mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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954 lines
107 KiB
C
954 lines
107 KiB
C
//====== Copyright (c) 1996-2014, Valve Corporation, All rights reserved. =======
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//
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// Purpose: Header for flatted SteamAPI. Use this for binding to other languages.
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// This file is auto-generated, do not edit it.
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//
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//=============================================================================
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#ifndef STEAMAPIFLAT_H
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#define STEAMAPIFLAT_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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#include <stdint.h>
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typedef unsigned char uint8;
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typedef unsigned char uint8;
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typedef signed char int8;
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typedef short int16;
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typedef unsigned short uint16;
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typedef int int32;
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typedef unsigned int uint32;
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typedef long long int64;
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typedef unsigned long long uint64;
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typedef int64 lint64;
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typedef uint64 ulint64;
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typedef uint8 Salt_t[8];
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typedef uint64 GID_t;
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typedef uint64 JobID_t;
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typedef GID_t TxnID_t;
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typedef uint32 PackageId_t;
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typedef uint32 BundleId_t;
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typedef uint32 AppId_t;
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typedef uint64 AssetClassId_t;
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typedef uint32 PhysicalItemId_t;
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typedef uint32 DepotId_t;
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typedef uint32 RTime32;
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typedef uint32 CellID_t;
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typedef uint64 SteamAPICall_t;
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typedef uint32 AccountID_t;
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typedef uint32 PartnerId_t;
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typedef uint64 ManifestId_t;
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typedef uint64 SiteId_t;
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typedef uint64 PartyBeaconID_t;
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typedef uint32 HAuthTicket;
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typedef void * BREAKPAD_HANDLE;
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typedef char compile_time_assert_type[1];
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typedef int32 HSteamPipe;
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typedef int32 HSteamUser;
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typedef int16 FriendsGroupID_t;
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typedef void * HServerListRequest;
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typedef int HServerQuery;
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typedef uint64 UGCHandle_t;
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typedef uint64 PublishedFileUpdateHandle_t;
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typedef uint64 PublishedFileId_t;
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typedef uint64 UGCFileWriteStreamHandle_t;
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typedef char compile_time_assert_type[1];
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typedef uint64 SteamLeaderboard_t;
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typedef uint64 SteamLeaderboardEntries_t;
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typedef uint32 SNetSocket_t;
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typedef uint32 SNetListenSocket_t;
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typedef uint32 ScreenshotHandle;
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typedef uint32 HTTPRequestHandle;
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typedef uint32 HTTPCookieContainerHandle;
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typedef uint64 InputHandle_t;
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typedef uint64 InputActionSetHandle_t;
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typedef uint64 InputDigitalActionHandle_t;
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typedef uint64 InputAnalogActionHandle_t;
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typedef uint64 ControllerHandle_t;
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typedef uint64 ControllerActionSetHandle_t;
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typedef uint64 ControllerDigitalActionHandle_t;
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typedef uint64 ControllerAnalogActionHandle_t;
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typedef uint64 UGCQueryHandle_t;
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typedef uint64 UGCUpdateHandle_t;
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typedef uint32 HHTMLBrowser;
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typedef uint64 SteamItemInstanceID_t;
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typedef int32 SteamItemDef_t;
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typedef int32 SteamInventoryResult_t;
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typedef uint64 SteamInventoryUpdateHandle_t;
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// OpenVR Constants
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int const_k_iSteamUserCallbacks = 100;
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int const_k_iSteamGameServerCallbacks = 200;
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int const_k_iSteamFriendsCallbacks = 300;
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int const_k_iSteamBillingCallbacks = 400;
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int const_k_iSteamMatchmakingCallbacks = 500;
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int const_k_iSteamContentServerCallbacks = 600;
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int const_k_iSteamUtilsCallbacks = 700;
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int const_k_iClientFriendsCallbacks = 800;
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int const_k_iClientUserCallbacks = 900;
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int const_k_iSteamAppsCallbacks = 1000;
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int const_k_iSteamUserStatsCallbacks = 1100;
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int const_k_iSteamNetworkingCallbacks = 1200;
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int const_k_iSteamNetworkingSocketsCallbacks = 1220;
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int const_k_iSteamNetworkingMessagesCallbacks = 1250;
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int const_k_iSteamNetworkingUtilsCallbacks = 1280;
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int const_k_iClientRemoteStorageCallbacks = 1300;
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int const_k_iClientDepotBuilderCallbacks = 1400;
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int const_k_iSteamGameServerItemsCallbacks = 1500;
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int const_k_iClientUtilsCallbacks = 1600;
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int const_k_iSteamGameCoordinatorCallbacks = 1700;
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int const_k_iSteamGameServerStatsCallbacks = 1800;
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int const_k_iSteam2AsyncCallbacks = 1900;
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int const_k_iSteamGameStatsCallbacks = 2000;
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int const_k_iClientHTTPCallbacks = 2100;
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int const_k_iClientScreenshotsCallbacks = 2200;
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int const_k_iSteamScreenshotsCallbacks = 2300;
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int const_k_iClientAudioCallbacks = 2400;
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int const_k_iClientUnifiedMessagesCallbacks = 2500;
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int const_k_iSteamStreamLauncherCallbacks = 2600;
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int const_k_iClientControllerCallbacks = 2700;
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int const_k_iSteamControllerCallbacks = 2800;
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int const_k_iClientParentalSettingsCallbacks = 2900;
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int const_k_iClientDeviceAuthCallbacks = 3000;
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int const_k_iClientNetworkDeviceManagerCallbacks = 3100;
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int const_k_iClientMusicCallbacks = 3200;
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int const_k_iClientRemoteClientManagerCallbacks = 3300;
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int const_k_iClientUGCCallbacks = 3400;
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int const_k_iSteamStreamClientCallbacks = 3500;
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int const_k_IClientProductBuilderCallbacks = 3600;
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int const_k_iClientShortcutsCallbacks = 3700;
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int const_k_iClientRemoteControlManagerCallbacks = 3800;
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int const_k_iSteamAppListCallbacks = 3900;
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int const_k_iSteamMusicCallbacks = 4000;
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int const_k_iSteamMusicRemoteCallbacks = 4100;
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int const_k_iClientVRCallbacks = 4200;
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int const_k_iClientGameNotificationCallbacks = 4300;
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int const_k_iSteamGameNotificationCallbacks = 4400;
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int const_k_iSteamHTMLSurfaceCallbacks = 4500;
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int const_k_iClientVideoCallbacks = 4600;
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int const_k_iClientInventoryCallbacks = 4700;
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int const_k_iClientBluetoothManagerCallbacks = 4800;
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int const_k_iClientSharedConnectionCallbacks = 4900;
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int const_k_ISteamParentalSettingsCallbacks = 5000;
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int const_k_iClientShaderCallbacks = 5100;
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int const_k_iSteamGameSearchCallbacks = 5200;
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int const_k_iSteamPartiesCallbacks = 5300;
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int const_k_iClientPartiesCallbacks = 5400;
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int const_k_iSteamSTARCallbacks = 5500;
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int const_k_iClientSTARCallbacks = 5600;
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int const_k_iSteamRemotePlayCallbacks = 5700;
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int const_k_cchPersonaNameMax = 128;
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int const_k_cwchPersonaNameMax = 32;
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int const_k_cchMaxRichPresenceKeys = 30;
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int const_k_cchMaxRichPresenceKeyLength = 64;
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int const_k_cchMaxRichPresenceValueLength = 256;
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int const_k_cchStatNameMax = 128;
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int const_k_cchLeaderboardNameMax = 128;
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int const_k_cLeaderboardDetailsMax = 64;
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unsigned long const_k_SteamItemInstanceIDInvalid = 0xffffffff;
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int const_k_SteamInventoryResultInvalid = -1;
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int const_k_cchBroadcastGameDataMax = 8192;
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// OpenVR Enums
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// OpenVR Structs
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S_API HSteamPipe SteamAPI_ISteamClient_CreateSteamPipe(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamClient_BReleaseSteamPipe(intptr_t instancePtr, HSteamPipe hSteamPipe);
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S_API HSteamUser SteamAPI_ISteamClient_ConnectToGlobalUser(intptr_t instancePtr, HSteamPipe hSteamPipe);
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S_API HSteamUser SteamAPI_ISteamClient_CreateLocalUser(intptr_t instancePtr, HSteamPipe * phSteamPipe, EAccountType eAccountType);
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S_API void SteamAPI_ISteamClient_ReleaseUser(intptr_t instancePtr, HSteamPipe hSteamPipe, HSteamUser hUser);
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S_API class ISteamUser * SteamAPI_ISteamClient_GetISteamUser(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamGameServer * SteamAPI_ISteamClient_GetISteamGameServer(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API void SteamAPI_ISteamClient_SetLocalIPBinding(intptr_t instancePtr, uint32 unIP, uint16 usPort);
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S_API class ISteamFriends * SteamAPI_ISteamClient_GetISteamFriends(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamUtils * SteamAPI_ISteamClient_GetISteamUtils(intptr_t instancePtr, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamMatchmaking * SteamAPI_ISteamClient_GetISteamMatchmaking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamMatchmakingServers * SteamAPI_ISteamClient_GetISteamMatchmakingServers(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API void * SteamAPI_ISteamClient_GetISteamGenericInterface(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamUserStats * SteamAPI_ISteamClient_GetISteamUserStats(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamGameServerStats * SteamAPI_ISteamClient_GetISteamGameServerStats(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamApps * SteamAPI_ISteamClient_GetISteamApps(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamNetworking * SteamAPI_ISteamClient_GetISteamNetworking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamRemoteStorage * SteamAPI_ISteamClient_GetISteamRemoteStorage(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamScreenshots * SteamAPI_ISteamClient_GetISteamScreenshots(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamGameSearch * SteamAPI_ISteamClient_GetISteamGameSearch(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API uint32 SteamAPI_ISteamClient_GetIPCCallCount(intptr_t instancePtr);
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S_API void SteamAPI_ISteamClient_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction);
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S_API bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed(intptr_t instancePtr);
