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goldberg_emulator/dll/steam_inventory.cpp

5 lines
218 B
C++

#include "steam_inventory.h"
std::once_flag Steam_Inventory::items_loading;
std::atomic_bool Steam_Inventory::items_loaded(false);
std::map<SteamItemDef_t, std::map<std::string, std::string>> Steam_Inventory::items;