/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "steam_client.h" #include static void background_thread(Steam_Client *client) { PRINT_DEBUG("background thread starting\n"); while (1) { std::this_thread::sleep_for(std::chrono::seconds(1)); global_mutex.lock(); if (!client->network->isAlive()) { global_mutex.unlock(); //delete network; PRINT_DEBUG("background thread exit\n"); return; } PRINT_DEBUG("background thread run\n"); client->network->Run(); client->steam_matchmaking->RunBackground(); global_mutex.unlock(); } } static void load_custom_broadcasts(std::string broadcasts_filepath, std::set &custom_broadcasts) { std::ifstream broadcasts_file(broadcasts_filepath); PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str()); if (broadcasts_file.is_open()) { std::string line; while (std::getline(broadcasts_file, line)) { std::set ips = Networking::resolve_ip(line); custom_broadcasts.insert(ips.begin(), ips.end()); } } } Steam_Client::Steam_Client() { std::string program_path = Local_Storage::get_program_path(), save_path = Local_Storage::get_user_appdata_path();; PRINT_DEBUG("Current Path %s save_path: %s\n", program_path.c_str(), save_path.c_str()); char array[10] = {}; array[0] = '0'; Local_Storage::get_file_data(Local_Storage::get_game_settings_path() + "steam_appid.txt", array, sizeof(array) - 1); uint32 appid = 0; try { appid = std::stoi(array); } catch (...) {} if (!appid) { memset(array, 0, sizeof(array)); array[0] = '0'; Local_Storage::get_file_data("steam_appid.txt", array, sizeof(array) - 1); try { appid = std::stoi(array); } catch (...) {} if (!appid) { memset(array, 0, sizeof(array)); array[0] = '0'; Local_Storage::get_file_data(program_path + "steam_appid.txt", array, sizeof(array) - 1); try { appid = std::stoi(array); } catch (...) {} } } if (!appid) { std::string str_appid = get_env_variable("SteamAppId"); std::string str_gameid = get_env_variable("SteamGameId"); PRINT_DEBUG("str_appid %s str_gameid: %s\n", str_appid.c_str(), str_gameid.c_str()); uint32 appid_env = 0; uint32 gameid_env = 0; if (str_appid.size() > 0) { try { appid_env = std::stoul(str_appid); } catch (...) { appid_env = 0; } } if (str_gameid.size() > 0) { try { gameid_env = std::stoul(str_gameid); } catch (...) { gameid_env = 0; } } PRINT_DEBUG("appid_env %u gameid_env: %u\n", appid_env, gameid_env); if (appid_env) { appid = appid_env; } if (gameid_env) { appid = gameid_env; } } { char array[33] = {}; if (Local_Storage::get_file_data(program_path + "local_save.txt", array, sizeof(array) - 1) != -1) { save_path = program_path + Settings::sanitize(array); } } PRINT_DEBUG("Set save_path: %s\n", save_path.c_str()); local_storage = new Local_Storage(save_path); local_storage->setAppId(appid); // Listen port char array_port[10] = {}; array_port[0] = '0'; local_storage->get_data_settings("listen_port.txt", array_port, sizeof(array_port) - 1); uint16 port = std::stoi(array_port); if (port == 0) { port = DEFAULT_PORT; snprintf(array_port, sizeof(array_port), "%hu", port); local_storage->store_data_settings("listen_port.txt", array_port, strlen(array_port)); } // Custom broadcasts std::set custom_broadcasts; load_custom_broadcasts(local_storage->get_global_settings_path() + "custom_broadcasts.txt", custom_broadcasts); load_custom_broadcasts(Local_Storage::get_game_settings_path() + "custom_broadcasts.txt", custom_broadcasts); // Acount name char name[32] = {}; if (local_storage->get_data_settings("account_name.txt", name, sizeof(name) - 1) <= 0) { strcpy(name, DEFAULT_NAME); local_storage->store_data_settings("account_name.txt", name, strlen(name)); } // Language char language[32] = {}; if (local_storage->get_data_settings("language.txt", language, sizeof(language) - 1) <= 0) { strcpy(language, DEFAULT_LANGUAGE); local_storage->store_data_settings("language.txt", language, strlen(language)); } // Steam ID char array_steam_id[32] = {}; CSteamID user_id; uint64 steam_id = 0; bool generate_new = false; //try to load steam id from game specific settings folder first if (local_storage->get_data(SETTINGS_STORAGE_FOLDER, "user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) { user_id = CSteamID((uint64)std::atoll(array_steam_id)); if (!user_id.IsValid()) { generate_new = true; } } else { generate_new = true; } if (generate_new) { generate_new = false; if (local_storage->get_data_settings("user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) { user_id = CSteamID((uint64)std::atoll(array_steam_id)); if (!user_id.IsValid()) { generate_new = true; } } else { generate_new = true; } } if (generate_new) { user_id = generate_steam_id_user(); uint64 steam_id = user_id.ConvertToUint64(); char temp_text[32] = {}; snprintf(temp_text, sizeof(temp_text), "%llu", steam_id); local_storage->store_data_settings("user_steam_id.txt", temp_text, strlen(temp_text)); } bool steam_offline_mode = false; { std::string steam_settings_path = Local_Storage::get_game_settings_path(); std::vector paths = Local_Storage::get_filenames_path(steam_settings_path); for (auto & p: paths) { PRINT_DEBUG("steam settings path %s\n", p.c_str()); if (p == "offline.txt") { steam_offline_mode = true; } } } settings_client = new Settings(user_id, CGameID(appid), name, language, steam_offline_mode); settings_server = new Settings(generate_steam_id_server(), CGameID(appid), name, language, steam_offline_mode); { std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt"; std::ifstream input( dlc_config_path ); if (input.is_open()) { settings_client->unlockAllDLC(false); settings_server->unlockAllDLC(false); PRINT_DEBUG("Locking all DLC\n"); for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.erase(line.length()-1); } if (!line.empty() && line[line.length()-1] == '\r') { line.erase(line.length()-1); } std::size_t deliminator = line.find("="); if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) { AppId_t appid = stol(line.substr(0, deliminator)); std::string name = line.substr(deliminator + 1); bool available = true; if (appid) { PRINT_DEBUG("Adding DLC: %u|%s| %u\n", appid, name.c_str(), available); settings_client->addDLC(appid, name, available); settings_server->addDLC(appid, name, available); } } } } else { //unlock all DLC PRINT_DEBUG("Unlocking all DLC\n"); settings_client->unlockAllDLC(true); settings_server->unlockAllDLC(true); } } { std::string dlc_config_path = Local_Storage::get_game_settings_path() + "app_paths.txt"; std::ifstream input( dlc_config_path ); if (input.is_open()) { for( std::string line; getline( input, line ); ) { if (!line.empty() && line[line.length()-1] == '\n') { line.erase(line.length()-1); } if (!line.empty() && line[line.length()-1] == '\r') { line.erase(line.length()-1); } std::size_t deliminator = line.find("="); if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) { AppId_t appid = stol(line.substr(0, deliminator)); std::string rel_path = line.substr(deliminator + 1); std::string path = canonical_path(program_path + rel_path); if (appid) { if (path.size()) { PRINT_DEBUG("Adding app path: %u|%s|\n", appid, path.c_str()); settings_client->setAppInstallPath(appid, path); settings_server->setAppInstallPath(appid, path); } else { PRINT_DEBUG("Error adding app path for: %u does this path exist? |%s|\n", appid, rel_path.c_str()); } } } } } } { std::string mod_path = Local_Storage::get_game_settings_path() + "mods"; std::vector paths = Local_Storage::get_filenames_path(mod_path); for (auto & p: paths) { PRINT_DEBUG("mod directory %s\n", p.c_str()); try { PublishedFileId_t id = std::stoull(p); settings_client->addMod(id, p, mod_path + PATH_SEPARATOR + p); settings_server->addMod(id, p, mod_path + PATH_SEPARATOR + p); } catch (...) {} } } std::string items_db_file_path = (Local_Storage::get_game_settings_path() + "items.json"); network = new Networking(settings_server->get_local_steam_id(), appid, port, &custom_broadcasts); callback_results_client = new SteamCallResults(); callback_results_server = new SteamCallResults(); callbacks_client = new SteamCallBacks(callback_results_client); callbacks_server = new SteamCallBacks(callback_results_server); run_every_runcb = new RunEveryRunCB(); PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port); steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client); steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_utils = new Steam_Utils(settings_client, callback_results_client); steam_matchmaking = new Steam_Matchmaking(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_matchmaking_servers = new Steam_Matchmaking_Servers(settings_client, network); steam_user_stats = new Steam_User_Stats(settings_client, local_storage, callback_results_client, callbacks_client); steam_apps = new Steam_Apps(settings_client, callback_results_client); steam_networking = new Steam_Networking(settings_client, network, callbacks_client, run_every_runcb); steam_remote_storage = new Steam_Remote_Storage(settings_client, local_storage, callback_results_client); steam_screenshots = new Steam_Screenshots(); steam_http = new Steam_HTTP(settings_client, network, callback_results_client, callbacks_client); steam_controller = new Steam_Controller(); steam_ugc = new Steam_UGC(settings_client, callback_results_client, callbacks_client); steam_applist = new Steam_Applist(); steam_music = new Steam_Music(callbacks_client); steam_musicremote = new Steam_MusicRemote(); steam_HTMLsurface = new Steam_HTMLsurface(settings_client, network, callback_results_client, callbacks_client); steam_inventory = new Steam_Inventory(settings_client, callback_results_client, callbacks_client, run_every_runcb, items_db_file_path); steam_video = new Steam_Video(); steam_parental = new Steam_Parental(); steam_networking_sockets = new Steam_Networking_Sockets(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_game_coordinator = new Steam_Game_Coordinator(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_networking_utils = new Steam_Networking_Utils(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_unified_messages = new Steam_Unified_Messages(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_game_search = new Steam_Game_Search(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_parties = new Steam_Parties(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_remoteplay = new Steam_RemotePlay(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); PRINT_DEBUG("client init gameserver\n"); steam_gameserver = new Steam_GameServer(settings_server, network, callbacks_server); steam_gameserver_utils = new Steam_Utils(settings_server, callback_results_server); steam_gameserverstats = new Steam_GameServerStats(settings_server, network, callback_results_server, callbacks_server); steam_gameserver_networking = new Steam_Networking(settings_server, network, callbacks_server, run_every_runcb); steam_gameserver_http = new Steam_HTTP(settings_server, network, callback_results_server, callbacks_server); steam_gameserver_inventory = new Steam_Inventory(settings_server, callback_results_server, callbacks_server, run_every_runcb, items_db_file_path); steam_gameserver_ugc = new Steam_UGC(settings_server, callback_results_server, callbacks_server); steam_gameserver_apps = new Steam_Apps(settings_server, callback_results_server); steam_gameserver_networking_sockets = new Steam_Networking_Sockets(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); steam_gameserver_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); steam_gameserver_game_coordinator = new Steam_Game_Coordinator(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); steam_masterserver_updater = new Steam_Masterserver_Updater(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); PRINT_DEBUG("client init end\n"); } Steam_Client::~Steam_Client() { network->shutDown(); } void Steam_Client::userLogIn() { network->addListenId(settings_client->get_local_steam_id()); user_logged_in = true; } void Steam_Client::serverInit() { server_init = true; } bool Steam_Client::IsServerInit() { return server_init; } bool Steam_Client::IsUserLogIn() { return user_logged_in; } void Steam_Client::serverShutdown() { server_init = false; } void Steam_Client::setAppID(uint32 appid) { std::lock_guard lock(global_mutex); if (appid && !settings_client->get_local_game_id().AppID()) { settings_client->set_game_id(CGameID(appid)); settings_server->set_game_id(CGameID(appid)); local_storage->setAppId(appid); network->setAppID(appid); } } // Creates a communication pipe to the Steam client. // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling HSteamPipe Steam_Client::CreateSteamPipe() { PRINT_DEBUG("CreateSteamPipe\n"); return CLIENT_STEAM_PIPE; } // Releases a previously created communications pipe // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling bool Steam_Client::BReleaseSteamPipe( HSteamPipe hSteamPipe ) { PRINT_DEBUG("BReleaseSteamPipe\n"); } // connects to an existing global user, failing if none exists // used by the game to coordinate with the steamUI // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe ) { PRINT_DEBUG("ConnectToGlobalUser\n"); return