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S_API class ISteamHTTP * SteamAPI_ISteamClient_GetISteamHTTP(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamController * SteamAPI_ISteamClient_GetISteamController(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamUGC * SteamAPI_ISteamClient_GetISteamUGC(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamAppList * SteamAPI_ISteamClient_GetISteamAppList(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamMusic * SteamAPI_ISteamClient_GetISteamMusic(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamMusicRemote * SteamAPI_ISteamClient_GetISteamMusicRemote(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamHTMLSurface * SteamAPI_ISteamClient_GetISteamHTMLSurface(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamInventory * SteamAPI_ISteamClient_GetISteamInventory(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamVideo * SteamAPI_ISteamClient_GetISteamVideo(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamParentalSettings * SteamAPI_ISteamClient_GetISteamParentalSettings(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamInput * SteamAPI_ISteamClient_GetISteamInput(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamParties * SteamAPI_ISteamClient_GetISteamParties(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API class ISteamRemotePlay * SteamAPI_ISteamClient_GetISteamRemotePlay(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion);
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S_API HSteamUser SteamAPI_ISteamUser_GetHSteamUser(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUser_BLoggedOn(intptr_t instancePtr);
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S_API uint64 SteamAPI_ISteamUser_GetSteamID(intptr_t instancePtr);
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S_API int SteamAPI_ISteamUser_InitiateGameConnection(intptr_t instancePtr, void * pAuthBlob, int cbMaxAuthBlob, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure);
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S_API void SteamAPI_ISteamUser_TerminateGameConnection(intptr_t instancePtr, uint32 unIPServer, uint16 usPortServer);
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S_API void SteamAPI_ISteamUser_TrackAppUsageEvent(intptr_t instancePtr, class CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo);
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S_API bool SteamAPI_ISteamUser_GetUserDataFolder(intptr_t instancePtr, char * pchBuffer, int cubBuffer);
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S_API void SteamAPI_ISteamUser_StartVoiceRecording(intptr_t instancePtr);
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S_API void SteamAPI_ISteamUser_StopVoiceRecording(intptr_t instancePtr);
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S_API EVoiceResult SteamAPI_ISteamUser_GetAvailableVoice(intptr_t instancePtr, uint32 * pcbCompressed, uint32 * pcbUncompressed_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated);
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S_API EVoiceResult SteamAPI_ISteamUser_GetVoice(intptr_t instancePtr, bool bWantCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, bool bWantUncompressed_Deprecated, void * pUncompressedDestBuffer_Deprecated, uint32 cbUncompressedDestBufferSize_Deprecated, uint32 * nUncompressBytesWritten_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated);
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S_API EVoiceResult SteamAPI_ISteamUser_DecompressVoice(intptr_t instancePtr, const void * pCompressed, uint32 cbCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, uint32 nDesiredSampleRate);
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S_API uint32 SteamAPI_ISteamUser_GetVoiceOptimalSampleRate(intptr_t instancePtr);
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S_API HAuthTicket SteamAPI_ISteamUser_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket);
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S_API EBeginAuthSessionResult SteamAPI_ISteamUser_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID);
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S_API void SteamAPI_ISteamUser_EndAuthSession(intptr_t instancePtr, class CSteamID steamID);
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S_API void SteamAPI_ISteamUser_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket);
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S_API EUserHasLicenseForAppResult SteamAPI_ISteamUser_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID);
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S_API bool SteamAPI_ISteamUser_BIsBehindNAT(intptr_t instancePtr);
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S_API void SteamAPI_ISteamUser_AdvertiseGame(intptr_t instancePtr, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer);
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S_API SteamAPICall_t SteamAPI_ISteamUser_RequestEncryptedAppTicket(intptr_t instancePtr, void * pDataToInclude, int cbDataToInclude);
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S_API bool SteamAPI_ISteamUser_GetEncryptedAppTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket);
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S_API int SteamAPI_ISteamUser_GetGameBadgeLevel(intptr_t instancePtr, int nSeries, bool bFoil);
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S_API int SteamAPI_ISteamUser_GetPlayerSteamLevel(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamUser_RequestStoreAuthURL(intptr_t instancePtr, const char * pchRedirectURL);
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S_API bool SteamAPI_ISteamUser_BIsPhoneVerified(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUser_BIsTwoFactorEnabled(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUser_BIsPhoneIdentifying(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUser_BIsPhoneRequiringVerification(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamUser_GetMarketEligibility(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamUser_GetDurationControl(intptr_t instancePtr);
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S_API const char * SteamAPI_ISteamFriends_GetPersonaName(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamFriends_SetPersonaName(intptr_t instancePtr, const char * pchPersonaName);
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S_API EPersonaState SteamAPI_ISteamFriends_GetPersonaState(intptr_t instancePtr);
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S_API int SteamAPI_ISteamFriends_GetFriendCount(intptr_t instancePtr, int iFriendFlags);
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S_API uint64 SteamAPI_ISteamFriends_GetFriendByIndex(intptr_t instancePtr, int iFriend, int iFriendFlags);
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S_API EFriendRelationship SteamAPI_ISteamFriends_GetFriendRelationship(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API EPersonaState SteamAPI_ISteamFriends_GetFriendPersonaState(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaName(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API bool SteamAPI_ISteamFriends_GetFriendGamePlayed(intptr_t instancePtr, class CSteamID steamIDFriend, struct FriendGameInfo_t * pFriendGameInfo);
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S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(intptr_t instancePtr, class CSteamID steamIDFriend, int iPersonaName);
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S_API int SteamAPI_ISteamFriends_GetFriendSteamLevel(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API const char * SteamAPI_ISteamFriends_GetPlayerNickname(intptr_t instancePtr, class CSteamID steamIDPlayer);
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S_API int SteamAPI_ISteamFriends_GetFriendsGroupCount(intptr_t instancePtr);
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S_API FriendsGroupID_t SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(intptr_t instancePtr, int iFG);
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S_API const char * SteamAPI_ISteamFriends_GetFriendsGroupName(intptr_t instancePtr, FriendsGroupID_t friendsGroupID);
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S_API int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(intptr_t instancePtr, FriendsGroupID_t friendsGroupID);
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S_API void SteamAPI_ISteamFriends_GetFriendsGroupMembersList(intptr_t instancePtr, FriendsGroupID_t friendsGroupID, class CSteamID * pOutSteamIDMembers, int nMembersCount);
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S_API bool SteamAPI_ISteamFriends_HasFriend(intptr_t instancePtr, class CSteamID steamIDFriend, int iFriendFlags);
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S_API int SteamAPI_ISteamFriends_GetClanCount(intptr_t instancePtr);
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S_API uint64 SteamAPI_ISteamFriends_GetClanByIndex(intptr_t instancePtr, int iClan);
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S_API const char * SteamAPI_ISteamFriends_GetClanName(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API const char * SteamAPI_ISteamFriends_GetClanTag(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API bool SteamAPI_ISteamFriends_GetClanActivityCounts(intptr_t instancePtr, class CSteamID steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting);
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S_API SteamAPICall_t SteamAPI_ISteamFriends_DownloadClanActivityCounts(intptr_t instancePtr, class CSteamID * psteamIDClans, int cClansToRequest);
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S_API int SteamAPI_ISteamFriends_GetFriendCountFromSource(intptr_t instancePtr, class CSteamID steamIDSource);
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S_API uint64 SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(intptr_t instancePtr, class CSteamID steamIDSource, int iFriend);
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S_API bool SteamAPI_ISteamFriends_IsUserInSource(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDSource);
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S_API void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(intptr_t instancePtr, class CSteamID steamIDUser, bool bSpeaking);
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S_API void SteamAPI_ISteamFriends_ActivateGameOverlay(intptr_t instancePtr, const char * pchDialog);
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S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToUser(intptr_t instancePtr, const char * pchDialog, class CSteamID steamID);
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S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(intptr_t instancePtr, const char * pchURL, EActivateGameOverlayToWebPageMode eMode);
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S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToStore(intptr_t instancePtr, AppId_t nAppID, EOverlayToStoreFlag eFlag);
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S_API void SteamAPI_ISteamFriends_SetPlayedWith(intptr_t instancePtr, class CSteamID steamIDUserPlayedWith);
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S_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(intptr_t instancePtr, class CSteamID steamIDLobby);
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S_API int SteamAPI_ISteamFriends_GetSmallFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API int SteamAPI_ISteamFriends_GetMediumFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API int SteamAPI_ISteamFriends_GetLargeFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API bool SteamAPI_ISteamFriends_RequestUserInformation(intptr_t instancePtr, class CSteamID steamIDUser, bool bRequireNameOnly);
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S_API SteamAPICall_t SteamAPI_ISteamFriends_RequestClanOfficerList(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API uint64 SteamAPI_ISteamFriends_GetClanOwner(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API int SteamAPI_ISteamFriends_GetClanOfficerCount(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API uint64 SteamAPI_ISteamFriends_GetClanOfficerByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iOfficer);
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S_API uint32 SteamAPI_ISteamFriends_GetUserRestrictions(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamFriends_SetRichPresence(intptr_t instancePtr, const char * pchKey, const char * pchValue);
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S_API void SteamAPI_ISteamFriends_ClearRichPresence(intptr_t instancePtr);
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S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchKey);
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S_API int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(intptr_t instancePtr, class CSteamID steamIDFriend, int iKey);
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S_API void SteamAPI_ISteamFriends_RequestFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API bool SteamAPI_ISteamFriends_InviteUserToGame(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchConnectString);
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S_API int SteamAPI_ISteamFriends_GetCoplayFriendCount(intptr_t instancePtr);
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S_API uint64 SteamAPI_ISteamFriends_GetCoplayFriend(intptr_t instancePtr, int iCoplayFriend);
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S_API int SteamAPI_ISteamFriends_GetFriendCoplayTime(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API AppId_t SteamAPI_ISteamFriends_GetFriendCoplayGame(intptr_t instancePtr, class CSteamID steamIDFriend);
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S_API SteamAPICall_t SteamAPI_ISteamFriends_JoinClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API bool SteamAPI_ISteamFriends_LeaveClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API int SteamAPI_ISteamFriends_GetClanChatMemberCount(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API uint64 SteamAPI_ISteamFriends_GetChatMemberByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iUser);
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S_API bool SteamAPI_ISteamFriends_SendClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, const char * pchText);
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S_API int SteamAPI_ISteamFriends_GetClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, int iMessage, void * prgchText, int cchTextMax, EChatEntryType * peChatEntryType, class CSteamID * psteamidChatter);
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S_API bool SteamAPI_ISteamFriends_IsClanChatAdmin(intptr_t instancePtr, class CSteamID steamIDClanChat, class CSteamID steamIDUser);
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S_API bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat);
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S_API bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat);
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S_API bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat);
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S_API bool SteamAPI_ISteamFriends_SetListenForFriendsMessages(intptr_t instancePtr, bool bInterceptEnabled);
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S_API bool SteamAPI_ISteamFriends_ReplyToFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchMsgToSend);
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S_API int SteamAPI_ISteamFriends_GetFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, int iMessageID, void * pvData, int cubData, EChatEntryType * peChatEntryType);
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S_API SteamAPICall_t SteamAPI_ISteamFriends_GetFollowerCount(intptr_t instancePtr, class CSteamID steamID);
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S_API SteamAPICall_t SteamAPI_ISteamFriends_IsFollowing(intptr_t instancePtr, class CSteamID steamID);
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S_API SteamAPICall_t SteamAPI_ISteamFriends_EnumerateFollowingList(intptr_t instancePtr, uint32 unStartIndex);
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S_API bool SteamAPI_ISteamFriends_IsClanPublic(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API bool SteamAPI_ISteamFriends_IsClanOfficialGameGroup(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API int SteamAPI_ISteamFriends_GetNumChatsWithUnreadPriorityMessages(intptr_t instancePtr);
