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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
#ifndef __INCLUDED_RENDERER_DETECTOR_H__
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#define __INCLUDED_RENDERER_DETECTOR_H__
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#include "Base_Hook.h"
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#include <thread>
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#ifndef NO_OVERLAY
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#ifdef __WINDOWS__
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struct IDXGISwapChain;
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struct IDirect3DDevice9;
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struct IDirect3DDevice9Ex;
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class Renderer_Detector
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{
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private:
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// Variables
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std::thread* _hook_thread;
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unsigned int _hook_retries;
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bool _renderer_found; // Is the renderer hooked ?
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bool _dx9_hooked;
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bool _dx10_hooked;
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bool _dx11_hooked;
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bool _dx12_hooked;
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bool _dxgi_hooked;
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bool _ogl_hooked; // wglMakeCurrent is hooked ? (opengl)
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Base_Hook* rendererdetect_hook;
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Base_Hook* game_renderer;
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ATOM atom;
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HWND dummy_hWnd;
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// Functions
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Renderer_Detector();
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~Renderer_Detector();
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static HRESULT STDMETHODCALLTYPE MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
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static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
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static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
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static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
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void HookDXGIPresent(IDXGISwapChain* pSwapChain);
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void HookDX9Present(IDirect3DDevice9* pDevice, bool ex);
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void HookwglMakeCurrent(decltype(wglMakeCurrent)* wglMakeCurrent);
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void hook_dx9();
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void hook_dx10();
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void hook_dx11();
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void hook_dx12();
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void hook_opengl();
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void create_hwnd();
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void destroy_hwnd();
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void create_hook(const char* libname);
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bool stop_retry();
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static void find_renderer_proc(Renderer_Detector* _this);
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public:
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void find_renderer();
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void renderer_found(Base_Hook* hook);
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Base_Hook* get_renderer() const;
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static Renderer_Detector& Inst();
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};
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#elif defined __LINUX__
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#include "linux/OpenGLX_Hook.h"
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class Renderer_Detector
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{
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// Variables
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std::thread* _hook_thread;
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unsigned int _hook_retries;
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bool _oglx_hooked;
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bool _renderer_found; // Is the renderer hooked ?
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Base_Hook* rendererdetect_hook;
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Base_Hook* game_renderer;
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// Functions
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Renderer_Detector();
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~Renderer_Detector();
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static void MyglXSwapBuffers(Display *dpy, GLXDrawable drawable);
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void HookglXSwapBuffers(decltype(glXSwapBuffers)* glXSwapBuffers);
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void hook_openglx(const char* libname);
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void create_hook(const char* libname);
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bool stop_retry();
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static void find_renderer_proc(Renderer_Detector* _this);
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public:
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void find_renderer();
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void renderer_found(Base_Hook* hook);
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Base_Hook* get_renderer() const;
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static Renderer_Detector& Inst();
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};
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#endif//__WINDOWS__
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#endif//NO_OVERLAY
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#endif//__INCLUDED_RENDERER_DETECTOR_H__
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