/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll.h" static char old_client[128] = "SteamClient017"; static char old_gameserver[128] = "SteamGameServer012"; static char old_gameserver_stats[128] = "SteamGameServerStats001"; static char old_user[128] = "SteamUser018"; static char old_friends[128] = "SteamFriends015"; static char old_utils[128] = "SteamUtils007"; static char old_matchmaking[128] = "SteamMatchMaking009"; static char old_matchmaking_servers[128] = "SteamMatchMakingServers002"; static char old_userstats[128] = "STEAMUSERSTATS_INTERFACE_VERSION011"; static char old_apps[128] = "STEAMAPPS_INTERFACE_VERSION007"; static char old_networking[128] = "SteamNetworking005"; static char old_remote_storage_interface[128] = "STEAMREMOTESTORAGE_INTERFACE_VERSION013"; static char old_screenshots[128] = "STEAMSCREENSHOTS_INTERFACE_VERSION002"; static char old_http[128] = "STEAMHTTP_INTERFACE_VERSION002"; static char old_unified_messages[128] = "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001"; static char old_controller[128] = "SteamController003"; static char old_ugc_interface[128] = "STEAMUGC_INTERFACE_VERSION007"; static char old_applist[128] = "STEAMAPPLIST_INTERFACE_VERSION001"; static char old_music[128] = "STEAMMUSIC_INTERFACE_VERSION001"; static char old_music_remote[128] = "STEAMMUSICREMOTE_INTERFACE_VERSION001"; static char old_html_surface[128] = "STEAMHTMLSURFACE_INTERFACE_VERSION_003"; static char old_inventory[128] = "STEAMINVENTORY_INTERFACE_V001"; static char old_video[128] = "STEAMVIDEO_INTERFACE_V001"; static char old_masterserver_updater[128] = "SteamMasterServerUpdater001"; #include static void load_old_interface_versions() { static bool loaded = false; if (loaded) return; std::string interfaces_path = Local_Storage::get_program_path() + "steam_interfaces.txt"; std::ifstream input( interfaces_path ); PRINT_DEBUG("load from: %s\n", interfaces_path.c_str()); for( std::string line; getline( input, line ); ) { PRINT_DEBUG("line: %s\n", line.c_str()); line.erase(std::remove(line.begin(), line.end(), ' '), line.end()); line.erase(std::remove(line.begin(), line.end(), '\n'), line.end()); line.erase(std::remove(line.begin(), line.end(), '\r'), line.end()); line.erase(std::remove(line.begin(), line.end(), '\t'), line.end()); #define REPLACE_WITH_FILE(s, f) {if (line.find(s) != std::string::npos) {strncpy(f, line.c_str(), sizeof(f) - 1); continue;}} REPLACE_WITH_FILE("SteamClient", old_client); REPLACE_WITH_FILE("SteamGameServerStats", old_gameserver_stats); REPLACE_WITH_FILE("SteamFriends", old_friends); REPLACE_WITH_FILE("SteamMatchMakingServers", old_matchmaking_servers); REPLACE_WITH_FILE("SteamMatchMaking", old_matchmaking); REPLACE_WITH_FILE("STEAMREMOTESTORAGE_INTERFACE_VERSION", old_remote_storage_interface); REPLACE_WITH_FILE("STEAMSCREENSHOTS_INTERFACE_VERSION", old_screenshots); REPLACE_WITH_FILE("STEAMHTTP_INTERFACE_VERSION", old_http); REPLACE_WITH_FILE("STEAMCONTROLLER_INTERFACE_VERSION", old_controller); REPLACE_WITH_FILE("SteamController", old_controller); REPLACE_WITH_FILE("STEAMUGC_INTERFACE_VERSION", old_ugc_interface); REPLACE_WITH_FILE("STEAMINVENTORY_INTERFACE", old_inventory); REPLACE_WITH_FILE("STEAMUSERSTATS_INTERFACE_VERSION", old_userstats); REPLACE_WITH_FILE("STEAMAPPS_INTERFACE_VERSION", old_apps); REPLACE_WITH_FILE("STEAMHTMLSURFACE_INTERFACE_VERSION", old_html_surface); REPLACE_WITH_FILE("SteamNetworking", old_networking); REPLACE_WITH_FILE("SteamUser", old_user); REPLACE_WITH_FILE("SteamUtils", old_utils); REPLACE_WITH_FILE("SteamGameServer", old_gameserver); PRINT_DEBUG("NOT REPLACED %s\n", line.c_str()); #undef REPLACE_WITH_FILE } PRINT_DEBUG("client: %s\n", old_client); PRINT_DEBUG("gameserver: %s\n", old_gameserver); PRINT_DEBUG("gameserver stats: %s\n", old_gameserver_stats); PRINT_DEBUG("user: %s\n", old_user); PRINT_DEBUG("friends: %s\n", old_friends); PRINT_DEBUG("matchmaking: %s\n", old_matchmaking); PRINT_DEBUG("remote: %s\n", old_remote_storage_interface); PRINT_DEBUG("screenshots: %s\n", old_screenshots); PRINT_DEBUG("http: %s\n", old_http); PRINT_DEBUG("controller %s\n", old_controller); PRINT_DEBUG("ugc: %s\n", old_ugc_interface); PRINT_DEBUG("inventory: %s\n", old_inventory); PRINT_DEBUG("userstats: %s\n", old_userstats); PRINT_DEBUG("apps: %s\n", old_apps); PRINT_DEBUG("networking: %s\n", old_networking); PRINT_DEBUG("html surface: %s\n", old_html_surface); PRINT_DEBUG("utils: %s\n", old_utils); loaded = true; } //steam_api_internal.h S_API HSteamUser SteamAPI_GetHSteamUser() { PRINT_DEBUG("SteamAPI_GetHSteamUser\n"); if (!get_steam_client()->user_logged_in) return 0; return CLIENT_HSTEAMUSER; } S_API ISteamClient *g_pSteamClientGameServer; ISteamClient *g_pSteamClientGameServer; Steam_Client *get_steam_client() { std::lock_guard lock(global_mutex); static Steam_Client *client = new Steam_Client(); if (!g_pSteamClientGameServer) g_pSteamClientGameServer = client; return client; } Steam_Client *get_steam_client_old() { return get_steam_client(); } Steam_Client *get_steam_clientserver_old() { return get_steam_client(); } S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver ) { PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver); if (!get_steam_client()->user_logged_in) return NULL; if (strstr(ver, "SteamClient") == ver) { void *steam_client; if (strcmp(ver, "SteamClient007") == 0) { steam_client = (ISteamClient007 *)get_steam_client(); } else if (strcmp(ver, "SteamClient008") == 0) { steam_client = (ISteamClient008 *)get_steam_client(); } else if (strcmp(ver, "SteamClient009") == 0) { steam_client = (ISteamClient009 *)get_steam_client(); } else if (strcmp(ver, "SteamClient010") == 0) { steam_client = (ISteamClient010 *)get_steam_client(); } else if (strcmp(ver, "SteamClient011") == 0) { steam_client = (ISteamClient011 *)get_steam_client(); } else if (strcmp(ver, "SteamClient012") == 0) { steam_client = (ISteamClient012 *)get_steam_client(); } else if (strcmp(ver, "SteamClient013") == 0) { steam_client = (ISteamClient013 *)get_steam_client(); } else if (strcmp(ver, "SteamClient014") == 0) { steam_client = (ISteamClient014 *)get_steam_client(); } else if (strcmp(ver, "SteamClient015") == 0) { steam_client = (ISteamClient015 *)get_steam_client(); } else if (strcmp(ver, "SteamClient016") == 0) { steam_client = (ISteamClient016 *)get_steam_client(); } else if (strcmp(ver, "SteamClient017") == 0) { steam_client = (ISteamClient017 *)get_steam_client(); } else if (strcmp(ver, "SteamClient018") == 0) { steam_client = (ISteamClient018 *)get_steam_client(); } else if (strcmp(ver, STEAMCLIENT_INTERFACE_VERSION) == 0) { steam_client = (ISteamClient *)get_steam_client(); } else { steam_client = (ISteamClient *)get_steam_client(); } if (steam_client) g_pSteamClientGameServer = (ISteamClient *)steam_client; return steam_client; } else { return NULL; } } struct ContextInitData { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; }; S_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData ) { //PRINT_DEBUG("SteamInternal_ContextInit\n"); struct ContextInitData *contextInitData = (struct ContextInitData *)pContextInitData; if (!contextInitData->counter) { PRINT_DEBUG("SteamInternal_ContextInit initializing\n"); contextInitData->pFn(&contextInitData->ctx); //this is hackish but whatever. if (contextInitData->ctx.SteamUser()) contextInitData->counter = 1; } return &contextInitData->ctx; } //steam_api.h // SteamAPI_Init must be called before using any other API functions. If it fails, an // error message will be output to the debugger (or stderr) with further information. S_API bool S_CALLTYPE SteamAPI_Init() { PRINT_DEBUG("SteamAPI_Init called\n"); #ifdef EMU_EXPERIMENTAL_BUILD crack_SteamAPI_Init(); #endif load_old_interface_versions(); get_steam_client()->userLogIn(); return true; } //TODO: not sure if this is the right signature for this function. S_API bool S_CALLTYPE SteamAPI_InitAnonymousUser() { PRINT_DEBUG("SteamAPI_InitAnonymousUser called\n"); return SteamAPI_Init(); } // SteamAPI_Shutdown should be called during process shutdown if possible. S_API void S_CALLTYPE SteamAPI_Shutdown() { PRINT_DEBUG("SteamAPI_Shutdown\n"); get_steam_client()->clientShutdown(); } // SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam. // // Returns