mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-10-30 21:20:10 +00:00
0e17aeef76
Build with STEAMCLIENT_DLL defined to build in steamclient.dll mode.
503 lines
18 KiB
C++
503 lines
18 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifndef BASE_INCLUDE
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#define BASE_INCLUDE
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#if defined(WIN32) || defined(_WIN32)
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#define STEAM_WIN32
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#pragma warning( disable : 4716)
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#ifndef NOMINMAX
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# define NOMINMAX
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#endif
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#endif
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#define STEAM_API_EXPORTS
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#include "../sdk_includes/steam_gameserver.h"
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#include "../sdk_includes/steamdatagram_tickets.h"
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#include <algorithm>
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#include <vector>
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#include <map>
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#include <mutex>
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//#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
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#ifdef STEAM_WIN32
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#include <processthreadsapi.h>
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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#define PATH_SEPARATOR "\\"
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#ifndef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t); WSASetLastError(0);} while (0)
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#endif
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#else
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#include <arpa/inet.h>
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#define PATH_SEPARATOR "/"
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#ifndef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
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#endif
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#endif
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//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
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#ifdef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(...)
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#endif
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#include "settings.h"
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#include "local_storage.h"
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#include "network.h"
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#include "defines.h"
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#define PUSH_BACK_IF_NOT_IN(vector, element) { if(std::find(vector.begin(), vector.end(), element) == vector.end()) vector.push_back(element); }
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extern std::recursive_mutex global_mutex;
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std::string get_env_variable(std::string name);
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class CCallbackMgr
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{
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public:
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static void SetRegister(class CCallbackBase *pCallback, int iCallback) {
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pCallback->m_nCallbackFlags |= CCallbackBase::k_ECallbackFlagsRegistered;
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pCallback->m_iCallback = iCallback;
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};
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static void SetUnregister(class CCallbackBase *pCallback) {
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if (pCallback)
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pCallback->m_nCallbackFlags &= !CCallbackBase::k_ECallbackFlagsRegistered;
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};
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static bool isServer(class CCallbackBase *pCallback) {
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return (pCallback->m_nCallbackFlags & CCallbackBase::k_ECallbackFlagsGameServer) != 0;
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};
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};
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#define STEAM_CALLRESULT_TIMEOUT 120.0
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struct Steam_Call_Result {
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Steam_Call_Result(SteamAPICall_t a, int icb, void *r, unsigned int s, double r_in, bool run_cc_cb) {
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api_call = a;
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result.resize(s);
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if (s > 0 && r != NULL)
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memcpy(&(result[0]), r, s);
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created = std::chrono::high_resolution_clock::now();
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run_in = r_in;
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run_call_completed_cb = run_cc_cb;
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iCallback = icb;
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}
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bool operator==(const struct Steam_Call_Result& a)
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{
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return a.api_call == api_call && a.callbacks == callbacks;
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}
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bool timed_out() {
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return check_timedout(created, STEAM_CALLRESULT_TIMEOUT);
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}
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bool can_execute() {
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return (!reserved) && (!to_delete) && check_timedout(created, run_in);
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}
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bool has_cb() {
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return callbacks.size() > 0;
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}
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SteamAPICall_t api_call;
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std::vector<class CCallbackBase *> callbacks;
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std::vector<char> result;
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bool to_delete = false;
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bool reserved = false;
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std::chrono::high_resolution_clock::time_point created;
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double run_in;
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bool run_call_completed_cb;
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int iCallback;
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};
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int generate_random_int();
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SteamAPICall_t generate_steam_api_call_id();
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CSteamID generate_steam_id_user();
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CSteamID generate_steam_id_server();
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CSteamID generate_steam_id_anonserver();
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CSteamID generate_steam_id_lobby();
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std::string get_full_program_path();
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std::string get_current_path();
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std::string canonical_path(std::string path);
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class SteamCallResults {
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std::vector<struct Steam_Call_Result> callresults;
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std::vector<class CCallbackBase *> completed_callbacks;
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void (*cb_all)(std::vector<char> result, int callback) = nullptr;
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public:
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void addCallCompleted(class CCallbackBase *cb) {
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if (std::find(completed_callbacks.begin(), completed_callbacks.end(), cb) == completed_callbacks.end()) {
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completed_callbacks.push_back(cb);
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}
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}
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void rmCallCompleted(class CCallbackBase *cb) {
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auto c = std::find(completed_callbacks.begin(), completed_callbacks.end(), cb);