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S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceAppActive(intptr_t instancePtr);
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S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceComputerActive(intptr_t instancePtr);
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S_API EUniverse SteamAPI_ISteamUtils_GetConnectedUniverse(intptr_t instancePtr);
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S_API uint32 SteamAPI_ISteamUtils_GetServerRealTime(intptr_t instancePtr);
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S_API const char * SteamAPI_ISteamUtils_GetIPCountry(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUtils_GetImageSize(intptr_t instancePtr, int iImage, uint32 * pnWidth, uint32 * pnHeight);
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S_API bool SteamAPI_ISteamUtils_GetImageRGBA(intptr_t instancePtr, int iImage, uint8 * pubDest, int nDestBufferSize);
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S_API bool SteamAPI_ISteamUtils_GetCSERIPPort(intptr_t instancePtr, uint32 * unIP, uint16 * usPort);
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S_API uint8 SteamAPI_ISteamUtils_GetCurrentBatteryPower(intptr_t instancePtr);
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S_API uint32 SteamAPI_ISteamUtils_GetAppID(intptr_t instancePtr);
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S_API void SteamAPI_ISteamUtils_SetOverlayNotificationPosition(intptr_t instancePtr, ENotificationPosition eNotificationPosition);
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S_API bool SteamAPI_ISteamUtils_IsAPICallCompleted(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, bool * pbFailed);
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S_API ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason(intptr_t instancePtr, SteamAPICall_t hSteamAPICall);
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S_API bool SteamAPI_ISteamUtils_GetAPICallResult(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed);
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S_API uint32 SteamAPI_ISteamUtils_GetIPCCallCount(intptr_t instancePtr);
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S_API void SteamAPI_ISteamUtils_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction);
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S_API bool SteamAPI_ISteamUtils_IsOverlayEnabled(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUtils_BOverlayNeedsPresent(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamUtils_CheckFileSignature(intptr_t instancePtr, const char * szFileName);
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S_API bool SteamAPI_ISteamUtils_ShowGamepadTextInput(intptr_t instancePtr, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText);
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S_API uint32 SteamAPI_ISteamUtils_GetEnteredGamepadTextLength(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(intptr_t instancePtr, char * pchText, uint32 cchText);
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S_API const char * SteamAPI_ISteamUtils_GetSteamUILanguage(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUtils_IsSteamRunningInVR(intptr_t instancePtr);
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S_API void SteamAPI_ISteamUtils_SetOverlayNotificationInset(intptr_t instancePtr, int nHorizontalInset, int nVerticalInset);
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S_API bool SteamAPI_ISteamUtils_IsSteamInBigPictureMode(intptr_t instancePtr);
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S_API void SteamAPI_ISteamUtils_StartVRDashboard(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUtils_IsVRHeadsetStreamingEnabled(intptr_t instancePtr);
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S_API void SteamAPI_ISteamUtils_SetVRHeadsetStreamingEnabled(intptr_t instancePtr, bool bEnabled);
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S_API bool SteamAPI_ISteamUtils_IsSteamChinaLauncher(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUtils_InitFilterText(intptr_t instancePtr);
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S_API int SteamAPI_ISteamUtils_FilterText(intptr_t instancePtr, char * pchOutFilteredText, uint32 nByteSizeOutFilteredText, const char * pchInputMessage, bool bLegalOnly);
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S_API int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMatchmaking_GetFavoriteGame(intptr_t instancePtr, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer);
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S_API int SteamAPI_ISteamMatchmaking_AddFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer);
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S_API bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags);
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S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_RequestLobbyList(intptr_t instancePtr);
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S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(intptr_t instancePtr, const char * pchKeyToMatch, const char * pchValueToMatch, ELobbyComparison eComparisonType);
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S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType);
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S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToBeCloseTo);
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S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(intptr_t instancePtr, int nSlotsAvailable);
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S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(intptr_t instancePtr, ELobbyDistanceFilter eLobbyDistanceFilter);
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S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(intptr_t instancePtr, int cMaxResults);
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S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(intptr_t instancePtr, class CSteamID steamIDLobby);
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S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyByIndex(intptr_t instancePtr, int iLobby);
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S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_CreateLobby(intptr_t instancePtr, ELobbyType eLobbyType, int cMaxMembers);
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S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_JoinLobby(intptr_t instancePtr, class CSteamID steamIDLobby);
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S_API void SteamAPI_ISteamMatchmaking_LeaveLobby(intptr_t instancePtr, class CSteamID steamIDLobby);
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S_API bool SteamAPI_ISteamMatchmaking_InviteUserToLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDInvitee);
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S_API int SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(intptr_t instancePtr, class CSteamID steamIDLobby);
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S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iMember);
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S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey);
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S_API bool SteamAPI_ISteamMatchmaking_SetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue);
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S_API int SteamAPI_ISteamMatchmaking_GetLobbyDataCount(intptr_t instancePtr, class CSteamID steamIDLobby);
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S_API bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iLobbyData, char * pchKey, int cchKeyBufferSize, char * pchValue, int cchValueBufferSize);
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S_API bool SteamAPI_ISteamMatchmaking_DeleteLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey);
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S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDUser, const char * pchKey);
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S_API void SteamAPI_ISteamMatchmaking_SetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue);
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S_API bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(intptr_t instancePtr, class CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody);
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S_API int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(intptr_t instancePtr, class CSteamID steamIDLobby, int iChatID, class CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType);
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S_API bool SteamAPI_ISteamMatchmaking_RequestLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby);
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S_API void SteamAPI_ISteamMatchmaking_SetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, class CSteamID steamIDGameServer);
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S_API bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, class CSteamID * psteamIDGameServer);
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S_API bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby, int cMaxMembers);
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S_API int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby);
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S_API bool SteamAPI_ISteamMatchmaking_SetLobbyType(intptr_t instancePtr, class CSteamID steamIDLobby, ELobbyType eLobbyType);
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S_API bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable(intptr_t instancePtr, class CSteamID steamIDLobby, bool bLobbyJoinable);
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S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby);
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S_API bool SteamAPI_ISteamMatchmaking_SetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDNewOwner);
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S_API bool SteamAPI_ISteamMatchmaking_SetLinkedLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDLobbyDependent);
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S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
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S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
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S_API void SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete(intptr_t instancePtr, HServerListRequest hRequest, EMatchMakingServerResponse response);
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S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerResponded(intptr_t instancePtr, class gameserveritem_t & server);
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S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond(intptr_t instancePtr);
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S_API void SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList(intptr_t instancePtr, const char * pchName, int nScore, float flTimePlayed);
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S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond(intptr_t instancePtr);
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S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete(intptr_t instancePtr);
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S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded(intptr_t instancePtr, const char * pchRule, const char * pchValue);
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S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond(intptr_t instancePtr);
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S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete(intptr_t instancePtr);
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S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
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S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestLANServerList(intptr_t instancePtr, AppId_t iApp, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
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S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
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S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
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S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
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S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse);
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S_API void SteamAPI_ISteamMatchmakingServers_ReleaseRequest(intptr_t instancePtr, HServerListRequest hServerListRequest);
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S_API class gameserveritem_t * SteamAPI_ISteamMatchmakingServers_GetServerDetails(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
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S_API void SteamAPI_ISteamMatchmakingServers_CancelQuery(intptr_t instancePtr, HServerListRequest hRequest);
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S_API void SteamAPI_ISteamMatchmakingServers_RefreshQuery(intptr_t instancePtr, HServerListRequest hRequest);
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S_API bool SteamAPI_ISteamMatchmakingServers_IsRefreshing(intptr_t instancePtr, HServerListRequest hRequest);
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S_API int SteamAPI_ISteamMatchmakingServers_GetServerCount(intptr_t instancePtr, HServerListRequest hRequest);
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S_API void SteamAPI_ISteamMatchmakingServers_RefreshServer(intptr_t instancePtr, HServerListRequest hRequest, int iServer);
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S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PingServer(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPingResponse * pRequestServersResponse);
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S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PlayerDetails(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPlayersResponse * pRequestServersResponse);
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S_API HServerQuery SteamAPI_ISteamMatchmakingServers_ServerRules(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingRulesResponse * pRequestServersResponse);
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S_API void SteamAPI_ISteamMatchmakingServers_CancelServerQuery(intptr_t instancePtr, HServerQuery hServerQuery);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_AddGameSearchParams(intptr_t instancePtr, const char * pchKeyToFind, const char * pchValuesToFind);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_SearchForGameWithLobby(intptr_t instancePtr, class CSteamID steamIDLobby, int nPlayerMin, int nPlayerMax);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_SearchForGameSolo(intptr_t instancePtr, int nPlayerMin, int nPlayerMax);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_AcceptGame(intptr_t instancePtr);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_DeclineGame(intptr_t instancePtr);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_RetrieveConnectionDetails(intptr_t instancePtr, class CSteamID steamIDHost, char * pchConnectionDetails, int cubConnectionDetails);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_EndGameSearch(intptr_t instancePtr);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_SetGameHostParams(intptr_t instancePtr, const char * pchKey, const char * pchValue);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_SetConnectionDetails(intptr_t instancePtr, const char * pchConnectionDetails, int cubConnectionDetails);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_RequestPlayersForGame(intptr_t instancePtr, int nPlayerMin, int nPlayerMax, int nMaxTeamSize);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_HostConfirmGameStart(intptr_t instancePtr, uint64 ullUniqueGameID);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_CancelRequestPlayersForGame(intptr_t instancePtr);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_SubmitPlayerResult(intptr_t instancePtr, uint64 ullUniqueGameID, class CSteamID steamIDPlayer, EPlayerResult_t EPlayerResult);
