mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-18 21:25:32 +00:00
449 lines
9.0 KiB
C
449 lines
9.0 KiB
C
#pragma once
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#include <DXGI.h>
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enum class IDXGISwapChainVTable
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{
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// IUnknown
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QueryInterface,
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AddRef,
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Release,
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// IDXGIObject
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SetPrivateData,
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SetPrivateDataInterface,
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GetPrivateData,
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GetParent,
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// IDXGIDeviceSubObject
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GetDevice,
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// IDXGISwapChain
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Present,
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GetBuffer,
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SetFullscreenState,
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GetFullscreenState,
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GetDesc,
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ResizeBuffers,
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ResizeTarget,
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GetContainingOutput,
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GetFrameStatistics,
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GetLastPresentCount,
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// IDXGISwapChain1
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GetDesc1,
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GetFullscreenDesc,
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GetHwnd,
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GetCoreWindow,
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Present1,
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IsTemporaryMonoSupported,
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GetRestrictToOutput,
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SetBackgroundColor,
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GetBackgroundColor,
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SetRotation,
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GetRotation,
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};
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enum class ID3D12CommandQueueVTable
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{
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// IUnknown
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QueryInterface,
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AddRef,
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Release,
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// ID3D12Object
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GetPrivateData,
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SetPrivateData,
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SetPrivateDataInterface,
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SetName,
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// ID3D12DeviceChild
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GetDevice,
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// ID3D12Pageable
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// ID3D12CommandQueue
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UpdateTileMappings,
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CopyTileMappings,
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ExecuteCommandLists,
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SetMarker,
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BeginEvent,
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EndEvent,
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Signal,
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Wait,
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GetTimestampFrequency,
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GetClockCalibration,
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GetDesc,
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};
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enum class ID3D12GraphicsCommandListVTable
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{
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// IUnknown
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QueryInterface,
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AddRef,
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Release,
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// ID3D12Object
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GetPrivateData,
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SetPrivateData,
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SetPrivateDataInterface,
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SetName,
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// ID3D12DeviceChild
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GetDevice,
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// ID3D12CommandList
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GetType,
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// ID3D12GraphicsCommandList
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Close,
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Reset,
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ClearState,
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DrawInstanced,
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DrawIndexedInstanced,
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Dispatch,
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CopyBufferRegion,
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CopyTextureRegion,
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CopyResource,
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CopyTiles,
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ResolveSubresource,
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IASetPrimitiveTopology,
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RSSetViewports,
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RSSetScissorRects,
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OMSetBlendFactor,
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OMSetStencilRef,
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SetPipelineState,
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ResourceBarrier,
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ExecuteBundle,
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SetDescriptorHeaps,
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SetComputeRootSignature,
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SetGraphicsRootSignature,
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SetComputeRootDescriptorTable,
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SetGraphicsRootDescriptorTable,
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SetComputeRoot32BitConstant,
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SetGraphicsRoot32BitConstant,
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SetComputeRoot32BitConstants,
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SetGraphicsRoot32BitConstants,
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SetComputeRootConstantBufferView,
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SetGraphicsRootConstantBufferView,
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SetComputeRootShaderResourceView,
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SetGraphicsRootShaderResourceView,
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SetComputeRootUnorderedAccessView,
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SetGraphicsRootUnorderedAccessView,
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IASetIndexBuffer,
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IASetVertexBuffers,
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SOSetTargets,
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OMSetRenderTargets,
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ClearDepthStencilView,
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ClearRenderTargetView,
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ClearUnorderedAccessViewUint,
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ClearUnorderedAccessViewFloat,
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DiscardResource,
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BeginQuery,
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EndQuery,
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ResolveQueryData,
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SetPredication,
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SetMarker,
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BeginEvent,
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EndEvent,
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ExecuteIndirect,
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};
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enum class ID3D11DeviceVTable
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{
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// IUnknown
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QueryInterface,
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AddRef,
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Release,
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// ID3D11Device
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CreateBuffer,
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CreateTexture1D,