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if (c != completed_callbacks.end()) {
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completed_callbacks.erase(c);
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}
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}
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void addCallBack(SteamAPICall_t api_call, class CCallbackBase *cb) {
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auto cb_result = std::find_if(callresults.begin(), callresults.end(), [api_call](struct Steam_Call_Result const& item) { return item.api_call == api_call; });
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if (cb_result != callresults.end()) {
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cb_result->callbacks.push_back(cb);
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CCallbackMgr::SetRegister(cb, cb->GetICallback());
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}
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}
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bool exists(SteamAPICall_t api_call) {
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auto cr = std::find_if(callresults.begin(), callresults.end(), [api_call](struct Steam_Call_Result const& item) { return item.api_call == api_call; });
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if (cr == callresults.end()) return false;
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if (cr->reserved) return false;
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return true;
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}
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bool callback_result(SteamAPICall_t api_call, void *copy_to, unsigned int size) {
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auto cb_result = std::find_if(callresults.begin(), callresults.end(), [api_call](struct Steam_Call_Result const& item) { return item.api_call == api_call; });
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if (cb_result != callresults.end()) {
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if (cb_result->reserved) return false;
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if (cb_result->result.size() > size) return false;
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memcpy(copy_to, &(cb_result->result[0]), cb_result->result.size());
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cb_result->to_delete = true;
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return true;
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} else {
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return false;
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}
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}
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void rmCallBack(SteamAPICall_t api_call, class CCallbackBase *cb) {
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auto cb_result = std::find_if(callresults.begin(), callresults.end(), [api_call](struct Steam_Call_Result const& item) { return item.api_call == api_call; });
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if (cb_result != callresults.end()) {
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auto it = std::find(cb_result->callbacks.begin(), cb_result->callbacks.end(), cb);
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if (it != cb_result->callbacks.end()) {
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cb_result->callbacks.erase(it);
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CCallbackMgr::SetUnregister(cb);
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}
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}
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}
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void rmCallBack(class CCallbackBase *cb) {
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//TODO: check if callback is callback or call result?
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for (auto & cr: callresults) {
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auto it = std::find(cr.callbacks.begin(), cr.callbacks.end(), cb);
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if (it != cr.callbacks.end()) {
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cr.callbacks.erase(it);
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}
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if (cr.callbacks.size() == 0) {
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cr.to_delete = true;
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}
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}
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}
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SteamAPICall_t addCallResult(SteamAPICall_t api_call, int iCallback, void *result, unsigned int size, double timeout=0.0, bool run_call_completed_cb=true) {
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auto cb_result = std::find_if(callresults.begin(), callresults.end(), [api_call](struct Steam_Call_Result const& item) { return item.api_call == api_call; });
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if (cb_result != callresults.end()) {
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if (cb_result->reserved) {
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std::vector<class CCallbackBase *> temp_cbs = cb_result->callbacks;
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*cb_result = Steam_Call_Result(api_call, iCallback, result, size, timeout, run_call_completed_cb);
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cb_result->callbacks = temp_cbs;
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return cb_result->api_call;
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}
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} else {
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struct Steam_Call_Result res = Steam_Call_Result(api_call, iCallback, result, size, timeout, run_call_completed_cb);
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callresults.push_back(res);
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return callresults.back().api_call;
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}
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PRINT_DEBUG("addCallResult ERROR\n");
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return 0;
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}
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SteamAPICall_t reserveCallResult() {
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struct Steam_Call_Result res = Steam_Call_Result(generate_steam_api_call_id(), 0, NULL, 0, 0.0, true);
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res.reserved = true;
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callresults.push_back(res);
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return callresults.back().api_call;
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}
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SteamAPICall_t addCallResult(int iCallback, void *result, unsigned int size, double timeout=0.0, bool run_call_completed_cb=true) {
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return addCallResult(generate_steam_api_call_id(), iCallback, result, size, timeout, run_call_completed_cb);
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}
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void setCbAll(void (*cb_all)(std::vector<char> result, int callback)) {
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this->cb_all = cb_all;
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}
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void runCallResults() {
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unsigned long current_size = callresults.size();
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for (unsigned i = 0; i < current_size; ++i) {
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unsigned index = i;
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if (!callresults[index].to_delete) {
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if (callresults[index].can_execute()) {
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std::vector<char> result = callresults[index].result;
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SteamAPICall_t api_call = callresults[index].api_call;
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bool run_call_completed_cb = callresults[index].run_call_completed_cb;
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int iCallback = callresults[index].iCallback;
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if (run_call_completed_cb) {
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callresults[index].run_call_completed_cb = false;
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}
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callresults[index].to_delete = true;
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if (callresults[index].has_cb()) {
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std::vector<class CCallbackBase *> temp_cbs = callresults[index].callbacks;
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for (auto & cb : temp_cbs) {
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PRINT_DEBUG("Calling callresult %p %i\n", cb, cb->GetICallback());
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global_mutex.unlock();
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//TODO: unlock relock doesn't work if mutex was locked more than once.