true if the current process should terminate. Steam is now re-launching your application. // // Returns false if no action needs to be taken. This means that your executable was started through // the Steam client, or a steam_appid.txt file is present in your game's directory (for development). // Your current process should continue if false is returned. // // NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary // since the DRM wrapper will ensure that your application was launched properly through Steam. S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ) { PRINT_DEBUG("SteamAPI_RestartAppIfNecessary %u\n", unOwnAppID); #ifdef EMU_EXPERIMENTAL_BUILD crack_SteamAPI_RestartAppIfNecessary(unOwnAppID); #endif get_steam_client()->setAppID(unOwnAppID); return false; } // Many Steam API functions allocate a small amount of thread-local memory for parameter storage. // SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread. // This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded // program never needs to explicitly call this function. S_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory() { PRINT_DEBUG("SteamAPI_ReleaseCurrentThreadMemory\n"); } // crash dump recording functions S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ) { PRINT_DEBUG("SteamAPI_WriteMiniDump\n"); } S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg ) { PRINT_DEBUG("SteamAPI_SetMiniDumpComment: %s\n", pchMsg); } //----------------------------------------------------------------------------------------------------------------------------------------------------------// // steam callback and call-result helpers // // The following macros and classes are used to register your application for // callbacks and call-results, which are delivered in a predictable manner. // // STEAM_CALLBACK macros are meant for use inside of a C++ class definition. // They map a Steam notification callback directly to a class member function // which is automatically prototyped as "void func( callback_type *pParam )". // // CCallResult is used with specific Steam APIs that return "result handles". // The handle can be passed to a CCallResult object's Set function, along with // an object pointer and member-function pointer. The member function will // be executed once the results of the Steam API call are available. // // CCallback and CCallbackManual classes can be used instead of STEAM_CALLBACK // macros if you require finer control over registration and unregistration. // // Callbacks and call-results are queued automatically and are only // delivered/executed when your application calls SteamAPI_RunCallbacks(). //----------------------------------------------------------------------------------------------------------------------------------------------------------// // SteamAPI_RunCallbacks is safe to call from multiple threads simultaneously, // but if you choose to do this, callback code could be executed on any thread. // One alternative is to call SteamAPI_RunCallbacks from the main thread only, // and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads. S_API void S_CALLTYPE SteamAPI_RunCallbacks() { PRINT_DEBUG("SteamAPI_RunCallbacks\n"); get_steam_client()->RunCallbacks(true, false); std::this_thread::sleep_for(std::chrono::microseconds(1)); //fixes resident evil revelations lagging. } // Declares a callback member function plus a helper member variable which // registers the callback on object creation and unregisters on destruction. // The optional fourth 'var' param exists only for backwards-compatibility // and can be ignored. //#define STEAM_CALLBACK( thisclass, func, .../*callback_type, [deprecated] var*/ ) \ // _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) ) // Declares a callback function and a named CCallbackManual variable which // has Register and Unregister functions instead of automatic registration. //#define STEAM_CALLBACK_MANUAL( thisclass, func, callback_type, var ) \ // CCallbackManual< thisclass, callback_type > var; void