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CreateTexture2D,
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CreateTexture3D,
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CreateShaderResourceView,
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CreateUnorderedAccessView,
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CreateRenderTargetView,
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CreateDepthStencilView,
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CreateInputLayout,
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CreateVertexShader,
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CreateGeometryShader,
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CreateGeometryShaderWithStreamOutput,
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CreatePixelShader,
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CreateHullShader,
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CreateDomainShader,
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CreateComputeShader,
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CreateClassLinkage,
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CreateBlendState,
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CreateDepthStencilState,
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CreateRasterizerState,
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CreateSamplerState,
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CreateQuery,
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CreatePredicate,
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CreateCounter,
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CreateDeferredContext,
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OpenSharedResource,
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CheckFormatSupport,
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CheckMultisampleQualityLevels,
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CheckCounterInfo,
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CheckCounter,
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CheckFeatureSupport,
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GetPrivateData,
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SetPrivateData,
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SetPrivateDataInterface,
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GetFeatureLevel,
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GetCreationFlags,
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GetDeviceRemovedReason,
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GetImmediateContext,
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SetExceptionMode,
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GetExceptionMode,
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};
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enum class ID3D10DeviceVTable
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{
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// IUnknown
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QueryInterface,
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AddRef,
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Release,
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// ID3D10Device
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VSSetConstantBuffers,
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PSSetShaderResources,
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PSSetShader,
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PSSetSamplers,
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VSSetShader,
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DrawIndexed,
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Draw,
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PSSetConstantBuffers,
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IASetInputLayout,
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IASetVertexBuffers,
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IASetIndexBuffer,
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DrawIndexedInstanced,
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DrawInstanced,
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GSSetConstantBuffers,
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GSSetShader,
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IASetPrimitiveTopology,
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VSSetShaderResources,
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VSSetSamplers,
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SetPredication,
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GSSetShaderResources,
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GSSetSamplers,
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OMSetRenderTargets,
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OMSetBlendState,
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OMSetDepthStencilState,
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SOSetTargets,
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DrawAuto,
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RSSetState,
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RSSetViewports,
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RSSetScissorRects,
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CopySubresourceRegion,
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CopyResource,
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UpdateSubresource,
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ClearRenderTargetView,
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ClearDepthStencilView,
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GenerateMips,
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ResolveSubresource,
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VSGetConstantBuffers,
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PSGetShaderResources,
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PSGetShader,
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PSGetSamplers,
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VSGetShader,
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PSGetConstantBuffers,
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IAGetInputLayout,
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IAGetVertexBuffers,
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IAGetIndexBuffer,
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GSGetConstantBuffers,
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GSGetShader,
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IAGetPrimitiveTopology,
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VSGetShaderResources,
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VSGetSamplers,
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GetPredication,
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GSGetShaderResources,
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GSGetSamplers,
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OMGetRenderTargets,
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OMGetBlendState,
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OMGetDepthStencilState,
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SOGetTargets,
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RSGetState,
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RSGetViewports,
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RSGetScissorRects,
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GetDeviceRemovedReason,
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SetExceptionMode,
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GetExceptionMode,
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GetPrivateData,
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SetPrivateData,
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SetPrivateDataInterface,
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ClearState,
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Flush,
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CreateBuffer,
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CreateTexture1D,
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CreateTexture2D,
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CreateTexture3D,
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CreateShaderResourceView,
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CreateRenderTargetView,
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CreateDepthStencilView,
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CreateInputLayout,
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CreateVertexShader,
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CreateGeometryShader,
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CreateGeometryShaderWithStreamOutput,
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CreatePixelShader,
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CreateBlendState,
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CreateDepthStencilState,
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CreateRasterizerState,
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CreateSamplerState,
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CreateQuery,
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CreatePredicate,
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CreateCounter,
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CheckFormatSupport,
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CheckMultisampleQualityLevels,
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CheckCounterInfo,
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CheckCounter,
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GetCreationFlags,
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OpenSharedResource,
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SetTextFilterSize,
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GetTextFilterSize,