CLIENT_HSTEAMUSER; } // used by game servers, create a steam user that won't be shared with anyone else // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) { PRINT_DEBUG("CreateLocalUser\n"); return SERVER_HSTEAMUSER; } HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe ) { return CreateLocalUser(phSteamPipe, k_EAccountTypeGameServer); } // removes an allocated user // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling void Steam_Client::ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) { PRINT_DEBUG("ReleaseUser\n"); } // retrieves the ISteamUser interface associated with the handle ISteamUser *Steam_Client::GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamUser %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!user_logged_in) return NULL; if (strcmp(pchVersion, "SteamUser009") == 0) { return (ISteamUser *)(void *)(ISteamUser009 *)steam_user; } else if (strcmp(pchVersion, "SteamUser010") == 0) { return (ISteamUser *)(void *)(ISteamUser010 *)steam_user; } else if (strcmp(pchVersion, "SteamUser011") == 0) { return (ISteamUser *)(void *)(ISteamUser011 *)steam_user; } else if (strcmp(pchVersion, "SteamUser012") == 0) { return (ISteamUser *)(void *)(ISteamUser012 *)steam_user; } else if (strcmp(pchVersion, "SteamUser013") == 0) { return (ISteamUser *)(void *)(ISteamUser013 *)steam_user; } else if (strcmp(pchVersion, "SteamUser014") == 0) { return (ISteamUser *)(void *)(ISteamUser014 *)steam_user; } else if (strcmp(pchVersion, "SteamUser015") == 0) { return (ISteamUser *)(void *)(ISteamUser015 *)steam_user; } else if (strcmp(pchVersion, "SteamUser016") == 0) { return (ISteamUser *)(void *)(ISteamUser016 *)steam_user; } else if (strcmp(pchVersion, "SteamUser017") == 0) { return (ISteamUser *)(void *)(ISteamUser017 *)steam_user; } else if (strcmp(pchVersion, "SteamUser018") == 0) { return (ISteamUser *)(void *)(ISteamUser018 *)steam_user; } else if (strcmp(pchVersion, "SteamUser019") == 0) { return (ISteamUser *)(void *)(ISteamUser019 *)steam_user; } else if (strcmp(pchVersion, STEAMUSER_INTERFACE_VERSION) == 0) { return (ISteamUser *)(void *)(ISteamUser *)steam_user; } else { return (ISteamUser *)(void *)(ISteamUser *)steam_user; } return steam_user; } // retrieves the ISteamGameServer interface associated with the handle ISteamGameServer *Steam_Client::GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamGameServer %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!server_init) return NULL; if (strcmp(pchVersion, "SteamGameServer005") == 0) { return (ISteamGameServer *)(void *)(ISteamGameServer005 *)steam_gameserver; } else if (strcmp(pchVersion, "SteamGameServer006") == 0) { return (ISteamGameServer *)(void *)(ISteamGameServer008 *)steam_gameserver; } else if (strcmp(pchVersion, "SteamGameServer007") == 0) { return (ISteamGameServer *)(void *)(ISteamGameServer008 *)steam_gameserver; } else if (strcmp(pchVersion, "SteamGameServer008") == 0) { return (ISteamGameServer *)(void *)(ISteamGameServer008 *)steam_gameserver; } else if (strcmp(pchVersion, "SteamGameServer009") == 0) { return (ISteamGameServer *)(void *)(ISteamGameServer009 *)steam_gameserver; } else if (strcmp(pchVersion, "SteamGameServer010") == 0) { return (ISteamGameServer *)(void *)(ISteamGameServer010 *)steam_gameserver; } else if (strcmp(pchVersion, "SteamGameServer011") == 0) { return (ISteamGameServer *)(void *)(ISteamGameServer011 *)steam_gameserver; } else if (strcmp(pchVersion, STEAMGAMESERVER_INTERFACE_VERSION) == 0) { return (ISteamGameServer *)(void *)(ISteamGameServer *)steam_gameserver; } else { return (ISteamGameServer *)(void *)(ISteamGameServer *)steam_gameserver; } return steam_gameserver; } // set the local IP and Port to bind to // this must be set before CreateLocalUser() void Steam_Client::SetLocalIPBinding( uint32 unIP, uint16 usPort ) { PRINT_DEBUG("SetLocalIPBinding %u %hu\n", unIP, usPort); } // returns the ISteamFriends interface ISteamFriends *Steam_Client::GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamFriends %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!user_logged_in) return NULL; if (strcmp(pchVersion, "SteamFriends004") == 0) { return (ISteamFriends *)(void *)(ISteamFriends004 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends005") == 0) { return (ISteamFriends *)(void *)(ISteamFriends005 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends006") == 0) { return (ISteamFriends *)(void *)(ISteamFriends006 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends007") == 0) { return (ISteamFriends *)(void *)(ISteamFriends007 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends008") == 0) { return (ISteamFriends *)(void *)(ISteamFriends008 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends009") == 0) { return (ISteamFriends *)(void *)(ISteamFriends009 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends010") == 0) { return (ISteamFriends *)(void *)(ISteamFriends010 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends011") == 0) { return (ISteamFriends *)(void *)(ISteamFriends011 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends012") == 0) { return (ISteamFriends *)(void *)(ISteamFriends012 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends013") == 0) { return (ISteamFriends *)(void *)(ISteamFriends013 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends014") == 0) { return (ISteamFriends *)(void *)(ISteamFriends014 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends015") == 0) { return (ISteamFriends *)(void *)(ISteamFriends015 *)steam_friends; } else if (strcmp(pchVersion, "SteamFriends016") == 0) { return (ISteamFriends *)(void *)(ISteamFriends016 *)steam_friends; } else if (strcmp(pchVersion, STEAMFRIENDS_INTERFACE_VERSION) == 0) { return (ISteamFriends *)(void *)(ISteamFriends *)steam_friends; } else { return (ISteamFriends *)(void *)(ISteamFriends *)steam_friends; } return steam_friends; } // returns the ISteamUtils interface ISteamUtils *Steam_Client::GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamUtils %s\n", pchVersion); if (!hSteamPipe) return NULL; Steam_Utils *steam_utils_temp; if (hSteamPipe == SERVER_STEAM_PIPE) { steam_utils_temp = steam_gameserver_utils; } else { if (!user_logged_in) return NULL; steam_utils_temp = steam_utils; } if (strcmp(pchVersion, "SteamUtils002") == 0) { return (ISteamUtils *)(void *)(ISteamUtils002 *)steam_utils_temp; } else if (strcmp(pchVersion, "SteamUtils003") == 0) { return (ISteamUtils *)(void *)(ISteamUtils003 *)steam_utils_temp; } else if (strcmp(pchVersion, "SteamUtils004") == 0) { return (ISteamUtils *)(void *)(ISteamUtils004 *)steam_utils_temp; } else if (strcmp(pchVersion, "SteamUtils005") == 0) { return (ISteamUtils *)(void *)(ISteamUtils005 *)steam_utils_temp; } else if (strcmp(pchVersion, "SteamUtils006") == 0) { return (ISteamUtils *)(void *)(ISteamUtils006 *)steam_utils_temp; } else if (strcmp(pchVersion, "SteamUtils007") == 0) { return (ISteamUtils *)(void *)(ISteamUtils007 *)steam_utils_temp; } else if (strcmp(pchVersion, "SteamUtils008") == 0) { return (ISteamUtils *)(void *)(ISteamUtils008 *)steam_utils_temp; } else if (strcmp(pchVersion, STEAMUTILS_INTERFACE_VERSION) == 0) { return (ISteamUtils *)(void *)(ISteamUtils *)steam_utils_temp; } else { return (ISteamUtils *)(void *)(ISteamUtils *)steam_utils_temp; } return steam_utils_temp; } // returns the ISteamMatchmaking interface ISteamMatchmaking *Steam_Client::GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamMatchmaking %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!user_logged_in) return NULL; if (strcmp(pchVersion, "SteamMatchMaking001") == 0) { //TODO return (ISteamMatchmaking *)(void *)(ISteamMatchmaking006 *)steam_matchmaking; } else if (strcmp(pchVersion, "SteamMatchMaking002") == 0) { //TODO return (ISteamMatchmaking *)(void *)(ISteamMatchmaking006 *)steam_matchmaking; } else if (strcmp(pchVersion, "SteamMatchMaking003") == 0) { //TODO return (ISteamMatchmaking *)(void *)(ISteamMatchmaking006 *)steam_matchmaking; } else if (strcmp(pchVersion, "SteamMatchMaking004") == 0) { //TODO return (ISteamMatchmaking *)(void *)(ISteamMatchmaking006 *)steam_matchmaking; } else if (strcmp(pchVersion, "SteamMatchMaking005") == 0) { //TODO return (ISteamMatchmaking *)(void *)(ISteamMatchmaking006 *)steam_matchmaking; } else if (strcmp(pchVersion, "SteamMatchMaking006") == 0) { return (ISteamMatchmaking *)(void *)(ISteamMatchmaking006 *)steam_matchmaking; } else if (strcmp(pchVersion, "SteamMatchMaking007") == 0) { return (ISteamMatchmaking *)(void *)(ISteamMatchmaking007 *)steam_matchmaking; } else if (strcmp(pchVersion, "SteamMatchMaking008") == 0) { return (ISteamMatchmaking *)(void *)(ISteamMatchmaking008 *)steam_matchmaking; } else if (strcmp(pchVersion, STEAMMATCHMAKING_INTERFACE_VERSION) == 0) { return (ISteamMatchmaking *)(void *)(ISteamMatchmaking *)steam_matchmaking; } else { return (ISteamMatchmaking *)(void *)(ISteamMatchmaking *)steam_matchmaking; } return steam_matchmaking; } // returns the ISteamMatchmakingServers interface ISteamMatchmakingServers *Steam_Client::GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamMatchmakingServers %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!user_logged_in) return NULL; return steam_matchmaking_servers; } // returns the a generic interface void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamGenericInterface %s\n", pchVersion); if (!hSteamPipe) return NULL; bool server = false; if (hSteamUser == SERVER_HSTEAMUSER) { server = true; } else { if ((strstr(pchVersion, "SteamNetworkingUtils") != pchVersion) && (strstr(pchVersion, "SteamUtils") != pchVersion)) { if (!user_logged_in) return NULL; } } if (strstr(pchVersion, "SteamNetworkingSocketsSerialized") == pchVersion) { Steam_Networking_Sockets_Serialized *steam_networking_sockets_serialized_temp; if (server) { steam_networking_sockets_serialized_temp = steam_gameserver_networking_sockets_serialized; } else { steam_networking_sockets_serialized_temp = steam_networking_sockets_serialized; } if (strcmp(pchVersion, "SteamNetworkingSocketsSerialized002") == 0) { return (void *)(ISteamNetworkingSocketsSerialized002 *)steam_networking_sockets_serialized_temp; } else if (strcmp(pchVersion, "SteamNetworkingSocketsSerialized003") == 0) { return (void *)(ISteamNetworkingSocketsSerialized003 *)steam_networking_sockets_serialized_temp; } else { return (void *)(ISteamNetworkingSocketsSerialized003 *)steam_networking_sockets_serialized_temp; } } else if (strstr(pchVersion, "SteamNetworkingSockets") == pchVersion) { Steam_Networking_Sockets *steam_networking_sockets_temp; if (server) { steam_networking_sockets_temp = steam_gameserver_networking_sockets; } else { steam_networking_sockets_temp = steam_networking_sockets; } if (strcmp(pchVersion, "SteamNetworkingSockets001") == 0) { return (void *)(ISteamNetworkingSockets001 *) steam_networking_sockets_temp; } else if (strcmp(pchVersion, "SteamNetworkingSockets002") == 0) { return (void *)(ISteamNetworkingSockets002 *) steam_networking_sockets_temp; } else { return (void *)(ISteamNetworkingSockets *) steam_networking_sockets_temp; } } else if (strstr(pchVersion, "SteamGameCoordinator") == pchVersion) { Steam_Game_Coordinator *steam_game_coordinator_temp; if (server) { steam_game_coordinator_temp = steam_gameserver_game_coordinator; } else { steam_game_coordinator_temp = steam_game_coordinator; } return (void *)(ISteamGameCoordinator *)steam_game_coordinator_temp; } else if (strstr(pchVersion, "SteamNetworkingUtils") == pchVersion) { if (strcmp(pchVersion, "SteamNetworkingUtils001") == 0) { return (void *)(ISteamNetworkingUtils001 *)steam_networking_utils; } else if (strcmp(pchVersion, STEAMNETWORKINGUTILS_INTERFACE_VERSION) == 0) { return (void *)(ISteamNetworkingUtils *)steam_networking_utils; } else { return (void *)(ISteamNetworkingUtils *)steam_networking_utils; } } else if (strstr(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION") == pchVersion) { return GetISteamRemoteStorage(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamGameServerStats") == pchVersion) { return GetISteamGameServerStats(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamMatchMakingServers") == pchVersion) { return GetISteamMatchmakingServers(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamFriends") == pchVersion) { return GetISteamFriends(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamMatchMaking") == pchVersion) { return GetISteamMatchmaking(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamController") == pchVersion || strstr(pchVersion, "STEAMCONTROLLER_INTERFACE_VERSION") == pchVersion) { return GetISteamController(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMUGC_INTERFACE_VERSION") == pchVersion) { return GetISteamUGC(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMINVENTORY_INTERFACE") == pchVersion) { return GetISteamInventory(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION") == pchVersion) { return GetISteamUserStats(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamUser") == pchVersion) { return