func( callback_type *pParam ) // Internal functions used by the utility CCallback objects to receive callbacks S_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback ) { PRINT_DEBUG("SteamAPI_RegisterCallback %p %u funct:%u\n", pCallback, iCallback, pCallback->GetICallback()); std::lock_guard lock(global_mutex); get_steam_client()->RegisterCallback(pCallback, iCallback); } S_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback ) { PRINT_DEBUG("SteamAPI_UnregisterCallback %p\n", pCallback); std::lock_guard lock(global_mutex); get_steam_client()->UnregisterCallback(pCallback); } // Internal functions used by the utility CCallResult objects to receive async call results S_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ) { PRINT_DEBUG("SteamAPI_RegisterCallResult\n"); if (!hAPICall) return; get_steam_client()->RegisterCallResult(pCallback, hAPICall); } S_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ) { PRINT_DEBUG("SteamAPI_UnregisterCallResult\n"); if (!hAPICall) return; get_steam_client()->UnregisterCallResult(pCallback, hAPICall); } S_API void *S_CALLTYPE SteamInternal_FindOrCreateUserInterface( HSteamUser hSteamUser, const char *pszVersion ) { PRINT_DEBUG("SteamInternal_FindOrCreateUserInterface %i %s\n", hSteamUser, pszVersion); return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamAPI_GetHSteamPipe(), pszVersion); } S_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSteamUser hSteamUser, const char *pszVersion ) { PRINT_DEBUG("SteamInternal_FindOrCreateGameServerInterface %i %s\n", hSteamUser, pszVersion); return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamGameServer_GetHSteamPipe(), pszVersion); } //----------------------------------------------------------------------------------------------------------------------------------------------------------// // steamclient.dll private wrapper functions // // The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases //----------------------------------------------------------------------------------------------------------------------------------------------------------// // SteamAPI_IsSteamRunning() returns true if Steam is currently running S_API bool S_CALLTYPE SteamAPI_IsSteamRunning() { PRINT_DEBUG("SteamAPI_IsSteamRunning\n"); return true; } // Pumps out all the steam messages, calling registered callbacks. // NOT THREADSAFE - do not call from multiple threads simultaneously. S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks ) { PRINT_DEBUG("Steam_RunCallbacks\n"); SteamAPI_RunCallbacks(); if (bGameServerCallbacks) SteamGameServer_RunCallbacks(); } // register the callback funcs to use to interact with the steam dll S_API void Steam_RegisterInterfaceFuncs( void *hModule ) { PRINT_DEBUG("Steam_RegisterInterfaceFuncs\n"); } // returns the HSteamUser of the last user to dispatch a callback S_API HSteamUser Steam_GetHSteamUserCurrent() { PRINT_DEBUG("Steam_GetHSteamUserCurrent\n"); //TODO return SteamAPI_GetHSteamUser(); } // returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name. // DEPRECATED - implementation is Windows only, and the path returned is a UTF-8 string which must be converted to UTF-16 for use with Win32 APIs S_API const char *SteamAPI_GetSteamInstallPath() { PRINT_DEBUG("SteamAPI_GetSteamInstallPath\n"); static char steam_folder[1024]; std::string path = Local_Storage::get_program_path(); strcpy(steam_folder, path.c_str()); steam_folder[path.length() - 1] = 0; return steam_folder; } // returns the pipe we are communicating to Steam with S_API HSteamPipe SteamAPI_GetHSteamPipe() { PRINT_DEBUG("SteamAPI_GetHSteamPipe\n"); if (!get_steam_client()->user_logged_in) return 0; return CLIENT_STEAM_PIPE; } // sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks S_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks ) { PRINT_DEBUG("SteamAPI_SetTryCatchCallbacks\n"); } // backwards compat export, passes through to SteamAPI_ variants S_API HSteamPipe GetHSteamPipe() { PRINT_DEBUG("GetHSteamPipe\n"); return SteamAPI_GetHSteamPipe(); } S_API HSteamUser GetHSteamUser() { PRINT_DEBUG("GetHSteamUser\n"); return