mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-10-30 21:20:10 +00:00
108 lines
4.7 KiB
C++
108 lines
4.7 KiB
C++
//====== Copyright <20> Valve Corporation, All rights reserved. =======
|
||
//
|
||
// Purpose: interface for game servers to steam stats and achievements
|
||
//
|
||
//=============================================================================
|
||
|
||
#ifndef ISTEAMGAMESERVERSTATS_H
|
||
#define ISTEAMGAMESERVERSTATS_H
|
||
#ifdef STEAM_WIN32
|
||
#pragma once
|
||
#endif
|
||
|
||
#include "steam_api_common.h"
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Functions for authenticating users via Steam to play on a game server
|
||
//-----------------------------------------------------------------------------
|
||
class ISteamGameServerStats
|
||
{
|
||
public:
|
||
// downloads stats for the user
|
||
// returns a GSStatsReceived_t callback when completed
|
||
// if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail
|
||
// these stats will only be auto-updated for clients playing on the server. For other
|
||
// users you'll need to call RequestUserStats() again to refresh any data
|
||
STEAM_CALL_RESULT( GSStatsReceived_t )
|
||
virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
|
||
|
||
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
|
||
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
|
||
virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
|
||
|
||
// Set / update stats and achievements.
|
||
// Note: These updates will work only on stats game servers are allowed to edit and only for
|
||
// game servers that have been declared as officially controlled by the game creators.
|
||
// Set the IP range of your official servers on the Steamworks page
|
||
virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData ) = 0;
|
||
virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData ) = 0;
|
||
virtual bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
||
|
||
virtual bool SetUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
|
||
virtual bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
|
||
|
||
// Store the current data on the server, will get a GSStatsStored_t callback when set.
|
||
//
|
||
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||
// uploaded has been rejected, either because they broke constraints
|
||
// or were out of date. In this case the server sends back updated values.
|
||
// The stats should be re-iterated to keep in sync.
|
||
STEAM_CALL_RESULT( GSStatsStored_t )
|
||
virtual SteamAPICall_t StoreUserStats( CSteamID steamIDUser ) = 0;
|
||
};
|
||
#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001"
|
||
|
||
#ifndef STEAM_API_EXPORTS
|
||
// Global accessor
|
||
inline ISteamGameServerStats *SteamGameServerStats();
|
||
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR( ISteamGameServerStats *, SteamGameServerStats, STEAMGAMESERVERSTATS_INTERFACE_VERSION );
|
||
#endif
|
||
|
||
|
||
// callbacks
|
||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||
#pragma pack( push, 4 )
|
||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||
#pragma pack( push, 8 )
|
||
#else
|
||
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
|
||
#endif
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: called when the latests stats and achievements have been received
|
||
// from the server
|
||
//-----------------------------------------------------------------------------
|
||
struct GSStatsReceived_t
|
||
{
|
||
enum { k_iCallback = k_iSteamGameServerStatsCallbacks };
|
||
EResult m_eResult; // Success / error fetching the stats
|
||
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: result of a request to store the user stats for a game
|
||
//-----------------------------------------------------------------------------
|
||
struct GSStatsStored_t
|
||
{
|
||
enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 };
|
||
EResult m_eResult; // success / error
|
||
CSteamID m_steamIDUser; // The user for whom the stats were stored
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Callback indicating that a user's stats have been unloaded.
|
||
// Call RequestUserStats again to access stats for this user
|
||
//-----------------------------------------------------------------------------
|
||
struct GSStatsUnloaded_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
|
||
CSteamID m_steamIDUser; // User whose stats have been unloaded
|
||
};
|
||
|
||
#pragma pack( pop )
|
||
|
||
|
||
#endif // ISTEAMGAMESERVERSTATS_H
|