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Hook_Manager now only manages hooks. Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux. |
5 years ago | |
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.. | ||
Base_Hook.cpp | 5 years ago | |
Base_Hook.h | 5 years ago | |
DX9_Hook.cpp | 5 years ago | |
DX9_Hook.h | 5 years ago | |
DX10_Hook.cpp | 5 years ago | |
DX10_Hook.h | 5 years ago | |
DX11_Hook.cpp | 5 years ago | |
DX11_Hook.h | 5 years ago | |
DX12_Hook.cpp | 5 years ago | |
DX12_Hook.h | 5 years ago | |
DirectX_VTables.h | 5 years ago | |
Hook_Manager.cpp | 5 years ago | |
Hook_Manager.h | 5 years ago | |
ImGui_ShaderBlobs.cpp | 5 years ago | |
ImGui_ShaderBlobs.h | 5 years ago | |
OpenGL_Hook.cpp | 5 years ago | |
OpenGL_Hook.h | 5 years ago | |
Renderer_Detector.cpp | 5 years ago | |
Renderer_Detector.h | 5 years ago | |
Windows_Hook.cpp | 5 years ago | |
Windows_Hook.h | 5 years ago | |
notification.h | 5 years ago | |
steam_overlay.cpp | 5 years ago | |
steam_overlay.h | 5 years ago |