mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-03 09:40:14 +00:00
175 lines
4.4 KiB
C++
175 lines
4.4 KiB
C++
#include "../dll/dll.h"
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#include "Hook_Manager.h"
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#include "../detours/detours.h"
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#include "DX12_Hook.h"
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#include "DX11_Hook.h"
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#include "DX10_Hook.h"
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#include "DX9_Hook.h"
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#include "OpenGL_Hook.h"
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#include <algorithm>
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decltype(LoadLibraryA )* _LoadLibraryA = LoadLibraryA;
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decltype(LoadLibraryW )* _LoadLibraryW = LoadLibraryW;
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decltype(LoadLibraryExA )* _LoadLibraryExA = LoadLibraryExA;
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decltype(LoadLibraryExW )* _LoadLibraryExW = LoadLibraryExW;
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void create_hookA(const char* libname)
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{
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if (!_stricmp(libname, "d3d9.dll"))
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DX9_Hook::Create();
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else if (!_stricmp(libname, "d3d10.dll"))
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DX10_Hook::Create();
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else if (!_stricmp(libname, "d3d11.dll"))
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DX11_Hook::Create();
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else if (!_stricmp(libname, "d3d12.dll"))
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DX12_Hook::Create();
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else if (!_stricmp(libname, "opengl32.dll"))
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OpenGL_Hook::Create();
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}
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void create_hookW(const wchar_t *libname)
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{
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if (!_wcsicmp(libname, L"d3d9.dll"))
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DX9_Hook::Create();
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else if (!_wcsicmp(libname, L"d3d10.dll"))
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DX10_Hook::Create();
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else if (!_wcsicmp(libname, L"d3d11.dll"))
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DX11_Hook::Create();
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else if (!_wcsicmp(libname, L"d3d12.dll"))
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DX12_Hook::Create();
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else if (!_wcsicmp(libname, L"opengl32.dll"))
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OpenGL_Hook::Create();
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}
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HMODULE WINAPI mLoadLibraryA(LPCTSTR lpLibFileName)
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{
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auto res = _LoadLibraryA(lpLibFileName);
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create_hookA(lpLibFileName);
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return res;
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}
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HMODULE WINAPI mLoadLibraryW(LPCWSTR lpLibFileName)
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{
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auto res = _LoadLibraryW(lpLibFileName);
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create_hookW(lpLibFileName);
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return res;
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}
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HMODULE WINAPI mLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
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{
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auto res = _LoadLibraryA(lpLibFileName);
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create_hookA(lpLibFileName);
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return res;
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}
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HMODULE WINAPI mLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
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{
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auto res = _LoadLibraryExW(lpLibFileName, hFile, dwFlags);
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create_hookW(lpLibFileName);
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return res;
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}
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Hook_Manager::Hook_Manager():
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_isSet(false),
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_LoadLibraryHooked(false)
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{}
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Hook_Manager::~Hook_Manager()
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{
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for (auto& i : _hooks)
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delete i;
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}
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Hook_Manager& Hook_Manager::Inst()
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{
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static Hook_Manager hook;
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return hook;
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}
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void Hook_Manager::HookRenderer(Steam_Overlay *ovlay)
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{
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overlay = ovlay;
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HookLoadLibrary();
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std::vector<std::string> const libraries = { "opengl32.dll", "d3d12.dll", "d3d11.dll", "d3d10.dll", "d3d9.dll" };
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std::vector<std::string>::const_iterator it = libraries.begin();
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while (it != libraries.end())
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{
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it = std::find_if(it, libraries.end(), [](std::string const& name) {
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auto x = GetModuleHandle(name.c_str());
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if (x != 0 && x != INVALID_HANDLE_VALUE)
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return true;
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return false;
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});
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if (it == libraries.end())
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break;
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create_hookA(it->c_str());
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++it;
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}
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}
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void Hook_Manager::UnHookLoadLibrary()
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{
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_LoadLibraryHooked = false;
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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DetourDetach((PVOID*)& _LoadLibraryA, mLoadLibraryA);
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DetourDetach((PVOID*)& _LoadLibraryW, mLoadLibraryW);
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DetourDetach((PVOID*)& _LoadLibraryExA, mLoadLibraryExA);
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DetourDetach((PVOID*)& _LoadLibraryExW, mLoadLibraryExW);
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DetourTransactionCommit();
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}
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void Hook_Manager::HookLoadLibrary()
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{
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if (!_isSet && !_LoadLibraryHooked)
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{
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_LoadLibraryHooked = true;
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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DetourAttach((PVOID*)& _LoadLibraryA, mLoadLibraryA);
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DetourAttach((PVOID*)& _LoadLibraryW, mLoadLibraryW);
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DetourAttach((PVOID*)& _LoadLibraryExA, mLoadLibraryExA);
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DetourAttach((PVOID*)& _LoadLibraryExW, mLoadLibraryExW);
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DetourTransactionCommit();
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}
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}
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void Hook_Manager::FoundHook(Base_Hook* hook)
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{
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if (!_isSet)
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{
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_isSet = true;
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UnHookLoadLibrary();
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// Remove all hooks that are unused
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_hooks.erase(std::remove_if(_hooks.begin(), _hooks.end(), [&hook](Base_Hook* it_hook) {
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if (hook != it_hook)
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{
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delete it_hook;
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return true;
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}
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return false;
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}), _hooks.end());
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}
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}
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void Hook_Manager::ChangeGameWindow(HWND hWnd) const
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{
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overlay->HookReady(hWnd);
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}
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void Hook_Manager::CallOverlayProc(int width, int height) const
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{
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overlay->OverlayProc(width, height);
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} |