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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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130 lines
7.1 KiB
C++
130 lines
7.1 KiB
C++
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#ifndef ISTEAMHTMLSURFACE004_H
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#define ISTEAMHTMLSURFACE004_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamHTMLSurface004
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{
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public:
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virtual ~ISteamHTMLSurface004() {}
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// Must call init and shutdown when starting/ending use of the interface
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virtual bool Init() = 0;
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virtual bool Shutdown() = 0;
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// Create a browser object for display of a html page, when creation is complete the call handle
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// will return a HTML_BrowserReady_t callback for the HHTMLBrowser of your new browser.
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// The user agent string is a substring to be added to the general user agent string so you can
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// identify your client on web servers.
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// The userCSS string lets you apply a CSS style sheet to every displayed page, leave null if
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// you do not require this functionality.
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//
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// YOU MUST HAVE IMPLEMENTED HANDLERS FOR HTML_BrowserReady_t, HTML_StartRequest_t,
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// HTML_JSAlert_t, HTML_JSConfirm_t, and HTML_FileOpenDialog_t! See the CALLBACKS
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// section of this interface (AllowStartRequest, etc) for more details. If you do
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// not implement these callback handlers, the browser may appear to hang instead of
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// navigating to new pages or triggering javascript popups.
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//
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STEAM_CALL_RESULT( HTML_BrowserReady_t )
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virtual SteamAPICall_t CreateBrowser( const char *pchUserAgent, const char *pchUserCSS ) = 0;
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// Call this when you are done with a html surface, this lets us free the resources being used by it
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virtual void RemoveBrowser( HHTMLBrowser unBrowserHandle ) = 0;
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// Navigate to this URL, results in a HTML_StartRequest_t as the request commences
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virtual void LoadURL( HHTMLBrowser unBrowserHandle, const char *pchURL, const char *pchPostData ) = 0;
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// Tells the surface the size in pixels to display the surface
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virtual void SetSize( HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight ) = 0;
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// Stop the load of the current html page
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virtual void StopLoad( HHTMLBrowser unBrowserHandle ) = 0;
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// Reload (most likely from local cache) the current page
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virtual void Reload( HHTMLBrowser unBrowserHandle ) = 0;
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// navigate back in the page history
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virtual void GoBack( HHTMLBrowser unBrowserHandle ) = 0;
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// navigate forward in the page history
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virtual void GoForward( HHTMLBrowser unBrowserHandle ) = 0;
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// add this header to any url requests from this browser
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virtual void AddHeader( HHTMLBrowser unBrowserHandle, const char *pchKey, const char *pchValue ) = 0;
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// run this javascript script in the currently loaded page
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virtual void ExecuteJavascript( HHTMLBrowser unBrowserHandle, const char *pchScript ) = 0;
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// Mouse click and mouse movement commands
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virtual void MouseUp( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0;
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virtual void MouseDown( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0;
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virtual void MouseDoubleClick( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0;
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// x and y are relative to the HTML bounds
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virtual void MouseMove( HHTMLBrowser unBrowserHandle, int x, int y ) = 0;
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// nDelta is pixels of scroll
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virtual void MouseWheel( HHTMLBrowser unBrowserHandle, int32 nDelta ) = 0;
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// keyboard interactions, native keycode is the virtual key code value from your OS
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virtual void KeyDown( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0;
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virtual void KeyUp( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0;
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// cUnicodeChar is the unicode character point for this keypress (and potentially multiple chars per press)
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virtual void KeyChar( HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0;
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// programmatically scroll this many pixels on the page
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virtual void SetHorizontalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll ) = 0;
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virtual void SetVerticalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll ) = 0;
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// tell the html control if it has key focus currently, controls showing the I-beam cursor in text controls amongst other things
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virtual void SetKeyFocus( HHTMLBrowser unBrowserHandle, bool bHasKeyFocus ) = 0;
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// open the current pages html code in the local editor of choice, used for debugging
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virtual void ViewSource( HHTMLBrowser unBrowserHandle ) = 0;
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// copy the currently selected text on the html page to the local clipboard
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virtual void CopyToClipboard( HHTMLBrowser unBrowserHandle ) = 0;
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// paste from the local clipboard to the current html page
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virtual void PasteFromClipboard( HHTMLBrowser unBrowserHandle ) = 0;
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// find this string in the browser, if bCurrentlyInFind is true then instead cycle to the next matching element
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virtual void Find( HHTMLBrowser unBrowserHandle, const char *pchSearchStr, bool bCurrentlyInFind, bool bReverse ) = 0;
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// cancel a currently running find
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virtual void StopFind( HHTMLBrowser unBrowserHandle ) = 0;
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// return details about the link at position x,y on the current page
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virtual void GetLinkAtPosition( HHTMLBrowser unBrowserHandle, int x, int y ) = 0;
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// set a webcookie for the hostname in question
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virtual void SetCookie( const char *pchHostname, const char *pchKey, const char *pchValue, const char *pchPath = "/", RTime32 nExpires = 0, bool bSecure = false, bool bHTTPOnly = false ) = 0;
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// Zoom the current page by flZoom ( from 0.0 to 2.0, so to zoom to 120% use 1.2 ), zooming around point X,Y in the page (use 0,0 if you don't care)
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virtual void SetPageScaleFactor( HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY ) = 0;
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// Enable/disable low-resource background mode, where javascript and repaint timers are throttled, resources are
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// more aggressively purged from memory, and audio/video elements are paused. When background mode is enabled,
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// all HTML5 video and audio objects will execute ".pause()" and gain the property "._steam_background_paused = 1".
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// When background mode is disabled, any video or audio objects with that property will resume with ".play()".
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virtual void SetBackgroundMode( HHTMLBrowser unBrowserHandle, bool bBackgroundMode ) = 0;
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// Scale the output display space by this factor, this is useful when displaying content on high dpi devices.
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// Specifies the ratio between physical and logical pixels.
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virtual void SetDPIScalingFactor( HHTMLBrowser unBrowserHandle, float flDPIScaling ) = 0;
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// CALLBACKS
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//
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// These set of functions are used as responses to callback requests
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//
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// You MUST call this in response to a HTML_StartRequest_t callback
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// Set bAllowed to true to allow this navigation, false to cancel it and stay
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// on the current page. You can use this feature to limit the valid pages
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// allowed in your HTML surface.
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virtual void AllowStartRequest( HHTMLBrowser unBrowserHandle, bool bAllowed ) = 0;
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// You MUST call this in response to a HTML_JSAlert_t or HTML_JSConfirm_t callback
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// Set bResult to true for the OK option of a confirm, use false otherwise
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virtual void JSDialogResponse( HHTMLBrowser unBrowserHandle, bool bResult ) = 0;
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// You MUST call this in response to a HTML_FileOpenDialog_t callback
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STEAM_IGNOREATTR()
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virtual void FileLoadDialogResponse( HHTMLBrowser unBrowserHandle, const char **pchSelectedFiles ) = 0;
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};
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#endif // ISTEAMHTMLSURFACE004_H
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