_Manager::hook_opengl()
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{
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if (!_ogl_hooked && !_renderer_found)
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{
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_wglMakeCurrent = (decltype(_wglMakeCurrent))GetProcAddress(GetModuleHandle(OpenGL_Hook::DLL_NAME), "wglMakeCurrent");
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HookwglMakeCurrent();
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}
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}
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void Hook_Manager::create_hook(const char* libname)
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{
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if (!_stricmp(libname, "d3d9.dll"))
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Hook_Manager::Inst().hook_dx9();
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else if (!_stricmp(libname, "d3d10.dll"))
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Hook_Manager::Inst().hook_dx10();
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else if (!_stricmp(libname, "d3d11.dll"))
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Hook_Manager::Inst().hook_dx11();
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else if (!_stricmp(libname, "d3d12.dll"))
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Hook_Manager::Inst().hook_dx12();
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else if (!_stricmp(libname, "opengl32.dll"))
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Hook_Manager::Inst().hook_opengl();
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}
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//void Hook_Manager::create_hookW(const wchar_t *libname)
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//{
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// if (!_wcsicmp(libname, L"d3d9.dll"))
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// Hook_Manager::Inst().hook_dx9();
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// else if (!_wcsicmp(libname, L"d3d10.dll"))
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// Hook_Manager::Inst().hook_dx10();
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// else if (!_wcsicmp(libname, L"d3d11.dll"))
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// Hook_Manager::Inst().hook_dx11();
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// else if (!_wcsicmp(libname, L"d3d12.dll"))
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// Hook_Manager::Inst().hook_dx12();
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// else if (!_wcsicmp(libname, L"opengl32.dll"))
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// Hook_Manager::Inst().hook_opengl();
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//}
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//
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//HMODULE WINAPI Hook_Manager::MyLoadLibraryA(LPCTSTR lpLibFileName)
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//{
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// auto res = _LoadLibraryA(lpLibFileName);
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// Hook_Manager::Inst().create_hookA(lpLibFileName);
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// return res;
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//}
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//
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//HMODULE WINAPI Hook_Manager::MyLoadLibraryW(LPCWSTR lpLibFileName)
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//{
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// auto res = _LoadLibraryW(lpLibFileName);
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// Hook_Manager::Inst().create_hookW(lpLibFileName);
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// return res;
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//}
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//
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//HMODULE WINAPI Hook_Manager::MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
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//{
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// auto res = _LoadLibraryA(lpLibFileName);
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// Hook_Manager::Inst().create_hookA(lpLibFileName);
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// return res;
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//}
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//
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//HMODULE WINAPI Hook_Manager::MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
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//{
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// auto res = _LoadLibraryExW(lpLibFileName, hFile, dwFlags);
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// Hook_Manager::Inst().create_hookW(lpLibFileName);
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// return res;
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//}
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bool Hook_Manager::stop_retry()
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{
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// Retry or not
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bool stop = ++_hook_retries >= max_hook_retries;
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if (stop)
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FoundRenderer(nullptr);
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return stop;
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}
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void Hook_Manager::find_renderer(Hook_Manager* _this)
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{
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_this->rendererdetect_hook = new Base_Hook();
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_this->AddHook(_this->rendererdetect_hook);
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std::vector<std::string> const libraries = { "opengl32.dll", "d3d12.dll", "d3d11.dll", "d3d10.dll", "d3d9.dll" };
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while (!_this->_renderer_found && !_this->stop_retry())
|
|
{
|
|
std::vector<std::string>::const_iterator it = libraries.begin();
|
|
while (it != libraries.end())
|
|
{
|
|
it = std::find_if(it, libraries.end(), [](std::string const& name) {
|
|
auto x = GetModuleHandle(name.c_str());
|
|
if (x != NULL)
|
|
return true;
|
|
return false;
|
|
});
|
|
|
|
if (it == libraries.end())
|
|
break;
|
|
|
|
_this->create_hook(it->c_str());
|
|
++it;
|
|
}
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(500));
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
Hook_Manager::Hook_Manager():
|
|
_hook_retries(0),
|
|
#ifdef STEAM_WIN32
|
|
_loadlibrary_hooked(false),
|
|
_dxgi_hooked(false),
|
|
_dx9_hooked(false),
|
|
#endif
|
|
_renderer_found(false),
|
|
_ogl_hooked(false)
|
|
{}
|
|
|
|
Hook_Manager::~Hook_Manager()
|
|
{
|
|
for (auto& i : _hooks)
|
|
delete i;
|
|
}
|
|
|
|
Hook_Manager& Hook_Manager::Inst()
|
|
{
|
|
static Hook_Manager hook;
|
|
return hook;
|
|
}
|
|
|
|
void Hook_Manager::HookRenderer()
|
|
{
|
|
#ifdef STEAM_WIN32
|
|
_hook_thread = new std::thread(&Hook_Manager::find_renderer, this);
|
|
#endif
|
|
}
|
|
|
|
void Hook_Manager::FoundRenderer(Base_Hook* hook)
|
|
{
|
|
if (!_renderer_found)
|
|
{
|
|
_renderer_found = true;
|
|
game_renderer = hook;
|
|
|
|
if (hook == nullptr)
|
|
PRINT_DEBUG("We found a renderer but couldn't hook it, aborting overlay hook.\n");
|
|
else
|
|
PRINT_DEBUG("Hooked renderer in %d tries\n", _hook_retries);
|
|
|
|
_hook_thread->join();
|
|
delete _hook_thread;
|
|
_hook_thread = nullptr;
|
|
|
|
// Remove all hooks that are unused
|
|
std::set<Base_Hook*>::iterator item;
|
|
while ((item = std::find_if(_hooks.begin(), _hooks.end(), [hook](Base_Hook* item) {return item != hook; })) != _hooks.end())
|
|
{
|
|
delete *item;
|
|
_hooks.erase(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif//NO_OVERLAY
|