GetISteamUser(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamNetworking") == pchVersion) { return GetISteamNetworking(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamGameServer") == pchVersion) { return GetISteamGameServer(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamUtils") == pchVersion) { return GetISteamUtils(hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMAPPS_INTERFACE_VERSION") == pchVersion) { return GetISteamApps(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMSCREENSHOTS_INTERFACE_VERSION") == pchVersion) { return GetISteamScreenshots(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMHTTP_INTERFACE_VERSION") == pchVersion) { return GetISteamHTTP(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION") == pchVersion) { return DEPRECATED_GetISteamUnifiedMessages(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMAPPLIST_INTERFACE_VERSION") == pchVersion) { return GetISteamAppList(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMMUSIC_INTERFACE_VERSION") == pchVersion) { return GetISteamMusic(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMMUSICREMOTE_INTERFACE_VERSION") == pchVersion) { return GetISteamMusicRemote(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMHTMLSURFACE_INTERFACE_VERSION") == pchVersion) { return GetISteamHTMLSurface(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMVIDEO_INTERFACE") == pchVersion) { return GetISteamVideo(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamMasterServerUpdater") == pchVersion) { return GetISteamMasterServerUpdater(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamMatchGameSearch") == pchVersion) { return GetISteamGameSearch(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamParties") == pchVersion) { return GetISteamParties(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "SteamInput") == pchVersion) { return GetISteamInput(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMREMOTEPLAY_INTERFACE_VERSION") == pchVersion) { return GetISteamRemotePlay(hSteamUser, hSteamPipe, pchVersion); } else if (strstr(pchVersion, "STEAMPARENTALSETTINGS_INTERFACE_VERSION") == pchVersion) { return GetISteamParentalSettings(hSteamUser, hSteamPipe, pchVersion); } else { PRINT_DEBUG("No interface: %s\n", pchVersion); //TODO: all the interfaces return NULL; } } // returns the ISteamUserStats interface ISteamUserStats *Steam_Client::GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamUserStats %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!user_logged_in) return NULL; if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION001") == 0) { //TODO return (ISteamUserStats *)(void *)(ISteamUserStats003 *)steam_user_stats; } else if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION002") == 0) { //TODO return (ISteamUserStats *)(void *)(ISteamUserStats003 *)steam_user_stats; } else if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION003") == 0) { return (ISteamUserStats *)(void *)(ISteamUserStats003 *)steam_user_stats; } else if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION004") == 0) { return (ISteamUserStats *)(void *)(ISteamUserStats004 *)steam_user_stats; } else if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION005") == 0) { return (ISteamUserStats *)(void *)(ISteamUserStats005 *)steam_user_stats; } else if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION006") == 0) { return (ISteamUserStats *)(void *)(ISteamUserStats006 *)steam_user_stats; } else if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION007") == 0) { return (ISteamUserStats *)(void *)(ISteamUserStats007 *)steam_user_stats; } else if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION008") == 0) { return (ISteamUserStats *)(void *)(ISteamUserStats008 *)steam_user_stats; } else if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION009") == 0) { return (ISteamUserStats *)(void *)(ISteamUserStats009 *)steam_user_stats; } else if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION010") == 0) { return (ISteamUserStats *)(void *)(ISteamUserStats010 *)steam_user_stats; } else if (strcmp(pchVersion, STEAMUSERSTATS_INTERFACE_VERSION) == 0) { return (ISteamUserStats *)(void *)(ISteamUserStats *)steam_user_stats; } else { return (ISteamUserStats *)(void *)(ISteamUserStats *)steam_user_stats; } return steam_user_stats; } // returns the ISteamGameServerStats interface ISteamGameServerStats *Steam_Client::GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamGameServerStats %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; return steam_gameserverstats; } // returns apps interface ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamApps %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (hSteamUser == SERVER_HSTEAMUSER) { return steam_gameserver_apps; } if (!user_logged_in) return NULL; return steam_apps; } // networking ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamNetworking %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; Steam_Networking *steam_networking_temp; if (hSteamUser == SERVER_HSTEAMUSER) { steam_networking_temp = steam_gameserver_networking; } else { if (!user_logged_in) return NULL; steam_networking_temp = steam_networking; } if (strcmp(pchVersion, "SteamNetworking001") == 0) { return (ISteamNetworking *)(void *)(ISteamNetworking001 *)steam_networking_temp; } else if (strcmp(pchVersion, "SteamNetworking002") == 0) { return (ISteamNetworking *)(void *)(ISteamNetworking002 *)steam_networking_temp; } else if (strcmp(pchVersion, "SteamNetworking003") == 0) { return (ISteamNetworking *)(void *)(ISteamNetworking003 *)steam_networking_temp; } else if (strcmp(pchVersion, "SteamNetworking004") == 0) { return (ISteamNetworking *)(void *)(ISteamNetworking004 *)steam_networking_temp; } else if (strcmp(pchVersion, STEAMUGC_INTERFACE_VERSION) == 0) { return (ISteamNetworking *)(void *)(ISteamNetworking *)steam_networking_temp; } else { return (ISteamNetworking *)(void *)(ISteamNetworking *)steam_networking_temp; } return steam_networking_temp; } // remote storage ISteamRemoteStorage *Steam_Client::GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamRemoteStorage %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; if (!user_logged_in) return NULL; if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION001") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage001 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION002") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage002 