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if (run_call_completed_cb) { //run the right function depending on if it's a callback or a call result.
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cb->Run(&(result[0]), false, api_call);
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} else {
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cb->Run(&(result[0]));
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}
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//COULD BE DELETED SO DON'T TOUCH CB
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global_mutex.lock();
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PRINT_DEBUG("callresult done\n");
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}
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}
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if (run_call_completed_cb) {
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//can it happen that one is removed during the callback?
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std::vector<class CCallbackBase *> callbacks = completed_callbacks;
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SteamAPICallCompleted_t data;
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data.m_hAsyncCall = api_call;
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data.m_iCallback = iCallback;
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data.m_cubParam = result.size();
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for (auto & cb: callbacks) {
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PRINT_DEBUG("Call complete cb %i %p %llu\n", iCallback, cb, api_call);
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//TODO: check if this is a problem or not.
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SteamAPICallCompleted_t temp = data;
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global_mutex.unlock();
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cb->Run(&temp);
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global_mutex.lock();
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}
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if (cb_all) {
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std::vector<char> res;
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res.resize(sizeof(data));
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memcpy(&(res[0]), &data, sizeof(data));
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cb_all(res, data.k_iCallback);
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}
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} else {
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if (cb_all) {
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cb_all(result, iCallback);
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}
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}
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} else {
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if (callresults[index].timed_out()) {
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callresults[index].to_delete = true;
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}
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}
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}
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}
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PRINT_DEBUG("runCallResults erase to_delete\n");
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auto c = std::begin(callresults);
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while (c != std::end(callresults)) {
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if (c->to_delete) {
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if (c->timed_out()) {
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c = callresults.erase(c);
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} else {
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++c;
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}
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} else {
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++c;
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}
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}
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}
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};
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struct Steam_Call_Back {
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std::vector<class CCallbackBase *> callbacks;
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std::vector<std::vector<char>> results;
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};
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class SteamCallBacks {
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std::map<int, struct Steam_Call_Back> callbacks;
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SteamCallResults *results;
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public:
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SteamCallBacks(SteamCallResults *results) {
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this->results = results;
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}
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void addCallBack(int iCallback, class CCallbackBase *cb) {
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PRINT_DEBUG("addCallBack %i\n", iCallback);
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if (iCallback == SteamAPICallCompleted_t::k_iCallback) {
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results->addCallCompleted(cb);
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CCallbackMgr::SetRegister(cb, iCallback);
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return;
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}
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if (std::find(callbacks[iCallback].callbacks.begin(), callbacks[iCallback].callbacks.end(), cb) == callbacks[iCallback].callbacks.end()) {
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callbacks[iCallback].callbacks.push_back(cb);
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CCallbackMgr::SetRegister(cb, iCallback);
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for (auto & res: callbacks[iCallback].results) {
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//TODO: timeout?