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S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_EndGame(intptr_t instancePtr, uint64 ullUniqueGameID);
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S_API uint32 SteamAPI_ISteamParties_GetNumActiveBeacons(intptr_t instancePtr);
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S_API PartyBeaconID_t SteamAPI_ISteamParties_GetBeaconByIndex(intptr_t instancePtr, uint32 unIndex);
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S_API bool SteamAPI_ISteamParties_GetBeaconDetails(intptr_t instancePtr, PartyBeaconID_t ulBeaconID, class CSteamID * pSteamIDBeaconOwner, struct SteamPartyBeaconLocation_t * pLocation, char * pchMetadata, int cchMetadata);
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S_API SteamAPICall_t SteamAPI_ISteamParties_JoinParty(intptr_t instancePtr, PartyBeaconID_t ulBeaconID);
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S_API bool SteamAPI_ISteamParties_GetNumAvailableBeaconLocations(intptr_t instancePtr, uint32 * puNumLocations);
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S_API bool SteamAPI_ISteamParties_GetAvailableBeaconLocations(intptr_t instancePtr, struct SteamPartyBeaconLocation_t * pLocationList, uint32 uMaxNumLocations);
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S_API SteamAPICall_t SteamAPI_ISteamParties_CreateBeacon(intptr_t instancePtr, uint32 unOpenSlots, struct SteamPartyBeaconLocation_t * pBeaconLocation, const char * pchConnectString, const char * pchMetadata);
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S_API void SteamAPI_ISteamParties_OnReservationCompleted(intptr_t instancePtr, PartyBeaconID_t ulBeacon, class CSteamID steamIDUser);
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S_API void SteamAPI_ISteamParties_CancelReservation(intptr_t instancePtr, PartyBeaconID_t ulBeacon, class CSteamID steamIDUser);
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S_API SteamAPICall_t SteamAPI_ISteamParties_ChangeNumOpenSlots(intptr_t instancePtr, PartyBeaconID_t ulBeacon, uint32 unOpenSlots);
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S_API bool SteamAPI_ISteamParties_DestroyBeacon(intptr_t instancePtr, PartyBeaconID_t ulBeacon);
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S_API bool SteamAPI_ISteamParties_GetBeaconLocationData(intptr_t instancePtr, struct SteamPartyBeaconLocation_t BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut);
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S_API bool SteamAPI_ISteamRemoteStorage_FileWrite(intptr_t instancePtr, const char * pchFile, const void * pvData, int32 cubData);
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S_API int32 SteamAPI_ISteamRemoteStorage_FileRead(intptr_t instancePtr, const char * pchFile, void * pvData, int32 cubDataToRead);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileWriteAsync(intptr_t instancePtr, const char * pchFile, const void * pvData, uint32 cubData);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileReadAsync(intptr_t instancePtr, const char * pchFile, uint32 nOffset, uint32 cubToRead);
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S_API bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete(intptr_t instancePtr, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead);
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S_API bool SteamAPI_ISteamRemoteStorage_FileForget(intptr_t instancePtr, const char * pchFile);
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S_API bool SteamAPI_ISteamRemoteStorage_FileDelete(intptr_t instancePtr, const char * pchFile);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileShare(intptr_t instancePtr, const char * pchFile);
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S_API bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(intptr_t instancePtr, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform);
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S_API UGCFileWriteStreamHandle_t SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen(intptr_t instancePtr, const char * pchFile);
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S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData);
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S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle);
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S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle);
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S_API bool SteamAPI_ISteamRemoteStorage_FileExists(intptr_t instancePtr, const char * pchFile);
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S_API bool SteamAPI_ISteamRemoteStorage_FilePersisted(intptr_t instancePtr, const char * pchFile);
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S_API int32 SteamAPI_ISteamRemoteStorage_GetFileSize(intptr_t instancePtr, const char * pchFile);
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S_API int64 SteamAPI_ISteamRemoteStorage_GetFileTimestamp(intptr_t instancePtr, const char * pchFile);
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S_API ERemoteStoragePlatform SteamAPI_ISteamRemoteStorage_GetSyncPlatforms(intptr_t instancePtr, const char * pchFile);
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S_API int32 SteamAPI_ISteamRemoteStorage_GetFileCount(intptr_t instancePtr);
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S_API const char * SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(intptr_t instancePtr, int iFile, int32 * pnFileSizeInBytes);
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S_API bool SteamAPI_ISteamRemoteStorage_GetQuota(intptr_t instancePtr, uint64 * pnTotalBytes, uint64 * puAvailableBytes);
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S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(intptr_t instancePtr);
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S_API void SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(intptr_t instancePtr, bool bEnabled);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownload(intptr_t instancePtr, UGCHandle_t hContent, uint32 unPriority);
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S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(intptr_t instancePtr, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected);
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S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDetails(intptr_t instancePtr, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, class CSteamID * pSteamIDOwner);
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S_API int32 SteamAPI_ISteamRemoteStorage_UGCRead(intptr_t instancePtr, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction);
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S_API int32 SteamAPI_ISteamRemoteStorage_GetCachedUGCCount(intptr_t instancePtr);
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S_API UGCHandle_t SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle(intptr_t instancePtr, int32 iCachedContent);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishWorkshopFile(intptr_t instancePtr, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType);
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S_API PublishedFileUpdateHandle_t SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
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S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchFile);
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S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile);
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S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle);
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S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription);
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S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility);
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S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, struct SteamParamStringArray_t * pTags);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_DeletePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles(intptr_t instancePtr, uint32 unStartIndex);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles(intptr_t instancePtr, uint32 unStartIndex);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
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S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, bool bVoteUp);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles(intptr_t instancePtr, class CSteamID steamId, uint32 unStartIndex, struct SteamParamStringArray_t * pRequiredTags, struct SteamParamStringArray_t * pExcludedTags);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishVideo(intptr_t instancePtr, EWorkshopVideoProvider eVideoProvider, const char * pchVideoAccount, const char * pchVideoIdentifier, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction(intptr_t instancePtr, EWorkshopFileAction eAction, uint32 unStartIndex);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles(intptr_t instancePtr, EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, struct SteamParamStringArray_t * pTags, struct SteamParamStringArray_t * pUserTags);
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S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(intptr_t instancePtr, UGCHandle_t hContent, const char * pchLocation, uint32 unPriority);
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S_API bool SteamAPI_ISteamUserStats_RequestCurrentStats(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamUserStats_GetStat(intptr_t instancePtr, const char * pchName, int32 * pData);
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S_API bool SteamAPI_ISteamUserStats_GetStat0(intptr_t instancePtr, const char * pchName, float * pData);
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S_API bool SteamAPI_ISteamUserStats_SetStat(intptr_t instancePtr, const char * pchName, int32 nData);
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S_API bool SteamAPI_ISteamUserStats_SetStat0(intptr_t instancePtr, const char * pchName, float fData);
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S_API bool SteamAPI_ISteamUserStats_UpdateAvgRateStat(intptr_t instancePtr, const char * pchName, float flCountThisSession, double dSessionLength);
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S_API bool SteamAPI_ISteamUserStats_GetAchievement(intptr_t instancePtr, const char * pchName, bool * pbAchieved);
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S_API bool SteamAPI_ISteamUserStats_SetAchievement(intptr_t instancePtr, const char * pchName);
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S_API bool SteamAPI_ISteamUserStats_ClearAchievement(intptr_t instancePtr, const char * pchName);
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S_API bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(intptr_t instancePtr, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime);
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S_API bool SteamAPI_ISteamUserStats_StoreStats(intptr_t instancePtr);
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S_API int SteamAPI_ISteamUserStats_GetAchievementIcon(intptr_t instancePtr, const char * pchName);
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S_API const char * SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(intptr_t instancePtr, const char * pchName, const char * pchKey);
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S_API bool SteamAPI_ISteamUserStats_IndicateAchievementProgress(intptr_t instancePtr, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress);
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S_API uint32 SteamAPI_ISteamUserStats_GetNumAchievements(intptr_t instancePtr);
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S_API const char * SteamAPI_ISteamUserStats_GetAchievementName(intptr_t instancePtr, uint32 iAchievement);
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S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser);
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S_API bool SteamAPI_ISteamUserStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData);
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S_API bool SteamAPI_ISteamUserStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData);
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S_API bool SteamAPI_ISteamUserStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved);
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S_API bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime);
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S_API bool SteamAPI_ISteamUserStats_ResetAllStats(intptr_t instancePtr, bool bAchievementsToo);
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S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType);
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S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName);
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S_API const char * SteamAPI_ISteamUserStats_GetLeaderboardName(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
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S_API int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
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S_API ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortMethod(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
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S_API ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard);
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S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd);
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S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, class CSteamID * prgUsers, int cUsers);
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S_API bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(intptr_t instancePtr, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, struct LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax);
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S_API SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 * pScoreDetails, int cScoreDetailsCount);
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S_API SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC);
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S_API SteamAPICall_t SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages(intptr_t instancePtr);
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S_API int SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(intptr_t instancePtr, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved);
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S_API int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(intptr_t instancePtr, int iIteratorPrevious, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved);
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S_API bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(intptr_t instancePtr, const char * pchName, float * pflPercent);
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S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalStats(intptr_t instancePtr, int nHistoryDays);
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S_API bool SteamAPI_ISteamUserStats_GetGlobalStat(intptr_t instancePtr, const char * pchStatName, int64 * pData);
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S_API bool SteamAPI_ISteamUserStats_GetGlobalStat0(intptr_t instancePtr, const char * pchStatName, double * pData);
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S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory(intptr_t instancePtr, const char * pchStatName, int64 * pData, uint32 cubData);
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S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory0(intptr_t instancePtr, const char * pchStatName, double * pData, uint32 cubData);
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S_API bool SteamAPI_ISteamApps_BIsSubscribed(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamApps_BIsLowViolence(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamApps_BIsCybercafe(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamApps_BIsVACBanned(intptr_t instancePtr);
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S_API const char * SteamAPI_ISteamApps_GetCurrentGameLanguage(intptr_t instancePtr);
