mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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#include <set>
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#ifndef SETTINGS_INCLUDE
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#define SETTINGS_INCLUDE
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struct DLC_entry {
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AppId_t appID;
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std::string name;
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bool available;
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};
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struct Mod_entry {
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PublishedFileId_t id;
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std::string title;
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std::string path;
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};
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class Settings {
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CSteamID steam_id;
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CGameID game_id;
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std::string name, language;
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CSteamID lobby_id;
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bool unlockAllDLCs;
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bool offline;
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std::vector<struct DLC_entry> DLCs;
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std::vector<struct Mod_entry> mods;
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std::map<AppId_t, std::string> app_paths;
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public:
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#ifdef LOBBY_CONNECT
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static const bool is_lobby_connect = true;
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#else
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static const bool is_lobby_connect = false;
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#endif
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static std::string sanitize(std::string name);
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Settings(CSteamID steam_id, CGameID game_id, std::string name, std::string language, bool offline);
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CSteamID get_local_steam_id();
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CGameID get_local_game_id();
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const char *get_local_name();
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const char *get_language();
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void set_game_id(CGameID game_id);
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void set_lobby(CSteamID lobby_id);
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CSteamID get_lobby();
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bool is_offline() {return offline; }
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//DLC stuff
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void unlockAllDLC(bool value);
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void addDLC(AppId_t appID, std::string name, bool available);
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unsigned int DLCCount();
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bool hasDLC(AppId_t appID);
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bool getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name);
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//App Install paths
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void setAppInstallPath(AppId_t appID, std::string path);
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std::string getAppInstallPath(AppId_t appID);
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//mod stuff
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void addMod(PublishedFileId_t id, std::string title, std::string path);
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Mod_entry getMod(PublishedFileId_t id);
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bool isModInstalled(PublishedFileId_t id);
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std::set<PublishedFileId_t> modSet();
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};
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#endif
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