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SteamAPICall_t api_id = results->addCallResult(iCallback, &(res[0]), res.size(), 0.0, false);
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results->addCallBack(api_id, cb);
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}
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}
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}
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void addCBResult(int iCallback, void *result, unsigned int size, double timeout, bool dont_post_if_already) {
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if (dont_post_if_already) {
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for (auto & r : callbacks[iCallback].results) {
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if (r.size() == size) {
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if (memcmp(&(r[0]), result, size) == 0) {
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//cb already posted
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return;
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}
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}
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}
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}
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std::vector<char> temp;
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temp.resize(size);
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memcpy(&(temp[0]), result, size);
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callbacks[iCallback].results.push_back(temp);
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for (auto cb: callbacks[iCallback].callbacks) {
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SteamAPICall_t api_id = results->addCallResult(iCallback, result, size, timeout, false);
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results->addCallBack(api_id, cb);
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}
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if (callbacks[iCallback].callbacks.empty()) {
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results->addCallResult(iCallback, result, size, timeout, false);
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}
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}
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void addCBResult(int iCallback, void *result, unsigned int size) {
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addCBResult(iCallback, result, size, 0.0, false);
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}
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void addCBResult(int iCallback, void *result, unsigned int size, bool dont_post_if_already) {
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addCBResult(iCallback, result, size, 0.0, dont_post_if_already);
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}
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void addCBResult(int iCallback, void *result, unsigned int size, double timeout) {
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addCBResult(iCallback, result, size, timeout, false);
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}
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void rmCallBack(int iCallback, class CCallbackBase *cb) {
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if (iCallback == SteamAPICallCompleted_t::k_iCallback) {
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results->rmCallCompleted(cb);
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CCallbackMgr::SetUnregister(cb);
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return;
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}
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auto c = std::find(callbacks[iCallback].callbacks.begin(), callbacks[iCallback].callbacks.end(), cb);
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if (c != callbacks[iCallback].callbacks.end()) {
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callbacks[iCallback].callbacks.erase(c);
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CCallbackMgr::SetUnregister(cb);
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results->rmCallBack(cb);
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}
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}
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void runCallBacks() {
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for (auto & c : callbacks) {
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std::vector<std::vector<char>> res_back = c.second.results;
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c.second.results.clear();
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for (auto r : res_back) {
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for (auto cb: c.second.callbacks) {
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//PRINT_DEBUG("Calling callback %i\n", cb->GetICallback());
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//cb->Run(&(r[0]));
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}
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}
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}
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}
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};
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struct Auth_Ticket_Data {
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CSteamID id;
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uint64 number;
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std::chrono::high_resolution_clock::time_point created;
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};
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class Auth_Ticket_Manager {
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class Settings *settings;
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class Networking *network;
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class SteamCallBacks *callbacks;
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void launch_callback(CSteamID id, EAuthSessionResponse resp, double delay=0);
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void launch_callback_gs(CSteamID id, bool approved);
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std::vector<struct Auth_Ticket_Data> inbound, outbound;
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public:
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Auth_Ticket_Manager(class Settings *settings, class Networking *network, class SteamCallBacks *callbacks);
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void Callback(Common_Message *msg);
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uint32 getTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket );
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void cancelTicket(uint32 number);
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EBeginAuthSessionResult beginAuth(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID);
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bool endAuth(CSteamID id);
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uint32 countInboundAuth();
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bool SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser );
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CSteamID fakeUser();
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Auth_Ticket_Data getTicketData( void *pTicket, int cbMaxTicket, uint32 *pcbTicket );
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};
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struct RunCBs {
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void (*function)(void *object);
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void *object;
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};
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class RunEveryRunCB {
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std::vector<struct RunCBs> cbs;
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public:
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void add(void (*cb)(void *object), void *object) {
|
|
remove(cb, object);
|
|
RunCBs rcb;
|
|
rcb.function = cb;
|
|
rcb.object = object;
|
|
cbs.push_back(rcb);
|
|
}
|
|
|
|
void remove(void (*cb)(void *object), void *object) {
|
|
auto c = std::begin(cbs);
|
|
while (c != std::end(cbs)) {
|
|
if (c->function == cb && c->object == object) {
|
|
c = cbs.erase(c);
|
|
} else {
|
|
++c;
|
|
}
|
|
}
|
|
}
|
|
|
|
void run() {
|
|
std::vector<struct RunCBs> temp_cbs = cbs;
|
|
for (auto c : temp_cbs) {
|
|
c.function(c.object);
|
|
}
|
|
}
|
|
};
|
|
|
|
#ifdef EMU_EXPERIMENTAL_BUILD
|
|
bool crack_SteamAPI_RestartAppIfNecessary(uint32 unOwnAppID);
|
|
bool crack_SteamAPI_Init();
|
|
#endif
|
|
|
|
#endif
|