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S_API const char * SteamAPI_ISteamApps_GetAvailableGameLanguages(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamApps_BIsSubscribedApp(intptr_t instancePtr, AppId_t appID);
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S_API bool SteamAPI_ISteamApps_BIsDlcInstalled(intptr_t instancePtr, AppId_t appID);
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S_API uint32 SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(intptr_t instancePtr, AppId_t nAppID);
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S_API bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend(intptr_t instancePtr);
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S_API int SteamAPI_ISteamApps_GetDLCCount(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamApps_BGetDLCDataByIndex(intptr_t instancePtr, int iDLC, AppId_t * pAppID, bool * pbAvailable, char * pchName, int cchNameBufferSize);
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S_API void SteamAPI_ISteamApps_InstallDLC(intptr_t instancePtr, AppId_t nAppID);
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S_API void SteamAPI_ISteamApps_UninstallDLC(intptr_t instancePtr, AppId_t nAppID);
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S_API void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(intptr_t instancePtr, AppId_t nAppID);
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S_API bool SteamAPI_ISteamApps_GetCurrentBetaName(intptr_t instancePtr, char * pchName, int cchNameBufferSize);
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S_API bool SteamAPI_ISteamApps_MarkContentCorrupt(intptr_t instancePtr, bool bMissingFilesOnly);
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S_API uint32 SteamAPI_ISteamApps_GetInstalledDepots(intptr_t instancePtr, AppId_t appID, DepotId_t * pvecDepots, uint32 cMaxDepots);
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S_API uint32 SteamAPI_ISteamApps_GetAppInstallDir(intptr_t instancePtr, AppId_t appID, char * pchFolder, uint32 cchFolderBufferSize);
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S_API bool SteamAPI_ISteamApps_BIsAppInstalled(intptr_t instancePtr, AppId_t appID);
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S_API uint64 SteamAPI_ISteamApps_GetAppOwner(intptr_t instancePtr);
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S_API const char * SteamAPI_ISteamApps_GetLaunchQueryParam(intptr_t instancePtr, const char * pchKey);
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S_API bool SteamAPI_ISteamApps_GetDlcDownloadProgress(intptr_t instancePtr, AppId_t nAppID, uint64 * punBytesDownloaded, uint64 * punBytesTotal);
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S_API int SteamAPI_ISteamApps_GetAppBuildId(intptr_t instancePtr);
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S_API void SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamApps_GetFileDetails(intptr_t instancePtr, const char * pszFileName);
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S_API int SteamAPI_ISteamApps_GetLaunchCommandLine(intptr_t instancePtr, char * pszCommandLine, int cubCommandLine);
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S_API bool SteamAPI_ISteamApps_BIsSubscribedFromFamilySharing(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamNetworking_SendP2PPacket(intptr_t instancePtr, class CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel);
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S_API bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable(intptr_t instancePtr, uint32 * pcubMsgSize, int nChannel);
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S_API bool SteamAPI_ISteamNetworking_ReadP2PPacket(intptr_t instancePtr, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, class CSteamID * psteamIDRemote, int nChannel);
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S_API bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote);
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S_API bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote);
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S_API bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(intptr_t instancePtr, class CSteamID steamIDRemote, int nChannel);
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S_API bool SteamAPI_ISteamNetworking_GetP2PSessionState(intptr_t instancePtr, class CSteamID steamIDRemote, struct P2PSessionState_t * pConnectionState);
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S_API bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay(intptr_t instancePtr, bool bAllow);
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S_API SNetListenSocket_t SteamAPI_ISteamNetworking_CreateListenSocket(intptr_t instancePtr, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay);
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S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateP2PConnectionSocket(intptr_t instancePtr, class CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay);
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S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateConnectionSocket(intptr_t instancePtr, uint32 nIP, uint16 nPort, int nTimeoutSec);
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S_API bool SteamAPI_ISteamNetworking_DestroySocket(intptr_t instancePtr, SNetSocket_t hSocket, bool bNotifyRemoteEnd);
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S_API bool SteamAPI_ISteamNetworking_DestroyListenSocket(intptr_t instancePtr, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd);
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S_API bool SteamAPI_ISteamNetworking_SendDataOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable);
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S_API bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, uint32 * pcubMsgSize);
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S_API bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize);
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S_API bool SteamAPI_ISteamNetworking_IsDataAvailable(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket);
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S_API bool SteamAPI_ISteamNetworking_RetrieveData(intptr_t instancePtr, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket);
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S_API bool SteamAPI_ISteamNetworking_GetSocketInfo(intptr_t instancePtr, SNetSocket_t hSocket, class CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote);
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S_API bool SteamAPI_ISteamNetworking_GetListenSocketInfo(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort);
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S_API ESNetSocketConnectionType SteamAPI_ISteamNetworking_GetSocketConnectionType(intptr_t instancePtr, SNetSocket_t hSocket);
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S_API int SteamAPI_ISteamNetworking_GetMaxPacketSize(intptr_t instancePtr, SNetSocket_t hSocket);
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S_API ScreenshotHandle SteamAPI_ISteamScreenshots_WriteScreenshot(intptr_t instancePtr, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight);
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S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddScreenshotToLibrary(intptr_t instancePtr, const char * pchFilename, const char * pchThumbnailFilename, int nWidth, int nHeight);
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S_API void SteamAPI_ISteamScreenshots_TriggerScreenshot(intptr_t instancePtr);
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S_API void SteamAPI_ISteamScreenshots_HookScreenshots(intptr_t instancePtr, bool bHook);
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S_API bool SteamAPI_ISteamScreenshots_SetLocation(intptr_t instancePtr, ScreenshotHandle hScreenshot, const char * pchLocation);
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S_API bool SteamAPI_ISteamScreenshots_TagUser(intptr_t instancePtr, ScreenshotHandle hScreenshot, class CSteamID steamID);
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S_API bool SteamAPI_ISteamScreenshots_TagPublishedFile(intptr_t instancePtr, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID);
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S_API bool SteamAPI_ISteamScreenshots_IsScreenshotsHooked(intptr_t instancePtr);
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S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddVRScreenshotToLibrary(intptr_t instancePtr, EVRScreenshotType eType, const char * pchFilename, const char * pchVRFilename);
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S_API bool SteamAPI_ISteamMusic_BIsEnabled(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusic_BIsPlaying(intptr_t instancePtr);
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S_API AudioPlayback_Status SteamAPI_ISteamMusic_GetPlaybackStatus(intptr_t instancePtr);
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S_API void SteamAPI_ISteamMusic_Play(intptr_t instancePtr);
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S_API void SteamAPI_ISteamMusic_Pause(intptr_t instancePtr);
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S_API void SteamAPI_ISteamMusic_PlayPrevious(intptr_t instancePtr);
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S_API void SteamAPI_ISteamMusic_PlayNext(intptr_t instancePtr);
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S_API void SteamAPI_ISteamMusic_SetVolume(intptr_t instancePtr, float flVolume);
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S_API float SteamAPI_ISteamMusic_GetVolume(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(intptr_t instancePtr, const char * pchName);
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S_API bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusicRemote_BActivationSuccess(intptr_t instancePtr, bool bValue);
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S_API bool SteamAPI_ISteamMusicRemote_SetDisplayName(intptr_t instancePtr, const char * pchDisplayName);
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S_API bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength);
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S_API bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious(intptr_t instancePtr, bool bValue);
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S_API bool SteamAPI_ISteamMusicRemote_EnablePlayNext(intptr_t instancePtr, bool bValue);
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S_API bool SteamAPI_ISteamMusicRemote_EnableShuffled(intptr_t instancePtr, bool bValue);
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S_API bool SteamAPI_ISteamMusicRemote_EnableLooped(intptr_t instancePtr, bool bValue);
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S_API bool SteamAPI_ISteamMusicRemote_EnableQueue(intptr_t instancePtr, bool bValue);
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S_API bool SteamAPI_ISteamMusicRemote_EnablePlaylists(intptr_t instancePtr, bool bValue);
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S_API bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(intptr_t instancePtr, AudioPlayback_Status nStatus);
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S_API bool SteamAPI_ISteamMusicRemote_UpdateShuffled(intptr_t instancePtr, bool bValue);
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S_API bool SteamAPI_ISteamMusicRemote_UpdateLooped(intptr_t instancePtr, bool bValue);
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S_API bool SteamAPI_ISteamMusicRemote_UpdateVolume(intptr_t instancePtr, float flValue);
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S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(intptr_t instancePtr, bool bAvailable);
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S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(intptr_t instancePtr, const char * pchText);
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S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(intptr_t instancePtr, int nValue);
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S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength);
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S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusicRemote_QueueWillChange(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusicRemote_ResetQueueEntries(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusicRemote_SetQueueEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText);
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S_API bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(intptr_t instancePtr, int nID);
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S_API bool SteamAPI_ISteamMusicRemote_QueueDidChange(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusicRemote_PlaylistWillChange(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText);
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S_API bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(intptr_t instancePtr, int nID);
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S_API bool SteamAPI_ISteamMusicRemote_PlaylistDidChange(intptr_t instancePtr);
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S_API HTTPRequestHandle SteamAPI_ISteamHTTP_CreateHTTPRequest(intptr_t instancePtr, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL);
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S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(intptr_t instancePtr, HTTPRequestHandle hRequest, uint64 ulContextValue);
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S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds);
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S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, const char * pchHeaderValue);
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S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchParamName, const char * pchParamValue);
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S_API bool SteamAPI_ISteamHTTP_SendHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle);
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S_API bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle);
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S_API bool SteamAPI_ISteamHTTP_DeferHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest);
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S_API bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest);
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S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint32 * unResponseHeaderSize);
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S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint8 * pHeaderValueBuffer, uint32 unBufferSize);
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S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 * unBodySize);
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S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint8 * pBodyDataBuffer, uint32 unBufferSize);
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S_API bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 cOffset, uint8 * pBodyDataBuffer, uint32 unBufferSize);
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S_API bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest);
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S_API bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(intptr_t instancePtr, HTTPRequestHandle hRequest, float * pflPercentOut);
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S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchContentType, uint8 * pubBody, uint32 unBodyLen);
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S_API HTTPCookieContainerHandle SteamAPI_ISteamHTTP_CreateCookieContainer(intptr_t instancePtr, bool bAllowResponsesToModify);
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S_API bool SteamAPI_ISteamHTTP_ReleaseCookieContainer(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer);
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S_API bool SteamAPI_ISteamHTTP_SetCookie(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer, const char * pchHost, const char * pchUrl, const char * pchCookie);
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S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(intptr_t instancePtr, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer);