SteamAPI_GetHSteamUser(); } // exists only for backwards compat with code written against older SDKs S_API bool S_CALLTYPE SteamAPI_InitSafe() { PRINT_DEBUG("SteamAPI_InitSafe\n"); SteamAPI_Init(); return true; } S_API ISteamClient *SteamClient() { PRINT_DEBUG("SteamClient()\n"); load_old_interface_versions(); return (ISteamClient *)SteamInternal_CreateInterface(old_client); } S_API ISteamUser *SteamUser() { PRINT_DEBUG("SteamUser()\n");return get_steam_client_old()->GetISteamUser(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_user); } S_API ISteamFriends *SteamFriends() { PRINT_DEBUG("SteamFriends()\n");return get_steam_client_old()->GetISteamFriends(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_friends ); } S_API ISteamUtils *SteamUtils() { PRINT_DEBUG("SteamUtils()\n");return get_steam_client_old()->GetISteamUtils(SteamAPI_GetHSteamPipe(), old_utils); } S_API ISteamMatchmaking *SteamMatchmaking() { PRINT_DEBUG("SteamMatchmaking()\n");return get_steam_client_old()->GetISteamMatchmaking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking); } S_API ISteamUserStats *SteamUserStats() { PRINT_DEBUG("SteamUserStats()\n");return get_steam_client_old()->GetISteamUserStats(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_userstats); } S_API ISteamApps *SteamApps() { PRINT_DEBUG("SteamApps()\n");return get_steam_client_old()->GetISteamApps(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_apps); } S_API ISteamMatchmakingServers *SteamMatchmakingServers() { PRINT_DEBUG("SteamMatchmakingServers()\n");return get_steam_client_old()->GetISteamMatchmakingServers(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking_servers); } S_API ISteamNetworking *SteamNetworking() { PRINT_DEBUG("SteamNetworking()\n");return get_steam_client_old()->GetISteamNetworking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_networking); } S_API ISteamRemoteStorage *SteamRemoteStorage() { PRINT_DEBUG("SteamRemoteStorage()\n");return get_steam_client_old()->GetISteamRemoteStorage(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_remote_storage_interface); } S_API ISteamScreenshots *SteamScreenshots() { PRINT_DEBUG("SteamScreenshots()\n");return get_steam_client_old()->GetISteamScreenshots(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_screenshots); } S_API ISteamHTTP *SteamHTTP() { PRINT_DEBUG("SteamHTTP()\n");return get_steam_client_old()->GetISteamHTTP(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_http); } S_API ISteamController *SteamController() { PRINT_DEBUG("SteamController()\n");return get_steam_client_old()->GetISteamController(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_controller); } S_API ISteamUGC *SteamUGC() { PRINT_DEBUG("SteamUGC()\n");return get_steam_client_old()->GetISteamUGC(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_ugc_interface ); } S_API ISteamAppList *SteamAppList() { PRINT_DEBUG("SteamAppList()\n");return get_steam_client_old()->GetISteamAppList(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_applist); } S_API ISteamMusic *SteamMusic() { PRINT_DEBUG("SteamMusic()\n");return get_steam_client_old()->GetISteamMusic(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music); } S_API ISteamMusicRemote *SteamMusicRemote() { PRINT_DEBUG("SteamMusicRemote()\n");return get_steam_client_old()->GetISteamMusicRemote(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music_remote); } S_API ISteamHTMLSurface *SteamHTMLSurface() { PRINT_DEBUG("SteamHTMLSurface()\n");return get_steam_client_old()->GetISteamHTMLSurface(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_html_surface); } S_API ISteamInventory *SteamInventory() { PRINT_DEBUG("SteamInventory()\n");return get_steam_client_old()->GetISteamInventory(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_inventory); } S_API ISteamVideo *SteamVideo() { PRINT_DEBUG("SteamVideo()\n");return get_steam_client_old()->GetISteamVideo(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_video); } S_API ISteamParentalSettings *SteamParentalSettings() { PRINT_DEBUG("SteamParentalSettings()\n");return