mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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#ifndef LOCAL_STORAGE_INCLUDE
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#define LOCAL_STORAGE_INCLUDE
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#define SETTINGS_STORAGE_FOLDER "settings"
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#define REMOTE_STORAGE_FOLDER "remote"
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#define STATS_STORAGE_FOLDER "stats"
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#define USER_DATA_FOLDER "userdata"
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#define GAME_SETTINGS_FOLDER "steam_settings"
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#include <string>
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#define MAX_FILENAME_LENGTH 300
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class Local_Storage {
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std::string save_directory;
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std::string appid;
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public:
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static std::string get_program_path();
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static std::string get_game_settings_path();
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static std::string get_user_appdata_path();
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Local_Storage(std::string save_directory);
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static int get_file_data(std::string full_path, char *data, unsigned int max_length);
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void setAppId(uint32 appid);
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static int store_file_data(std::string folder, std::string file, char *data, unsigned int length);
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static std::vector<std::string> get_filenames_path(std::string path);
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int store_data(std::string folder, std::string file, char *data, unsigned int length);
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int store_data_settings(std::string file, char *data, unsigned int length);
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int get_data(std::string folder, std::string file, char *data, unsigned int max_length);
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int get_data_settings(std::string file, char *data, unsigned int max_length);
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int count_files(std::string folder);
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bool iterate_file(std::string folder, int index, char *output_filename, int32 *output_size);
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bool file_exists(std::string folder, std::string file);
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unsigned int file_size(std::string folder, std::string file);
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bool file_delete(std::string folder, std::string file);
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uint64_t file_timestamp(std::string folder, std::string file);
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std::string get_path(std::string folder);
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bool update_save_filenames(std::string folder);
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};
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#endif
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