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S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchUserAgentInfo);
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S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(intptr_t instancePtr, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate);
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S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unMilliseconds);
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S_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(intptr_t instancePtr, HTTPRequestHandle hRequest, bool * pbWasTimedOut);
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S_API bool SteamAPI_ISteamInput_Init(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamInput_Shutdown(intptr_t instancePtr);
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S_API void SteamAPI_ISteamInput_RunFrame(intptr_t instancePtr);
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S_API int SteamAPI_ISteamInput_GetConnectedControllers(intptr_t instancePtr, InputHandle_t * handlesOut);
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S_API InputActionSetHandle_t SteamAPI_ISteamInput_GetActionSetHandle(intptr_t instancePtr, const char * pszActionSetName);
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S_API void SteamAPI_ISteamInput_ActivateActionSet(intptr_t instancePtr, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle);
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S_API InputActionSetHandle_t SteamAPI_ISteamInput_GetCurrentActionSet(intptr_t instancePtr, InputHandle_t inputHandle);
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S_API void SteamAPI_ISteamInput_ActivateActionSetLayer(intptr_t instancePtr, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle);
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S_API void SteamAPI_ISteamInput_DeactivateActionSetLayer(intptr_t instancePtr, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle);
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S_API void SteamAPI_ISteamInput_DeactivateAllActionSetLayers(intptr_t instancePtr, InputHandle_t inputHandle);
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S_API int SteamAPI_ISteamInput_GetActiveActionSetLayers(intptr_t instancePtr, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut);
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S_API InputDigitalActionHandle_t SteamAPI_ISteamInput_GetDigitalActionHandle(intptr_t instancePtr, const char * pszActionName);
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S_API struct InputDigitalActionData_t SteamAPI_ISteamInput_GetDigitalActionData(intptr_t instancePtr, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle);
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S_API int SteamAPI_ISteamInput_GetDigitalActionOrigins(intptr_t instancePtr, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut);
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S_API InputAnalogActionHandle_t SteamAPI_ISteamInput_GetAnalogActionHandle(intptr_t instancePtr, const char * pszActionName);
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S_API struct InputAnalogActionData_t SteamAPI_ISteamInput_GetAnalogActionData(intptr_t instancePtr, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle);
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S_API int SteamAPI_ISteamInput_GetAnalogActionOrigins(intptr_t instancePtr, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut);
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S_API const char * SteamAPI_ISteamInput_GetGlyphForActionOrigin(intptr_t instancePtr, EInputActionOrigin eOrigin);
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S_API const char * SteamAPI_ISteamInput_GetStringForActionOrigin(intptr_t instancePtr, EInputActionOrigin eOrigin);
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S_API void SteamAPI_ISteamInput_StopAnalogActionMomentum(intptr_t instancePtr, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction);
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S_API struct InputMotionData_t SteamAPI_ISteamInput_GetMotionData(intptr_t instancePtr, InputHandle_t inputHandle);
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S_API void SteamAPI_ISteamInput_TriggerVibration(intptr_t instancePtr, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed);
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S_API void SteamAPI_ISteamInput_SetLEDColor(intptr_t instancePtr, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags);
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S_API void SteamAPI_ISteamInput_TriggerHapticPulse(intptr_t instancePtr, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec);
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S_API void SteamAPI_ISteamInput_TriggerRepeatedHapticPulse(intptr_t instancePtr, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags);
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S_API bool SteamAPI_ISteamInput_ShowBindingPanel(intptr_t instancePtr, InputHandle_t inputHandle);
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S_API ESteamInputType SteamAPI_ISteamInput_GetInputTypeForHandle(intptr_t instancePtr, InputHandle_t inputHandle);
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S_API InputHandle_t SteamAPI_ISteamInput_GetControllerForGamepadIndex(intptr_t instancePtr, int nIndex);
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S_API int SteamAPI_ISteamInput_GetGamepadIndexForController(intptr_t instancePtr, InputHandle_t ulinputHandle);
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S_API const char * SteamAPI_ISteamInput_GetStringForXboxOrigin(intptr_t instancePtr, EXboxOrigin eOrigin);
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S_API const char * SteamAPI_ISteamInput_GetGlyphForXboxOrigin(intptr_t instancePtr, EXboxOrigin eOrigin);
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S_API EInputActionOrigin SteamAPI_ISteamInput_GetActionOriginFromXboxOrigin(intptr_t instancePtr, InputHandle_t inputHandle, EXboxOrigin eOrigin);
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S_API EInputActionOrigin SteamAPI_ISteamInput_TranslateActionOrigin(intptr_t instancePtr, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin);
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S_API bool SteamAPI_ISteamInput_GetDeviceBindingRevision(intptr_t instancePtr, InputHandle_t inputHandle, int * pMajor, int * pMinor);
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S_API uint32 SteamAPI_ISteamInput_GetRemotePlaySessionID(intptr_t instancePtr, InputHandle_t inputHandle);
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S_API bool SteamAPI_ISteamController_Init(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamController_Shutdown(intptr_t instancePtr);
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S_API void SteamAPI_ISteamController_RunFrame(intptr_t instancePtr);
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S_API int SteamAPI_ISteamController_GetConnectedControllers(intptr_t instancePtr, ControllerHandle_t * handlesOut);
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S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetActionSetHandle(intptr_t instancePtr, const char * pszActionSetName);
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S_API void SteamAPI_ISteamController_ActivateActionSet(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle);
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S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetCurrentActionSet(intptr_t instancePtr, ControllerHandle_t controllerHandle);
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S_API void SteamAPI_ISteamController_ActivateActionSetLayer(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle);
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S_API void SteamAPI_ISteamController_DeactivateActionSetLayer(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle);
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S_API void SteamAPI_ISteamController_DeactivateAllActionSetLayers(intptr_t instancePtr, ControllerHandle_t controllerHandle);
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S_API int SteamAPI_ISteamController_GetActiveActionSetLayers(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t * handlesOut);
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S_API ControllerDigitalActionHandle_t SteamAPI_ISteamController_GetDigitalActionHandle(intptr_t instancePtr, const char * pszActionName);
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S_API struct InputDigitalActionData_t SteamAPI_ISteamController_GetDigitalActionData(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle);
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S_API int SteamAPI_ISteamController_GetDigitalActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut);
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S_API ControllerAnalogActionHandle_t SteamAPI_ISteamController_GetAnalogActionHandle(intptr_t instancePtr, const char * pszActionName);
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S_API struct InputAnalogActionData_t SteamAPI_ISteamController_GetAnalogActionData(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle);
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S_API int SteamAPI_ISteamController_GetAnalogActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut);
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S_API const char * SteamAPI_ISteamController_GetGlyphForActionOrigin(intptr_t instancePtr, EControllerActionOrigin eOrigin);
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S_API const char * SteamAPI_ISteamController_GetStringForActionOrigin(intptr_t instancePtr, EControllerActionOrigin eOrigin);
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S_API void SteamAPI_ISteamController_StopAnalogActionMomentum(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction);
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S_API struct InputMotionData_t SteamAPI_ISteamController_GetMotionData(intptr_t instancePtr, ControllerHandle_t controllerHandle);
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S_API void SteamAPI_ISteamController_TriggerHapticPulse(intptr_t instancePtr, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec);
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S_API void SteamAPI_ISteamController_TriggerRepeatedHapticPulse(intptr_t instancePtr, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags);
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S_API void SteamAPI_ISteamController_TriggerVibration(intptr_t instancePtr, ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed);
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S_API void SteamAPI_ISteamController_SetLEDColor(intptr_t instancePtr, ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags);
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S_API bool SteamAPI_ISteamController_ShowBindingPanel(intptr_t instancePtr, ControllerHandle_t controllerHandle);
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S_API ESteamInputType SteamAPI_ISteamController_GetInputTypeForHandle(intptr_t instancePtr, ControllerHandle_t controllerHandle);
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S_API ControllerHandle_t SteamAPI_ISteamController_GetControllerForGamepadIndex(intptr_t instancePtr, int nIndex);
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S_API int SteamAPI_ISteamController_GetGamepadIndexForController(intptr_t instancePtr, ControllerHandle_t ulControllerHandle);
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S_API const char * SteamAPI_ISteamController_GetStringForXboxOrigin(intptr_t instancePtr, EXboxOrigin eOrigin);
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S_API const char * SteamAPI_ISteamController_GetGlyphForXboxOrigin(intptr_t instancePtr, EXboxOrigin eOrigin);
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S_API EControllerActionOrigin SteamAPI_ISteamController_GetActionOriginFromXboxOrigin(intptr_t instancePtr, ControllerHandle_t controllerHandle, EXboxOrigin eOrigin);
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S_API EControllerActionOrigin SteamAPI_ISteamController_TranslateActionOrigin(intptr_t instancePtr, ESteamInputType eDestinationInputType, EControllerActionOrigin eSourceOrigin);
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S_API bool SteamAPI_ISteamController_GetControllerBindingRevision(intptr_t instancePtr, ControllerHandle_t controllerHandle, int * pMajor, int * pMinor);
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S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUserUGCRequest(intptr_t instancePtr, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage);
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S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequest(intptr_t instancePtr, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage);
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S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequest0(intptr_t instancePtr, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, const char * pchCursor);
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S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_SendQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle);
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S_API bool SteamAPI_ISteamUGC_GetQueryUGCResult(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, struct SteamUGCDetails_t * pDetails);
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S_API bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, char * pchURL, uint32 cchURLSize);
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S_API bool SteamAPI_ISteamUGC_GetQueryUGCMetadata(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, char * pchMetadata, uint32 cchMetadatasize);
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S_API bool SteamAPI_ISteamUGC_GetQueryUGCChildren(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries);
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S_API bool SteamAPI_ISteamUGC_GetQueryUGCStatistic(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint64 * pStatValue);
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S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index);
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S_API bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, char * pchURLOrVideoID, uint32 cchURLSize, char * pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType * pPreviewType);
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S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index);
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S_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, char * pchKey, uint32 cchKeySize, char * pchValue, uint32 cchValueSize);
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S_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag0(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, const char * pchKey, char * pchValue, uint32 cchValueSize);
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S_API bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle);
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S_API bool SteamAPI_ISteamUGC_AddRequiredTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName);
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S_API bool SteamAPI_ISteamUGC_AddExcludedTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName);
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S_API bool SteamAPI_ISteamUGC_SetReturnOnlyIDs(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnOnlyIDs);
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S_API bool SteamAPI_ISteamUGC_SetReturnKeyValueTags(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnKeyValueTags);
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S_API bool SteamAPI_ISteamUGC_SetReturnLongDescription(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnLongDescription);
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S_API bool SteamAPI_ISteamUGC_SetReturnMetadata(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnMetadata);
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S_API bool SteamAPI_ISteamUGC_SetReturnChildren(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnChildren);
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S_API bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnAdditionalPreviews);
