mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-18 21:25:32 +00:00
119 lines
4.3 KiB
C++
119 lines
4.3 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
#include "steam_gameserverstats.h"
|
|
|
|
Steam_GameServerStats::Steam_GameServerStats(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
|
|
{
|
|
this->settings = settings;
|
|
this->network = network;
|
|
this->callback_results = callback_results;
|
|
this->callbacks = callbacks;
|
|
}
|
|
|
|
// downloads stats for the user
|
|
// returns a GSStatsReceived_t callback when completed
|
|
// if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail
|
|
// these stats will only be auto-updated for clients playing on the server. For other
|
|
// users you'll need to call RequestUserStats() again to refresh any data
|
|
STEAM_CALL_RESULT( GSStatsReceived_t )
|
|
SteamAPICall_t Steam_GameServerStats::RequestUserStats( CSteamID steamIDUser )
|
|
{
|
|
PRINT_DEBUG("RequestUserStats\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
GSStatsReceived_t data;
|
|
data.m_eResult = k_EResultFail;//k_EResultOK;
|
|
data.m_steamIDUser = steamIDUser;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
|
|
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
|
bool Steam_GameServerStats::GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData )
|
|
{
|
|
PRINT_DEBUG("GetUserStat\n");
|
|
return false;
|
|
}
|
|
|
|
bool Steam_GameServerStats::GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData )
|
|
{
|
|
PRINT_DEBUG("GetUserStat\n");
|
|
return false;
|
|
}
|
|
|
|
bool Steam_GameServerStats::GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved )
|
|
{
|
|
PRINT_DEBUG("GetUserAchievement\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
// Set / update stats and achievements.
|
|
// Note: These updates will work only on stats game servers are allowed to edit and only for
|
|
// game servers that have been declared as officially controlled by the game creators.
|
|
// Set the IP range of your official servers on the Steamworks page
|
|
bool Steam_GameServerStats::SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData )
|
|
{
|
|
PRINT_DEBUG("SetUserStat\n");
|
|
return false;
|
|
}
|
|
|
|
bool Steam_GameServerStats::SetUserStat( CSteamID steamIDUser, const char *pchName, float fData )
|
|
{
|
|
PRINT_DEBUG("SetUserStat\n");
|
|
return false;
|
|
}
|
|
|
|
bool Steam_GameServerStats::UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength )
|
|
{
|
|
PRINT_DEBUG("UpdateUserAvgRateStat\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
bool Steam_GameServerStats::SetUserAchievement( CSteamID steamIDUser, const char *pchName )
|
|
{
|
|
PRINT_DEBUG("SetUserAchievement\n");
|
|
return false;
|
|
}
|
|
|
|
bool Steam_GameServerStats::ClearUserAchievement( CSteamID steamIDUser, const char *pchName )
|
|
{
|
|
PRINT_DEBUG("ClearUserAchievement\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
// Store the current data on the server, will get a GSStatsStored_t callback when set.
|
|
//
|
|
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
|
// uploaded has been rejected, either because they broke constraints
|
|
// or were out of date. In this case the server sends back updated values.
|
|
// The stats should be re-iterated to keep in sync.
|
|
STEAM_CALL_RESULT( GSStatsStored_t )
|
|
SteamAPICall_t Steam_GameServerStats::StoreUserStats( CSteamID steamIDUser )
|
|
{
|
|
PRINT_DEBUG("StoreUserStats\n");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
GSStatsStored_t data;
|
|
data.m_eResult = k_EResultOK;
|
|
data.m_steamIDUser = steamIDUser;
|
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|