get_steam_client_old()->GetISteamParentalSettings(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), ""); } //Gameserver stuff S_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const char *ver ) { PRINT_DEBUG("SteamGameServerInternal_CreateInterface %s\n", ver); return SteamInternal_CreateInterface(ver); } S_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe() { PRINT_DEBUG("SteamGameServer_GetHSteamPipe\n"); if (!get_steam_client()->server_init) return 0; return SERVER_STEAM_PIPE; } S_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser() { PRINT_DEBUG("SteamGameServer_GetHSteamUser\n"); if (!get_steam_client()->server_init) return 0; return SERVER_HSTEAMUSER; } //See: SteamGameServer_Init //S_API bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) S_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) { const char *pchVersionString; EServerMode serverMode; uint16 usQueryPort; SteamGameServerClient(); bool logon_anon = false; if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) { PRINT_DEBUG("Old game server init safe\n"); pchVersionString = (char *)unknown3; memcpy(&serverMode, &unknown1, sizeof(serverMode)); memcpy(&usQueryPort, (char *)&eServerMode, sizeof(usQueryPort)); logon_anon = true; } else { pchVersionString = (char *)unknown1; serverMode = eServerMode; usQueryPort = unknown; } bool ret = SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, serverMode, pchVersionString ); if (logon_anon) { get_steam_client()->steam_gameserver->LogOnAnonymous(); } return ret; } S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) { PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString); SteamGameServerClient(); get_steam_client()->serverInit(); return get_steam_client()->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, eServerMode, 0, pchVersionString); } //SteamGameServer004 and before: //S_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString ); //SteamGameServer010 and before: //S_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString ); //SteamGameServer011 and later: //S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) { const char *pchVersionString; EServerMode serverMode; uint16 usQueryPort; SteamGameServerClient(); bool logon_anon = false; if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) { PRINT_DEBUG("Old game server init\n"); pchVersionString = (char *)unknown3; memcpy(&serverMode, &unknown1, sizeof(serverMode)); memcpy(&usQueryPort, (char *)&eServerMode, sizeof(usQueryPort)); logon_anon = true; } else { pchVersionString = (char *)unknown1; serverMode = eServerMode; usQueryPort = unknown; } bool ret = SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, serverMode, pchVersionString ); if (logon_anon) { get_steam_client()->steam_gameserver->LogOnAnonymous(); } return ret; } S_API void SteamGameServer_Shutdown() { PRINT_DEBUG("SteamGameServer_Shutdown\n"); get_steam_clientserver_old()->serverShutdown(); } S_API void SteamGameServer_RunCallbacks() { PRINT_DEBUG("SteamGameServer_RunCallbacks\n"); get_steam_client()->RunCallbacks(false, true); } S_API bool SteamGameServer_BSecure() { PRINT_DEBUG("SteamGameServer_BSecure\n"); return get_steam_client()->steam_gameserver->BSecure(); } S_API uint64 SteamGameServer_GetSteamID() { PRINT_DEBUG("SteamGameServer_GetSteamID\n"); return get_steam_client()->steam_gameserver->GetSteamID().ConvertToUint64(); } S_API ISteamClient *SteamGameServerClient() { PRINT_DEBUG("SteamGameServerClient()\n"); load_old_interface_versions(); get_steam_clientserver_old(); return (ISteamClient *)SteamInternal_CreateInterface(old_client); } S_API ISteamGameServer *SteamGameServer() { PRINT_DEBUG("SteamGameServer()\n"); return get_steam_clientserver_old()->GetISteamGameServer(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver ); } S_API ISteamUtils *SteamGameServerUtils() { PRINT_DEBUG("SteamGameServerUtils()\n"); return get_steam_clientserver_old()->GetISteamUtils(SteamGameServer_GetHSteamPipe(), old_utils ); } S_API ISteamNetworking *SteamGameServerNetworking() { PRINT_DEBUG("SteamGameServerNetworking()\n"); return