mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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3a0d9c55c1
If you really want to use d3dcompile, then I think its better to find the most recent d3dcompile you have on your computer and load its D3DCompile function. This process is now automatically handled. Just define the right Preprocessor. |
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.. | ||
Base_Hook.cpp | ||
Base_Hook.h | ||
DirectX_VTables.h | ||
DX9_Hook.cpp | ||
DX9_Hook.h | ||
DX10_Hook.cpp | ||
DX10_Hook.h | ||
DX11_Hook.cpp | ||
DX11_Hook.h | ||
DX12_Hook.cpp | ||
DX12_Hook.h | ||
Hook_Manager.cpp | ||
Hook_Manager.h | ||
ImGui_ShaderBlobs.cpp | ||
ImGui_ShaderBlobs.h | ||
OpenGL_Hook.cpp | ||
OpenGL_Hook.h | ||
steam_overlay.cpp | ||
steam_overlay.h |