mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-09 01:10:34 +00:00
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
#include "base.h"
|
|
#include <set>
|
|
|
|
#ifndef SETTINGS_INCLUDE
|
|
#define SETTINGS_INCLUDE
|
|
|
|
struct DLC_entry {
|
|
AppId_t appID;
|
|
std::string name;
|
|
bool available;
|
|
};
|
|
|
|
struct Mod_entry {
|
|
PublishedFileId_t id;
|
|
std::string title;
|
|
std::string path;
|
|
};
|
|
|
|
class Settings {
|
|
CSteamID steam_id;
|
|
CGameID game_id;
|
|
std::string name, language;
|
|
CSteamID lobby_id;
|
|
|
|
bool unlockAllDLCs;
|
|
bool offline;
|
|
std::vector<struct DLC_entry> DLCs;
|
|
std::vector<struct Mod_entry> mods;
|
|
public:
|
|
#ifdef LOBBY_CONNECT
|
|
static const bool is_lobby_connect = true;
|
|
#else
|
|
static const bool is_lobby_connect = false;
|
|
#endif
|
|
static std::string sanitize(std::string name);
|
|
Settings(CSteamID steam_id, CGameID game_id, std::string name, std::string language, bool offline);
|
|
CSteamID get_local_steam_id();
|
|
CGameID get_local_game_id();
|
|
const char *get_local_name();
|
|
const char *get_language();
|
|
void set_game_id(CGameID game_id);
|
|
void set_lobby(CSteamID lobby_id);
|
|
CSteamID get_lobby();
|
|
bool is_offline() {return offline; }
|
|
|
|
//DLC stuff
|
|
void unlockAllDLC(bool value);
|
|
void addDLC(AppId_t appID, std::string name, bool available);
|
|
unsigned int DLCCount();
|
|
bool hasDLC(AppId_t appID);
|
|
bool getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name);
|
|
|
|
//mod stuff
|
|
void addMod(PublishedFileId_t id, std::string title, std::string path);
|
|
Mod_entry getMod(PublishedFileId_t id);
|
|
bool isModInstalled(PublishedFileId_t id);
|
|
std::set<PublishedFileId_t> modSet();
|
|
};
|
|
|
|
#endif
|