.. |
Base_Hook.cpp
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Cleanup again
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2019-08-27 16:29:20 +02:00 |
Base_Hook.h
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Cleanup again
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2019-08-27 16:29:20 +02:00 |
DirectX_VTables.h
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Now passing to hooks device object.
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2019-08-26 16:38:01 +02:00 |
DX9_Hook.cpp
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Overlay & Hook cleanup.
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2019-08-27 15:45:53 +02:00 |
DX9_Hook.h
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Cleanup again
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2019-08-27 16:29:20 +02:00 |
DX10_Hook.cpp
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Overlay & Hook cleanup.
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2019-08-27 15:45:53 +02:00 |
DX10_Hook.h
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Cleanup again
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2019-08-27 16:29:20 +02:00 |
DX11_Hook.cpp
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Overlay & Hook cleanup.
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2019-08-27 15:45:53 +02:00 |
DX11_Hook.h
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Cleanup again
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2019-08-27 16:29:20 +02:00 |
DX12_Hook.cpp
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Fixed typo in DX12 & reorder hook call.
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2019-08-27 17:40:44 +02:00 |
DX12_Hook.h
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Cleanup again
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2019-08-27 16:29:20 +02:00 |
Hook_Manager.cpp
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Added class Renderer_Detector.
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2019-08-27 15:38:07 +02:00 |
Hook_Manager.h
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Call the true function before initializing hook.
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2019-08-27 19:56:41 +02:00 |
ImGui_ShaderBlobs.cpp
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Added support for dynamic d3dcompile load
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2019-08-02 09:06:59 +02:00 |
ImGui_ShaderBlobs.h
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Added support for dynamic d3dcompile load
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2019-08-02 09:06:59 +02:00 |
Linux_Detour.cpp
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Linux version of detour
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2019-09-01 20:45:43 +02:00 |
Linux_Detour.h
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Linux version of detour
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2019-09-01 20:45:43 +02:00 |
notification.h
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Notification sound when something happen
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2019-08-16 18:31:56 +02:00 |
OpenGL_Hook.cpp
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Overlay & Hook cleanup.
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2019-08-27 15:45:53 +02:00 |
OpenGL_Hook.h
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Cleanup again
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2019-08-27 16:29:20 +02:00 |
Renderer_Detector.cpp
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Call the true function before initializing hook.
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2019-08-27 19:56:41 +02:00 |
Renderer_Detector.h
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Cleanup again
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2019-08-27 16:29:20 +02:00 |
steam_overlay.cpp
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Windows only part
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2019-09-01 20:47:00 +02:00 |
steam_overlay.h
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Cleaned a bit hooks and added sanity checks.
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2019-08-26 19:36:07 +02:00 |
Windows_Hook.cpp
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Added class Renderer_Detector.
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2019-08-27 15:38:07 +02:00 |
Windows_Hook.h
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Added some os detection
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2019-09-01 20:46:55 +02:00 |