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};
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enum class IDirect3DDevice9VTable
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{
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// IUnknown
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QueryInterface,
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AddRef,
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Release,
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// IDirect3DDevice9
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TestCooperativeLevel,
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GetAvailableTextureMem,
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EvictManagedResources,
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GetDirect3D,
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GetDeviceCaps,
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GetDisplayMode,
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GetCreationParameters,
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SetCursorProperties,
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SetCursorPosition,
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ShowCursor,
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CreateAdditionalSwapChain,
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GetSwapChain,
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GetNumberOfSwapChains,
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Reset,
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Present,
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GetBackBuffer,
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GetRasterStatus,
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SetDialogBoxMode,
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SetGammaRamp,
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GetGammaRamp,
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CreateTexture,
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CreateVolumeTexture,
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CreateCubeTexture,
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CreateVertexBuffer,
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CreateIndexBuffer,
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CreateRenderTarget,
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CreateDepthStencilSurface,
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UpdateSurface,
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UpdateTexture,
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GetRenderTargetData,
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GetFrontBufferData,
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StretchRect,
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ColorFill,
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CreateOffscreenPlainSurface,
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SetRenderTarget,
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GetRenderTarget,
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SetDepthStencilSurface,
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GetDepthStencilSurface,
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BeginScene,
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EndScene,
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Clear,
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SetTransform,
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GetTransform,
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MultiplyTransform,
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SetViewport,
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GetViewport,
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SetMaterial,
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GetMaterial,
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SetLight,
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GetLight,
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LightEnable,
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GetLightEnable,
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SetClipPlane,
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GetClipPlane,
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SetRenderState,
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GetRenderState,
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CreateStateBlock,
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BeginStateBlock,
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EndStateBlock,
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SetClipStatus,
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GetClipStatus,
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GetTexture,
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SetTexture,
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GetTextureStageState,
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SetTextureStageState,
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GetSamplerState,
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SetSamplerState,
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ValidateDevice,
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SetPaletteEntries,
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GetPaletteEntries,
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SetCurrentTexturePalette,
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GetCurrentTexturePalette,
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SetScissorRect,
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GetScissorRect,
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SetSoftwareVertexProcessing,
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GetSoftwareVertexProcessing,
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SetNPatchMode,
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GetNPatchMode,
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DrawPrimitive,
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DrawIndexedPrimitive,
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DrawPrimitiveUP,
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DrawIndexedPrimitiveUP,
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ProcessVertices,
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CreateVertexDeclaration,
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SetVertexDeclaration,
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GetVertexDeclaration,
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SetFVF,
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GetFVF,
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CreateVertexShader,
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SetVertexShader,
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GetVertexShader,
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SetVertexShaderConstantF,
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GetVertexShaderConstantF,
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SetVertexShaderConstantI,
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GetVertexShaderConstantI,
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SetVertexShaderConstantB,
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GetVertexShaderConstantB,
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SetStreamSource,
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GetStreamSource,
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SetStreamSourceFreq,
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GetStreamSourceFreq,
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SetIndices,
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GetIndices,
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CreatePixelShader,
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SetPixelShader,
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GetPixelShader,
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SetPixelShaderConstantF,
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GetPixelShaderConstantF,
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SetPixelShaderConstantI,
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GetPixelShaderConstantI,
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SetPixelShaderConstantB,
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GetPixelShaderConstantB,
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DrawRectPatch,
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DrawTriPatch,
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DeletePatch,
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CreateQuery,
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// IDirect3DDevice9Ex
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SetConvolutionMonoKernel,
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ComposeRects,
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PresentEx,
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GetGPUThreadPriority,
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SetGPUThreadPriority,
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WaitForVBlank,
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CheckResourceResidency,
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SetMaximumFrameLatency,
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GetMaximumFrameLatency,
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CheckDeviceState,
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CreateRenderTargetEx,
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CreateOffscreenPlainSurfaceEx,
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CreateDepthStencilSurfaceEx,
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ResetEx,
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GetDisplayModeEx,
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};
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