mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-10-30 21:20:10 +00:00
31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
#include "base.h"
|
|
|
|
class Steam_Applist : public ISteamAppList
|
|
{
|
|
public:
|
|
uint32 GetNumInstalledApps();
|
|
uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs );
|
|
|
|
int GetAppName( AppId_t nAppID, STEAM_OUT_STRING() char *pchName, int cchNameMax ); // returns -1 if no name was found
|
|
int GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ); // returns -1 if no dir was found
|
|
|
|
int GetAppBuildId( AppId_t nAppID ); // return the buildid of this app, may change at any time based on backend updates to the game
|
|
};
|