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S_API bool SteamAPI_ISteamUGC_SetReturnTotalOnly(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnTotalOnly);
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S_API bool SteamAPI_ISteamUGC_SetReturnPlaytimeStats(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unDays);
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S_API bool SteamAPI_ISteamUGC_SetLanguage(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pchLanguage);
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S_API bool SteamAPI_ISteamUGC_SetAllowCachedResponse(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unMaxAgeSeconds);
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S_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pMatchCloudFileName);
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S_API bool SteamAPI_ISteamUGC_SetMatchAnyTag(intptr_t instancePtr, UGCQueryHandle_t handle, bool bMatchAnyTag);
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S_API bool SteamAPI_ISteamUGC_SetSearchText(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pSearchText);
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S_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unDays);
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S_API bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pKey, const char * pValue);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_RequestUGCDetails(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_CreateItem(intptr_t instancePtr, AppId_t nConsumerAppId, EWorkshopFileType eFileType);
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S_API UGCUpdateHandle_t SteamAPI_ISteamUGC_StartItemUpdate(intptr_t instancePtr, AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID);
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S_API bool SteamAPI_ISteamUGC_SetItemTitle(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchTitle);
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S_API bool SteamAPI_ISteamUGC_SetItemDescription(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchDescription);
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S_API bool SteamAPI_ISteamUGC_SetItemUpdateLanguage(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchLanguage);
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S_API bool SteamAPI_ISteamUGC_SetItemMetadata(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchMetaData);
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S_API bool SteamAPI_ISteamUGC_SetItemVisibility(intptr_t instancePtr, UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility);
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S_API bool SteamAPI_ISteamUGC_SetItemTags(intptr_t instancePtr, UGCUpdateHandle_t updateHandle, const struct SteamParamStringArray_t * pTags);
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S_API bool SteamAPI_ISteamUGC_SetItemContent(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszContentFolder);
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S_API bool SteamAPI_ISteamUGC_SetItemPreview(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszPreviewFile);
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S_API bool SteamAPI_ISteamUGC_SetAllowLegacyUpload(intptr_t instancePtr, UGCUpdateHandle_t handle, bool bAllowLegacyUpload);
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S_API bool SteamAPI_ISteamUGC_RemoveAllItemKeyValueTags(intptr_t instancePtr, UGCUpdateHandle_t handle);
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S_API bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchKey);
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S_API bool SteamAPI_ISteamUGC_AddItemKeyValueTag(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchKey, const char * pchValue);
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S_API bool SteamAPI_ISteamUGC_AddItemPreviewFile(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszPreviewFile, EItemPreviewType type);
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S_API bool SteamAPI_ISteamUGC_AddItemPreviewVideo(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszVideoID);
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S_API bool SteamAPI_ISteamUGC_UpdateItemPreviewFile(intptr_t instancePtr, UGCUpdateHandle_t handle, uint32 index, const char * pszPreviewFile);
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S_API bool SteamAPI_ISteamUGC_UpdateItemPreviewVideo(intptr_t instancePtr, UGCUpdateHandle_t handle, uint32 index, const char * pszVideoID);
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S_API bool SteamAPI_ISteamUGC_RemoveItemPreview(intptr_t instancePtr, UGCUpdateHandle_t handle, uint32 index);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_SubmitItemUpdate(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchChangeNote);
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S_API EItemUpdateStatus SteamAPI_ISteamUGC_GetItemUpdateProgress(intptr_t instancePtr, UGCUpdateHandle_t handle, uint64 * punBytesProcessed, uint64 * punBytesTotal);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_SetUserItemVote(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool bVoteUp);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_GetUserItemVote(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_AddItemToFavorites(intptr_t instancePtr, AppId_t nAppId, PublishedFileId_t nPublishedFileID);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveItemFromFavorites(intptr_t instancePtr, AppId_t nAppId, PublishedFileId_t nPublishedFileID);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_SubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_UnsubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
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S_API uint32 SteamAPI_ISteamUGC_GetNumSubscribedItems(intptr_t instancePtr);
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S_API uint32 SteamAPI_ISteamUGC_GetSubscribedItems(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries);
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S_API uint32 SteamAPI_ISteamUGC_GetItemState(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
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S_API bool SteamAPI_ISteamUGC_GetItemInstallInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punSizeOnDisk, char * pchFolder, uint32 cchFolderSize, uint32 * punTimeStamp);
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S_API bool SteamAPI_ISteamUGC_GetItemDownloadInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punBytesDownloaded, uint64 * punBytesTotal);
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S_API bool SteamAPI_ISteamUGC_DownloadItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool bHighPriority);
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S_API bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer(intptr_t instancePtr, DepotId_t unWorkshopDepotID, const char * pszFolder);
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S_API void SteamAPI_ISteamUGC_SuspendDownloads(intptr_t instancePtr, bool bSuspend);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_StartPlaytimeTracking(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_StopPlaytimeTracking(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_StopPlaytimeTrackingForAllItems(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_AddDependency(intptr_t instancePtr, PublishedFileId_t nParentPublishedFileID, PublishedFileId_t nChildPublishedFileID);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveDependency(intptr_t instancePtr, PublishedFileId_t nParentPublishedFileID, PublishedFileId_t nChildPublishedFileID);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_AddAppDependency(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, AppId_t nAppID);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveAppDependency(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, AppId_t nAppID);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_GetAppDependencies(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
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S_API SteamAPICall_t SteamAPI_ISteamUGC_DeleteItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID);
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S_API uint32 SteamAPI_ISteamAppList_GetNumInstalledApps(intptr_t instancePtr);
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S_API uint32 SteamAPI_ISteamAppList_GetInstalledApps(intptr_t instancePtr, AppId_t * pvecAppID, uint32 unMaxAppIDs);
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S_API int SteamAPI_ISteamAppList_GetAppName(intptr_t instancePtr, AppId_t nAppID, char * pchName, int cchNameMax);
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S_API int SteamAPI_ISteamAppList_GetAppInstallDir(intptr_t instancePtr, AppId_t nAppID, char * pchDirectory, int cchNameMax);
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S_API int SteamAPI_ISteamAppList_GetAppBuildId(intptr_t instancePtr, AppId_t nAppID);
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S_API void SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamHTMLSurface_Init(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamHTMLSurface_Shutdown(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamHTMLSurface_CreateBrowser(intptr_t instancePtr, const char * pchUserAgent, const char * pchUserCSS);
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S_API void SteamAPI_ISteamHTMLSurface_RemoveBrowser(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
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S_API void SteamAPI_ISteamHTMLSurface_LoadURL(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchURL, const char * pchPostData);
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S_API void SteamAPI_ISteamHTMLSurface_SetSize(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight);
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S_API void SteamAPI_ISteamHTMLSurface_StopLoad(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
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S_API void SteamAPI_ISteamHTMLSurface_Reload(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
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S_API void SteamAPI_ISteamHTMLSurface_GoBack(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
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S_API void SteamAPI_ISteamHTMLSurface_GoForward(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
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S_API void SteamAPI_ISteamHTMLSurface_AddHeader(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchKey, const char * pchValue);
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S_API void SteamAPI_ISteamHTMLSurface_ExecuteJavascript(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchScript);
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S_API void SteamAPI_ISteamHTMLSurface_MouseUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton);
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S_API void SteamAPI_ISteamHTMLSurface_MouseDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton);
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S_API void SteamAPI_ISteamHTMLSurface_MouseDoubleClick(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton);
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S_API void SteamAPI_ISteamHTMLSurface_MouseMove(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y);
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S_API void SteamAPI_ISteamHTMLSurface_MouseWheel(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int32 nDelta);
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S_API void SteamAPI_ISteamHTMLSurface_KeyDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers, bool bIsSystemKey);
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S_API void SteamAPI_ISteamHTMLSurface_KeyUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers);
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S_API void SteamAPI_ISteamHTMLSurface_KeyChar(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers);
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S_API void SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll);
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S_API void SteamAPI_ISteamHTMLSurface_SetVerticalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll);
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S_API void SteamAPI_ISteamHTMLSurface_SetKeyFocus(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bHasKeyFocus);
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S_API void SteamAPI_ISteamHTMLSurface_ViewSource(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
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S_API void SteamAPI_ISteamHTMLSurface_CopyToClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
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S_API void SteamAPI_ISteamHTMLSurface_PasteFromClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
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S_API void SteamAPI_ISteamHTMLSurface_Find(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchSearchStr, bool bCurrentlyInFind, bool bReverse);
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S_API void SteamAPI_ISteamHTMLSurface_StopFind(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
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S_API void SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y);
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S_API void SteamAPI_ISteamHTMLSurface_SetCookie(intptr_t instancePtr, const char * pchHostname, const char * pchKey, const char * pchValue, const char * pchPath, RTime32 nExpires, bool bSecure, bool bHTTPOnly);
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S_API void SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY);
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S_API void SteamAPI_ISteamHTMLSurface_SetBackgroundMode(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bBackgroundMode);
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S_API void SteamAPI_ISteamHTMLSurface_SetDPIScalingFactor(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, float flDPIScaling);
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S_API void SteamAPI_ISteamHTMLSurface_OpenDeveloperTools(intptr_t instancePtr, HHTMLBrowser unBrowserHandle);
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S_API void SteamAPI_ISteamHTMLSurface_AllowStartRequest(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bAllowed);
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S_API void SteamAPI_ISteamHTMLSurface_JSDialogResponse(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bResult);
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S_API EResult SteamAPI_ISteamInventory_GetResultStatus(intptr_t instancePtr, SteamInventoryResult_t resultHandle);
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S_API bool SteamAPI_ISteamInventory_GetResultItems(intptr_t instancePtr, SteamInventoryResult_t resultHandle, struct SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize);
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S_API bool SteamAPI_ISteamInventory_GetResultItemProperty(intptr_t instancePtr, SteamInventoryResult_t resultHandle, uint32 unItemIndex, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut);
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S_API uint32 SteamAPI_ISteamInventory_GetResultTimestamp(intptr_t instancePtr, SteamInventoryResult_t resultHandle);
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S_API bool SteamAPI_ISteamInventory_CheckResultSteamID(intptr_t instancePtr, SteamInventoryResult_t resultHandle, class CSteamID steamIDExpected);
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S_API void SteamAPI_ISteamInventory_DestroyResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle);
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S_API bool SteamAPI_ISteamInventory_GetAllItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle);
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S_API bool SteamAPI_ISteamInventory_GetItemsByID(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs);
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S_API bool SteamAPI_ISteamInventory_SerializeResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize);
