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goldberg_emulator/overlay_experimental
Nemirtingas 3a0d9c55c1 Added support for dynamic d3dcompile load
If you really want to use d3dcompile, then I think its better to find the most recent d3dcompile you have on your computer and load its D3DCompile function.
This process is now automatically handled. Just define  the right Preprocessor.
5 years ago
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Base_Hook.cpp Fixed dual hook on last function call 5 years ago
Base_Hook.h Fixed dual hook on last function call 5 years ago
DX9_Hook.cpp DX9 Hook info comment 5 years ago
DX9_Hook.h
DX10_Hook.cpp
DX10_Hook.h
DX11_Hook.cpp
DX11_Hook.h
DX12_Hook.cpp
DX12_Hook.h
DirectX_VTables.h
Hook_Manager.cpp
Hook_Manager.h
ImGui_ShaderBlobs.cpp Added support for dynamic d3dcompile load 5 years ago
ImGui_ShaderBlobs.h Added support for dynamic d3dcompile load 5 years ago
OpenGL_Hook.cpp
OpenGL_Hook.h
steam_overlay.cpp
steam_overlay.h