..
Base_Hook.cpp
Use LoadLibrary instead of LoadModule
2019-08-18 16:19:28 +02:00
Base_Hook.h
Use LoadLibrary instead of LoadModule
2019-08-18 16:19:28 +02:00
DirectX_VTables.h
Partially working DX12 overlay
2019-08-19 18:56:15 +02:00
DX9_Hook.cpp
Refactor dx device creation
2019-08-20 23:27:17 +02:00
DX9_Hook.h
Fixed everything that I've forgot
2019-08-16 19:21:30 +02:00
DX10_Hook.cpp
Refactor dx device creation
2019-08-20 23:27:17 +02:00
DX10_Hook.h
Fixed everything that I've forgot
2019-08-16 19:21:30 +02:00
DX11_Hook.cpp
Refactor dx device creation
2019-08-20 23:27:17 +02:00
DX11_Hook.h
Fixed everything that I've forgot
2019-08-16 19:21:30 +02:00
DX12_Hook.cpp
Refactor dx device creation
2019-08-20 23:27:17 +02:00
DX12_Hook.h
Partially working DX12 overlay
2019-08-19 18:56:15 +02:00
Hook_Manager.cpp
Fixed overlay on x64
2019-08-21 10:46:58 +02:00
Hook_Manager.h
Added hook retry.
2019-08-19 18:57:55 +02:00
ImGui_ShaderBlobs.cpp
Added support for dynamic d3dcompile load
2019-08-02 09:06:59 +02:00
ImGui_ShaderBlobs.h
Added support for dynamic d3dcompile load
2019-08-02 09:06:59 +02:00
notification.h
Notification sound when something happen
2019-08-16 18:31:56 +02:00
OpenGL_Hook.cpp
Moved hooks calls and added hook retry
2019-08-18 17:12:57 +02:00
OpenGL_Hook.h
Removed inline
2019-08-16 19:32:32 +02:00
steam_overlay.cpp
Moved window hooks to its own class
2019-08-18 16:22:07 +02:00
steam_overlay.h
Moved window hooks to its own class
2019-08-18 16:22:07 +02:00
Windows_Hook.cpp
Changed window detection code.
2019-08-21 21:50:59 +02:00
Windows_Hook.h
Refactor dx device creation
2019-08-20 23:27:17 +02:00