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S_API bool SteamAPI_ISteamInventory_DeserializeResult(intptr_t instancePtr, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE);
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S_API bool SteamAPI_ISteamInventory_GenerateItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength);
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S_API bool SteamAPI_ISteamInventory_GrantPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle);
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S_API bool SteamAPI_ISteamInventory_AddPromoItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef);
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S_API bool SteamAPI_ISteamInventory_AddPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength);
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S_API bool SteamAPI_ISteamInventory_ConsumeItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity);
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S_API bool SteamAPI_ISteamInventory_ExchangeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength);
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S_API bool SteamAPI_ISteamInventory_TransferItemQuantity(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest);
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S_API void SteamAPI_ISteamInventory_SendItemDropHeartbeat(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamInventory_TriggerItemDrop(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition);
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S_API bool SteamAPI_ISteamInventory_TradeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, class CSteamID steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength);
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S_API bool SteamAPI_ISteamInventory_LoadItemDefinitions(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamInventory_GetItemDefinitionIDs(intptr_t instancePtr, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize);
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S_API bool SteamAPI_ISteamInventory_GetItemDefinitionProperty(intptr_t instancePtr, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut);
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S_API SteamAPICall_t SteamAPI_ISteamInventory_RequestEligiblePromoItemDefinitionsIDs(intptr_t instancePtr, class CSteamID steamID);
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S_API bool SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs(intptr_t instancePtr, class CSteamID steamID, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize);
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S_API SteamAPICall_t SteamAPI_ISteamInventory_StartPurchase(intptr_t instancePtr, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength);
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S_API SteamAPICall_t SteamAPI_ISteamInventory_RequestPrices(intptr_t instancePtr);
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S_API uint32 SteamAPI_ISteamInventory_GetNumItemsWithPrices(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamInventory_GetItemsWithPrices(intptr_t instancePtr, SteamItemDef_t * pArrayItemDefs, uint64 * pCurrentPrices, uint64 * pBasePrices, uint32 unArrayLength);
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S_API bool SteamAPI_ISteamInventory_GetItemPrice(intptr_t instancePtr, SteamItemDef_t iDefinition, uint64 * pCurrentPrice, uint64 * pBasePrice);
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S_API SteamInventoryUpdateHandle_t SteamAPI_ISteamInventory_StartUpdateProperties(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamInventory_RemoveProperty(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName);
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S_API bool SteamAPI_ISteamInventory_SetProperty(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, const char * pchPropertyValue);
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S_API bool SteamAPI_ISteamInventory_SetProperty0(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, bool bValue);
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S_API bool SteamAPI_ISteamInventory_SetProperty1(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, int64 nValue);
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S_API bool SteamAPI_ISteamInventory_SetProperty2(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, float flValue);
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S_API bool SteamAPI_ISteamInventory_SubmitUpdateProperties(intptr_t instancePtr, SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle);
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S_API void SteamAPI_ISteamVideo_GetVideoURL(intptr_t instancePtr, AppId_t unVideoAppID);
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S_API bool SteamAPI_ISteamVideo_IsBroadcasting(intptr_t instancePtr, int * pnNumViewers);
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S_API void SteamAPI_ISteamVideo_GetOPFSettings(intptr_t instancePtr, AppId_t unVideoAppID);
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S_API bool SteamAPI_ISteamVideo_GetOPFStringForApp(intptr_t instancePtr, AppId_t unVideoAppID, char * pchBuffer, int32 * pnBufferSize);
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S_API bool SteamAPI_ISteamTV_IsBroadcasting(intptr_t instancePtr, int * pnNumViewers);
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S_API void SteamAPI_ISteamTV_AddBroadcastGameData(intptr_t instancePtr, const char * pchKey, const char * pchValue);
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S_API void SteamAPI_ISteamTV_RemoveBroadcastGameData(intptr_t instancePtr, const char * pchKey);
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S_API void SteamAPI_ISteamTV_AddTimelineMarker(intptr_t instancePtr, const char * pchTemplateName, bool bPersistent, uint8 nColorR, uint8 nColorG, uint8 nColorB);
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S_API void SteamAPI_ISteamTV_RemoveTimelineMarker(intptr_t instancePtr);
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S_API uint32 SteamAPI_ISteamTV_AddRegion(intptr_t instancePtr, const char * pchElementName, const char * pchTimelineDataSection, const struct SteamTVRegion_t * pSteamTVRegion, ESteamTVRegionBehavior eSteamTVRegionBehavior);
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S_API void SteamAPI_ISteamTV_RemoveRegion(intptr_t instancePtr, uint32 unRegionHandle);
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S_API bool SteamAPI_ISteamParentalSettings_BIsParentalLockEnabled(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamParentalSettings_BIsParentalLockLocked(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamParentalSettings_BIsAppBlocked(intptr_t instancePtr, AppId_t nAppID);
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S_API bool SteamAPI_ISteamParentalSettings_BIsAppInBlockList(intptr_t instancePtr, AppId_t nAppID);
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S_API bool SteamAPI_ISteamParentalSettings_BIsFeatureBlocked(intptr_t instancePtr, EParentalFeature eFeature);
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S_API bool SteamAPI_ISteamParentalSettings_BIsFeatureInBlockList(intptr_t instancePtr, EParentalFeature eFeature);
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S_API uint32 SteamAPI_ISteamRemotePlay_GetSessionCount(intptr_t instancePtr);
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S_API uint32 SteamAPI_ISteamRemotePlay_GetSessionID(intptr_t instancePtr, int iSessionIndex);
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S_API uint64 SteamAPI_ISteamRemotePlay_GetSessionSteamID(intptr_t instancePtr, uint32 unSessionID);
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S_API const char * SteamAPI_ISteamRemotePlay_GetSessionClientName(intptr_t instancePtr, uint32 unSessionID);
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S_API ESteamDeviceFormFactor SteamAPI_ISteamRemotePlay_GetSessionClientFormFactor(intptr_t instancePtr, uint32 unSessionID);
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S_API bool SteamAPI_ISteamRemotePlay_BGetSessionClientResolution(intptr_t instancePtr, uint32 unSessionID, int * pnResolutionX, int * pnResolutionY);
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S_API bool SteamAPI_ISteamGameServer_InitGameServer(intptr_t instancePtr, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString);
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S_API void SteamAPI_ISteamGameServer_SetProduct(intptr_t instancePtr, const char * pszProduct);
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S_API void SteamAPI_ISteamGameServer_SetGameDescription(intptr_t instancePtr, const char * pszGameDescription);
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S_API void SteamAPI_ISteamGameServer_SetModDir(intptr_t instancePtr, const char * pszModDir);
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S_API void SteamAPI_ISteamGameServer_SetDedicatedServer(intptr_t instancePtr, bool bDedicated);
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S_API void SteamAPI_ISteamGameServer_LogOn(intptr_t instancePtr, const char * pszToken);
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S_API void SteamAPI_ISteamGameServer_LogOnAnonymous(intptr_t instancePtr);
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S_API void SteamAPI_ISteamGameServer_LogOff(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamGameServer_BLoggedOn(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamGameServer_BSecure(intptr_t instancePtr);
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S_API uint64 SteamAPI_ISteamGameServer_GetSteamID(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamGameServer_WasRestartRequested(intptr_t instancePtr);
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S_API void SteamAPI_ISteamGameServer_SetMaxPlayerCount(intptr_t instancePtr, int cPlayersMax);
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S_API void SteamAPI_ISteamGameServer_SetBotPlayerCount(intptr_t instancePtr, int cBotplayers);
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S_API void SteamAPI_ISteamGameServer_SetServerName(intptr_t instancePtr, const char * pszServerName);
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S_API void SteamAPI_ISteamGameServer_SetMapName(intptr_t instancePtr, const char * pszMapName);
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S_API void SteamAPI_ISteamGameServer_SetPasswordProtected(intptr_t instancePtr, bool bPasswordProtected);
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S_API void SteamAPI_ISteamGameServer_SetSpectatorPort(intptr_t instancePtr, uint16 unSpectatorPort);
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S_API void SteamAPI_ISteamGameServer_SetSpectatorServerName(intptr_t instancePtr, const char * pszSpectatorServerName);
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S_API void SteamAPI_ISteamGameServer_ClearAllKeyValues(intptr_t instancePtr);
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S_API void SteamAPI_ISteamGameServer_SetKeyValue(intptr_t instancePtr, const char * pKey, const char * pValue);
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S_API void SteamAPI_ISteamGameServer_SetGameTags(intptr_t instancePtr, const char * pchGameTags);
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S_API void SteamAPI_ISteamGameServer_SetGameData(intptr_t instancePtr, const char * pchGameData);
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S_API void SteamAPI_ISteamGameServer_SetRegion(intptr_t instancePtr, const char * pszRegion);
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S_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(intptr_t instancePtr, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, class CSteamID * pSteamIDUser);
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S_API uint64 SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection(intptr_t instancePtr);
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S_API void SteamAPI_ISteamGameServer_SendUserDisconnect(intptr_t instancePtr, class CSteamID steamIDUser);
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S_API bool SteamAPI_ISteamGameServer_BUpdateUserData(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore);
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S_API HAuthTicket SteamAPI_ISteamGameServer_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket);
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S_API EBeginAuthSessionResult SteamAPI_ISteamGameServer_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID);
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S_API void SteamAPI_ISteamGameServer_EndAuthSession(intptr_t instancePtr, class CSteamID steamID);
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S_API void SteamAPI_ISteamGameServer_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket);
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S_API EUserHasLicenseForAppResult SteamAPI_ISteamGameServer_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID);
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S_API bool SteamAPI_ISteamGameServer_RequestUserGroupStatus(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDGroup);
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S_API void SteamAPI_ISteamGameServer_GetGameplayStats(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamGameServer_GetServerReputation(intptr_t instancePtr);
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S_API uint32 SteamAPI_ISteamGameServer_GetPublicIP(intptr_t instancePtr);
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S_API bool SteamAPI_ISteamGameServer_HandleIncomingPacket(intptr_t instancePtr, const void * pData, int cbData, uint32 srcIP, uint16 srcPort);
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S_API int SteamAPI_ISteamGameServer_GetNextOutgoingPacket(intptr_t instancePtr, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort);
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S_API void SteamAPI_ISteamGameServer_EnableHeartbeats(intptr_t instancePtr, bool bActive);
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S_API void SteamAPI_ISteamGameServer_SetHeartbeatInterval(intptr_t instancePtr, int iHeartbeatInterval);
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S_API void SteamAPI_ISteamGameServer_ForceHeartbeat(intptr_t instancePtr);
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S_API SteamAPICall_t SteamAPI_ISteamGameServer_AssociateWithClan(intptr_t instancePtr, class CSteamID steamIDClan);
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S_API SteamAPICall_t SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility(intptr_t instancePtr, class CSteamID steamIDNewPlayer);
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S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser);
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S_API bool SteamAPI_ISteamGameServerStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData);
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S_API bool SteamAPI_ISteamGameServerStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData);
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S_API bool SteamAPI_ISteamGameServerStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved);
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S_API bool SteamAPI_ISteamGameServerStats_SetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 nData);
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S_API bool SteamAPI_ISteamGameServerStats_SetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float fData);
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S_API bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength);
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S_API bool SteamAPI_ISteamGameServerStats_SetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName);
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S_API bool SteamAPI_ISteamGameServerStats_ClearUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName);
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S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_StoreUserStats(intptr_t instancePtr, class CSteamID steamIDUser);
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#endif // STEAMAPIFLAT_H
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