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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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dc3dee9ce8
Skyrim deployed its own d3dcompile dll that nullifies shaders compilation, so you either have to load the one in C:\Windows\System32|SysWow64 or use prebuilt. I use prebuilt
81 lines
2.9 KiB
C
81 lines
2.9 KiB
C
#ifndef __IMGUI_SHADER_BLOBS_INCLUDED__
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#define __IMGUI_SHADER_BLOBS_INCLUDED__
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// Defining this will use d3dcompiler and it will be a dependence of the dll.
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//#define USE_D3DCOMPILE
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#ifdef USE_D3DCOMPILE
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#include <d3dcompiler.h>
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//#ifdef _MSC_VER
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// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
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//#endif
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decltype(D3DCompile)* load_d3dcompile();
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void unload_d3dcompile();
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#else
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#define ImGui_vertexShaderDX10_len 876
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extern unsigned char ImGui_vertexShaderDX10[ImGui_vertexShaderDX10_len];
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#define ImGui_vertexShaderDX11_len 1104
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extern unsigned char ImGui_vertexShaderDX11[ImGui_vertexShaderDX11_len];
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#define ImGui_vertexShaderDX11_9_1_len 1104
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extern unsigned char ImGui_vertexShaderDX11_9_1[ImGui_vertexShaderDX11_9_1_len];
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#define ImGui_vertexShaderDX11_9_2_len ImGui_vertexShaderDX11_9_1_len
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#define ImGui_vertexShaderDX11_9_2 ImGui_vertexShaderDX11_9_1
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#define ImGui_vertexShaderDX11_9_3_len 1104
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extern unsigned char ImGui_vertexShaderDX11_9_3[ImGui_vertexShaderDX11_9_3_len];
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#define ImGui_vertexShaderDX11_10_0_len 876
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extern unsigned char ImGui_vertexShaderDX11_10_0[ImGui_vertexShaderDX11_10_0_len];
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#define ImGui_vertexShaderDX11_10_1_len 880
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extern unsigned char ImGui_vertexShaderDX11_10_1[ImGui_vertexShaderDX11_10_1_len];
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#define ImGui_vertexShaderDX11_11_0_len 988
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extern unsigned char ImGui_vertexShaderDX11_11_0[ImGui_vertexShaderDX11_11_0_len];
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#define ImGui_vertexShaderDX11_11_1_len 988
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extern unsigned char ImGui_vertexShaderDX11_11_1[ImGui_vertexShaderDX11_11_1_len];
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#define ImGui_vertexShaderDX12_len 988
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extern unsigned char ImGui_vertexShaderDX12[ImGui_vertexShaderDX12_len];
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#define ImGui_pixelShaderDX10_len 660
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extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
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#define ImGui_pixelShaderDX11_len 1104
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extern unsigned char ImGui_pixelShaderDX11[ImGui_pixelShaderDX11_len];
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#define ImGui_pixelShaderDX11_9_1_len 800
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extern unsigned char ImGui_pixelShaderDX11_9_1[ImGui_pixelShaderDX11_9_1_len];
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#define ImGui_pixelShaderDX11_9_2_len ImGui_pixelShaderDX11_9_1_len
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#define ImGui_pixelShaderDX11_9_2 ImGui_pixelShaderDX11_9_1
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#define ImGui_pixelShaderDX11_9_3_len 800
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extern unsigned char ImGui_pixelShaderDX11_9_3[ImGui_pixelShaderDX11_9_3_len];
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#define ImGui_pixelShaderDX11_10_0_len 660
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extern unsigned char ImGui_pixelShaderDX11_10_0[ImGui_pixelShaderDX11_10_0_len];
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#define ImGui_pixelShaderDX11_10_1_len 664
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extern unsigned char ImGui_pixelShaderDX11_10_1[ImGui_pixelShaderDX11_10_1_len];
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#define ImGui_pixelShaderDX11_11_0_len 736
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extern unsigned char ImGui_pixelShaderDX11_11_0[ImGui_pixelShaderDX11_11_0_len];
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#define ImGui_pixelShaderDX11_11_1_len 736
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extern unsigned char ImGui_pixelShaderDX11_11_1[ImGui_pixelShaderDX11_11_1_len];
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#define ImGui_pixelShaderDX12_len 736
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extern unsigned char ImGui_pixelShaderDX12[ImGui_pixelShaderDX12_len];
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#endif
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#endif//__IMGUI_SHADER_BLOBS_INCLUDED__
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