get_steam_clientserver_old()->GetISteamNetworking(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_networking ); } S_API ISteamGameServerStats *SteamGameServerStats() { PRINT_DEBUG("SteamGameServerStats()\n"); return get_steam_clientserver_old()->GetISteamGameServerStats(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver_stats ); } S_API ISteamHTTP *SteamGameServerHTTP() { PRINT_DEBUG("SteamGameServerHTTP()\n"); return get_steam_clientserver_old()->GetISteamHTTP(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_http ); } S_API ISteamInventory *SteamGameServerInventory() { PRINT_DEBUG("SteamGameServerInventory()\n"); return get_steam_clientserver_old()->GetISteamInventory(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_inventory ); } S_API ISteamUGC *SteamGameServerUGC() { PRINT_DEBUG("SteamGameServerUGC()\n"); return get_steam_clientserver_old()->GetISteamUGC(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_ugc_interface ); } S_API ISteamApps *SteamGameServerApps() { PRINT_DEBUG("SteamGameServerApps()\n"); return get_steam_clientserver_old()->GetISteamApps(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_apps ); } S_API ISteamMasterServerUpdater *SteamMasterServerUpdater() {PRINT_DEBUG("SteamMasterServerUpdater()\n"); return get_steam_clientserver_old()->GetISteamMasterServerUpdater(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_masterserver_updater); } S_API uint32 SteamGameServer_GetIPCCallCount() { return get_steam_client()->GetIPCCallCount(); } S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback ) { } S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID ) { } //VR stuff S_API void *VR_Init(int *error, int type) { if (error) *error = 108; //HmdError_Init_HmdNotFound return NULL; } S_API void *VR_GetGenericInterface( const char *pchInterfaceVersion, int *peError ) { return NULL; } S_API const char *VR_GetStringForHmdError( int error ) { return ""; } S_API bool VR_IsHmdPresent() { return false; } S_API void VR_Shutdown() { } S_API bool SteamAPI_RestartApp( uint32 appid ) { PRINT_DEBUG("SteamAPI_RestartApp %u\n", appid); return SteamAPI_RestartAppIfNecessary(appid); } //OLD steam_c stuff /* ISteamApps_BIsCybercafe ISteamApps_BIsLowViolence ISteamApps_BIsSubscribed ISteamApps_BIsSubscribedApp ISteamApps_GetAvailableGameLanguages ISteamApps_GetCurrentGameLanguage ISteamClient_SetLocalIPBinding ISteamGameServer_BLoggedOn ISteamGameServer_BSecure ISteamGameServer_BUpdateUserData ISteamGameServer_CreateUnauthenticatedUserConnection ISteamGameServer_GetSteamID ISteamGameServer_SendUserConnectAndAuthenticate ISteamGameServer_SendUserDisconnect ISteamGameServer_SetGameType ISteamGameServer_SetServerType ISteamGameServer_UpdateSpectatorPort ISteamGameServer_UpdateStatus S_API bool ISteamMasterServerUpdater_AddMasterServer ISteamMasterServerUpdater_ClearAllKeyValues ISteamMasterServerUpdater_ForceHeartbeat ISteamMasterServerUpdater_GetMasterServerAddress ISteamMasterServerUpdater_GetNextOutgoingPacket ISteamMasterServerUpdater_GetNumMasterServers ISteamMasterServerUpdater_HandleIncomingPacket ISteamMasterServerUpdater_NotifyShutdown ISteamMasterServerUpdater_RemoveMasterServer ISteamMasterServerUpdater_SetActive ISteamMasterServerUpdater_SetBasicServerData ISteamMasterServerUpdater_SetHeartbeatInterval ISteamMasterServerUpdater_SetKeyValue ISteamMasterServerUpdater_WasRestartRequested ISteamUser_BLoggedOn ISteamUser_InitiateGameConnection ISteamUser_TerminateGameConnection ISteamUtils_GetAppID SteamContentServer SteamContentServerUtils SteamContentServer_Init SteamContentServer_RunCallbacks SteamContentServer_Shutdown SteamGameServer_BSecure SteamGameServer_GetHSteamPipe SteamGameServer_GetHSteamUser SteamGameServer_GetIPCCallCount SteamGameServer_GetSteamID SteamGameServer_Init SteamGameServer_InitSafe SteamGameServer_RunCallbacks SteamGameServer_Shutdown SteamMasterServerUpdater S_API bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg ) { return false; } S_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe ) { } S_API bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed ) { return false; } */