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION003") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage003 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION004") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage004 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION005") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage005 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION006") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage006 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION007") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage007 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION008") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage008 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION009") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage009 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION010") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage010 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION011") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage011 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION012") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage012 *)steam_remote_storage; } else if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION013") == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage013 *)steam_remote_storage; } else if (strcmp(pchVersion, STEAMREMOTESTORAGE_INTERFACE_VERSION) == 0) { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage *)steam_remote_storage; } else { return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage *)steam_remote_storage; } return steam_remote_storage; } // user screenshots ISteamScreenshots *Steam_Client::GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamScreenshots %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; if (!user_logged_in) return NULL; return steam_screenshots; } // Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead. void Steam_Client::RunFrame() { PRINT_DEBUG("RunFrame\n"); } // returns the number of IPC calls made since the last time this function was called // Used for perf debugging so you can understand how many IPC calls your game makes per frame // Every IPC call is at minimum a thread context switch if not a process one so you want to rate // control how often you do them. uint32 Steam_Client::GetIPCCallCount() { PRINT_DEBUG("Steam_Client::GetIPCCallCount\n"); return steam_utils->GetIPCCallCount(); } // API warning handling // 'int' is the severity; 0 for msg, 1 for warning // 'const char *' is the text of the message // callbacks will occur directly after the API function is called that generated the warning or message. void Steam_Client::SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) { PRINT_DEBUG("Steam_Client::SetWarningMessageHook\n"); } // Trigger global shutdown for the DLL bool Steam_Client::BShutdownIfAllPipesClosed() { PRINT_DEBUG("BShutdownIfAllPipesClosed\n"); return true; } // Expose HTTP interface ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamHTTP %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; if (hSteamuser == SERVER_HSTEAMUSER) { return steam_gameserver_http; } if (!user_logged_in) return NULL; return steam_http; } // Deprecated - the ISteamUnifiedMessages interface is no longer intended for public consumption. void *Steam_Client::DEPRECATED_GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("DEPRECATED_GetISteamUnifiedMessages %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; return (void *)(ISteamUnifiedMessages *)steam_unified_messages; } ISteamUnifiedMessages *Steam_Client::GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamUnifiedMessages %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; return steam_unified_messages; } // Exposes the ISteamController interface ISteamController *Steam_Client::GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamController %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!user_logged_in) return NULL; if (strcmp(pchVersion, "STEAMCONTROLLER_INTERFACE_VERSION") == 0) { return (ISteamController *)(void *)(ISteamController001 *)steam_controller; } else if (strcmp(pchVersion, "STEAMCONTROLLER_INTERFACE_VERSION_002") == 0) { //I'm pretty sure this interface is never actually used return (ISteamController *)(void *)(ISteamController003 *)steam_controller; } else if (strcmp(pchVersion, "SteamController003") == 0) { return (ISteamController *)(void *)(ISteamController003 *)steam_controller; } else if (strcmp(pchVersion, "SteamController004") == 0) { return (ISteamController *)(void *)(ISteamController004 *)steam_controller; } else if (strcmp(pchVersion, "SteamController005") == 0) { return (ISteamController *)(void *)(ISteamController005 *)steam_controller; } else if (strcmp(pchVersion, "SteamController006") == 0) { return (ISteamController *)(void *)(ISteamController006 *)steam_controller; } else if (strcmp(pchVersion, STEAMCONTROLLER_INTERFACE_VERSION) == 0) { return (ISteamController *)(void *)(ISteamController *)steam_controller; } else { return (ISteamController *)(void *)(ISteamController *)steam_controller; } return steam_controller; } // Exposes the ISteamUGC interface ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamUGC %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; Steam_UGC *steam_ugc_temp; if (hSteamUser == SERVER_HSTEAMUSER) { steam_ugc_temp = steam_gameserver_ugc; } else { if (!user_logged_in) return NULL; steam_ugc_temp = steam_ugc; } if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION") == 0) { //Is this actually a valid interface version? return (ISteamUGC *)(void *)(ISteamUGC001 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION001") == 0) { return (ISteamUGC *)(void *)(ISteamUGC001 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION002") == 0) { return (ISteamUGC *)(void *)(ISteamUGC002 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION003") == 0) { return (ISteamUGC *)(void *)(ISteamUGC003 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION004") == 0) { return (ISteamUGC *)(void *)(ISteamUGC004 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION005") == 0) { return (ISteamUGC *)(void *)(ISteamUGC005 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION006") == 0) { return (ISteamUGC *)(void *)(ISteamUGC006 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION007") == 0) { return (ISteamUGC *)(void *)(ISteamUGC007 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION008") == 0) { return (ISteamUGC *)(void *)(ISteamUGC008 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION009") == 0) { return (ISteamUGC *)(void *)(ISteamUGC009 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION010") == 0) { return (ISteamUGC *)(void *)(ISteamUGC010 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION011") == 0) { //TODO ? return (ISteamUGC *)(void *)(ISteamUGC012 *)steam_ugc_temp; } else if (strcmp(pchVersion, "STEAMUGC_INTERFACE_VERSION012") == 0) { return (ISteamUGC *)(void *)(ISteamUGC012 *)steam_ugc_temp; } else if (strcmp(pchVersion, STEAMUGC_INTERFACE_VERSION) == 0) { return (ISteamUGC *)(void *)(ISteamUGC *)steam_ugc_temp; } else { return (ISteamUGC *)(void *)(ISteamUGC *)steam_ugc_temp; } return steam_ugc_temp; } // returns app list interface, only available on specially registered apps ISteamAppList *Steam_Client::GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamAppList %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!user_logged_in) return NULL; return steam_applist; } // Music Player ISteamMusic *Steam_Client::GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamMusic %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; if (!user_logged_in) return NULL; return steam_music; } // Music Player Remote ISteamMusicRemote *Steam_Client::GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) { PRINT_DEBUG("GetISteamMusicRemote %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; if (!user_logged_in) return NULL; return steam_musicremote; } // html page display ISteamHTMLSurface *Steam_Client::GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) { PRINT_DEBUG("GetISteamHTMLSurface %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; if (!user_logged_in) return NULL; if (strcmp(pchVersion, "STEAMHTMLSURFACE_INTERFACE_VERSION_001") == 0) { return (ISteamHTMLSurface *)(void *)(ISteamHTMLSurface001 *)steam_HTMLsurface; } else if (strcmp(pchVersion, "STEAMHTMLSURFACE_INTERFACE_VERSION_002") == 0) { return (ISteamHTMLSurface *)(void *)(ISteamHTMLSurface002 *)steam_HTMLsurface; } else if (strcmp(pchVersion, "STEAMHTMLSURFACE_INTERFACE_VERSION_003") == 0) { return (ISteamHTMLSurface *)(void *)(ISteamHTMLSurface003 *)steam_HTMLsurface; } else if (strcmp(pchVersion, "STEAMHTMLSURFACE_INTERFACE_VERSION_004") == 0) { return (ISteamHTMLSurface *)(void *)(ISteamHTMLSurface004 *)steam_HTMLsurface; } else if (strcmp(pchVersion, STEAMHTMLSURFACE_INTERFACE_VERSION) == 0) { return (ISteamHTMLSurface *)(void *)(ISteamHTMLSurface *)steam_HTMLsurface; } else { return (ISteamHTMLSurface *)(void *)(ISteamHTMLSurface *)steam_HTMLsurface; } return steam_HTMLsurface; } // Helper functions for internal Steam usage void Steam_Client::DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() ) { PRINT_DEBUG("DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess\n"); } void Steam_Client::DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() ) { PRINT_DEBUG("DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess\n"); } void Steam_Client::Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ) { PRINT_DEBUG("Set_SteamAPI_CCheckCallbackRegisteredInProcess\n"); } void Steam_Client::Set_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ) { PRINT_DEBUG("Set_SteamAPI_CPostAPIResultInProcess\n"); } void Steam_Client::Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ) { PRINT_DEBUG("Remove_SteamAPI_CPostAPIResultInProcess\n"); } // inventory ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamInventory %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; Steam_Inventory *steam_inventory_temp; Settings *settings_temp; SteamCallBacks *callbacks_temp; SteamCallResults *callback_results_temp; if (hSteamuser == SERVER_HSTEAMUSER) { steam_inventory_temp = steam_gameserver_inventory; } else { if (!user_logged_in) return NULL; steam_inventory_temp = steam_inventory; } if (strcmp(pchVersion, "STEAMINVENTORY_INTERFACE_V001") == 0) { return (ISteamInventory *)(void *)(ISteamInventory001 *)steam_inventory_temp; } else if (strcmp(pchVersion, "STEAMINVENTORY_INTERFACE_V002") == 0) { return (ISteamInventory *)(void *)(ISteamInventory002 *)steam_inventory_temp; } else if (strcmp(pchVersion, STEAMINVENTORY_INTERFACE_VERSION) == 0) { return (ISteamInventory *)(void *)(ISteamInventory *)steam_inventory_temp; } else { return (ISteamInventory *)(void *)(ISteamInventory *)steam_inventory_temp; } return steam_inventory_temp; } // Video ISteamVideo *Steam_Client::GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamVideo %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; if (!user_logged_in) return NULL; return steam_video; } // Parental controls ISteamParentalSettings *Steam_Client::GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamParentalSettings %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; if (!user_logged_in) return NULL; return steam_parental; } ISteamMasterServerUpdater *Steam_Client::GetISteamMasterServerUpdater( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamMasterServerUpdater %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; return steam_masterserver_updater; } ISteamContentServer *Steam_Client::GetISteamContentServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamContentServer %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; return NULL; } // game search ISteamGameSearch *Steam_Client::GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamGameSearch %s\n", pchVersion); if (!hSteamPipe || !hSteamuser) return NULL; if (!user_logged_in) return NULL; return steam_game_search; } // Exposes the Steam Input interface for controller support ISteamInput *Steam_Client::GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamInput %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!user_logged_in) return NULL; return steam_controller; } // Steam Parties interface ISteamParties *Steam_Client::GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamParties %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!user_logged_in) return NULL; return steam_parties; } ISteamRemotePlay *Steam_Client::GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) { PRINT_DEBUG("GetISteamRemotePlay %s\n", pchVersion); if (!hSteamPipe || !hSteamUser) return NULL; if (!user_logged_in) return NULL; return steam_remoteplay; } void Steam_Client::RegisterCallback( class CCallbackBase *pCallback, int iCallback) { int base_callback = (iCallback / 100) * 100; int callback_id = iCallback % 100; bool isGameServer = CCallbackMgr::isServer(pCallback); PRINT_DEBUG("isGameServer %u\n", isGameServer); switch (base_callback) { case k_iSteamUserCallbacks: PRINT_DEBUG("k_iSteamUserCallbacks %i\n", callback_id); break; case k_iSteamGameServerCallbacks: PRINT_DEBUG("k_iSteamGameServerCallbacks %i\n", callback_id); break; case k_iSteamFriendsCallbacks: PRINT_DEBUG("k_iSteamFriendsCallbacks %i\n", callback_id); break; case k_iSteamBillingCallbacks: PRINT_DEBUG("k_iSteamBillingCallbacks %i\n", callback_id); break; case k_iSteamMatchmakingCallbacks: PRINT_DEBUG("k_iSteamMatchmakingCallbacks %i\n", callback_id); break; case k_iSteamContentServerCallbacks: PRINT_DEBUG("k_iSteamContentServerCallbacks %i\n", callback_id); break; case k_iSteamUtilsCallbacks: PRINT_DEBUG("k_iSteamUtilsCallbacks %i\n", callback_id); break; case k_iClientFriendsCallbacks: PRINT_DEBUG("k_iClientFriendsCallbacks %i\n", callback_id); break; case k_iClientUserCallbacks: PRINT_DEBUG("k_iClientUserCallbacks %i\n", callback_id); break; case k_iSteamAppsCallbacks: PRINT_DEBUG("k_iSteamAppsCallbacks %i\n", callback_id); break; case k_iSteamUserStatsCallbacks: PRINT_DEBUG("k_iSteamUserStatsCallbacks %i\n", callback_id); break; case k_iSteamNetworkingCallbacks: PRINT_DEBUG("k_iSteamNetworkingCallbacks %i\n", callback_id); break; case k_iClientRemoteStorageCallbacks: PRINT_DEBUG("k_iClientRemoteStorageCallbacks %i\n", callback_id); break; case k_iClientDepotBuilderCallbacks: PRINT_DEBUG("k_iClientDepotBuilderCallbacks %i\n", callback_id); break; case k_iSteamGameServerItemsCallbacks: PRINT_DEBUG("k_iSteamGameServerItemsCallbacks %i\n", callback_id); break; case k_iClientUtilsCallbacks: PRINT_DEBUG("k_iClientUtilsCallbacks %i\n", callback_id); break; case k_iSteamGameCoordinatorCallbacks: PRINT_DEBUG("k_iSteamGameCoordinatorCallbacks %i\n", callback_id); break; case k_iSteamGameServerStatsCallbacks: PRINT_DEBUG("k_iSteamGameServerStatsCallbacks %i\n", callback_id); break; case k_iSteam2AsyncCallbacks: PRINT_DEBUG("k_iSteam2AsyncCallbacks %i\n", callback_id); break; case k_iSteamGameStatsCallbacks: PRINT_DEBUG("k_iSteamGameStatsCallbacks %i\n", callback_id); break; case k_iClientHTTPCallbacks: PRINT_DEBUG("k_iClientHTTPCallbacks %i\n", callback_id); break; case k_iClientScreenshotsCallbacks: PRINT_DEBUG("k_iClientScreenshotsCallbacks %i\n", callback_id); break; case k_iSteamScreenshotsCallbacks: PRINT_DEBUG("k_iSteamScreenshotsCallbacks %i\n", callback_id); break; case k_iClientAudioCallbacks: PRINT_DEBUG("k_iClientAudioCallbacks %i\n", callback_id); break; case k_iClientUnifiedMessagesCallbacks: PRINT_DEBUG("k_iClientUnifiedMessagesCallbacks %i\n", callback_id); break; case k_iSteamStreamLauncherCallbacks: PRINT_DEBUG("k_iSteamStreamLauncherCallbacks %i\n", callback_id); break; case k_iClientControllerCallbacks: PRINT_DEBUG("k_iClientControllerCallbacks %i\n", callback_id); break; case k_iSteamControllerCallbacks: PRINT_DEBUG("k_iSteamControllerCallbacks %i\n", callback_id); break; case k_iClientParentalSettingsCallbacks: PRINT_DEBUG("k_iClientParentalSettingsCallbacks %i\n", callback_id); break; case k_iClientDeviceAuthCallbacks: PRINT_DEBUG("k_iClientDeviceAuthCallbacks %i\n", callback_id); break; case k_iClientNetworkDeviceManagerCallbacks: PRINT_DEBUG("k_iClientNetworkDeviceManagerCallbacks %i\n", callback_id); break; case k_iClientMusicCallbacks: PRINT_DEBUG("k_iClientMusicCallbacks %i\n", callback_id); break; case k_iClientRemoteClientManagerCallbacks: PRINT_DEBUG("k_iClientRemoteClientManagerCallbacks %i\n", callback_id); break; case k_iClientUGCCallbacks: PRINT_DEBUG("k_iClientUGCCallbacks %i\n", callback_id); break; case k_iSteamStreamClientCallbacks: PRINT_DEBUG("k_iSteamStreamClientCallbacks %i\n", callback_id); break; case k_IClientProductBuilderCallbacks: PRINT_DEBUG("k_IClientProductBuilderCallbacks %i\n", callback_id); break; case k_iClientShortcutsCallbacks: PRINT_DEBUG("k_iClientShortcutsCallbacks %i\n", callback_id); break; case k_iClientRemoteControlManagerCallbacks: PRINT_DEBUG("k_iClientRemoteControlManagerCallbacks %i\n", callback_id); break; case k_iSteamAppListCallbacks: PRINT_DEBUG("k_iSteamAppListCallbacks %i\n", callback_id); break; case k_iSteamMusicCallbacks: PRINT_DEBUG("k_iSteamMusicCallbacks %i\n", callback_id); break; case k_iSteamMusicRemoteCallbacks: PRINT_DEBUG("k_iSteamMusicRemoteCallbacks %i\n", callback_id); break; case k_iClientVRCallbacks: PRINT_DEBUG("k_iClientVRCallbacks %i\n", callback_id); break; case k_iClientGameNotificationCallbacks: PRINT_DEBUG("k_iClientGameNotificationCallbacks %i\n", callback_id); break; case k_iSteamGameNotificationCallbacks: PRINT_DEBUG("k_iSteamGameNotificationCallbacks %i\n", callback_id); break; case k_iSteamHTMLSurfaceCallbacks: PRINT_DEBUG("k_iSteamHTMLSurfaceCallbacks %i\n", callback_id); break; case k_iClientVideoCallbacks: PRINT_DEBUG("k_iClientVideoCallbacks %i\n", callback_id); break; case k_iClientInventoryCallbacks: PRINT_DEBUG("k_iClientInventoryCallbacks %i\n", callback_id); break; case k_iClientBluetoothManagerCallbacks: PRINT_DEBUG("k_iClientBluetoothManagerCallbacks %i\n", callback_id); break; case k_iClientSharedConnectionCallbacks: PRINT_DEBUG("k_iClientSharedConnectionCallbacks %i\n", callback_id); break; case k_ISteamParentalSettingsCallbacks: PRINT_DEBUG("k_ISteamParentalSettingsCallbacks %i\n", callback_id); break; case k_iClientShaderCallbacks: PRINT_DEBUG("k_iClientShaderCallbacks %i\n", callback_id); break; default: PRINT_DEBUG("Unknown callback base %i\n", base_callback); }; if (isGameServer) { callbacks_server->addCallBack(iCallback, pCallback); } else { callbacks_client->addCallBack(iCallback, pCallback); } } void Steam_Client::UnregisterCallback( class CCallbackBase *pCallback) { int iCallback = pCallback->GetICallback(); int base_callback = (iCallback / 100) * 100; int callback_id = iCallback % 100; bool isGameServer = CCallbackMgr::isServer(pCallback); PRINT_DEBUG("isGameServer %u\n", isGameServer); switch (base_callback) { case k_iSteamUserCallbacks: PRINT_DEBUG("k_iSteamUserCallbacks %i\n", callback_id); break; case k_iSteamGameServerCallbacks: PRINT_DEBUG("k_iSteamGameServerCallbacks %i\n", callback_id); break; case k_iSteamFriendsCallbacks: PRINT_DEBUG("k_iSteamFriendsCallbacks %i\n", callback_id); break; case k_iSteamBillingCallbacks: PRINT_DEBUG("k_iSteamBillingCallbacks %i\n", callback_id); break; case k_iSteamMatchmakingCallbacks: PRINT_DEBUG("k_iSteamMatchmakingCallbacks %i\n", callback_id); break; case k_iSteamContentServerCallbacks: PRINT_DEBUG("k_iSteamContentServerCallbacks %i\n", callback_id); break; case k_iSteamUtilsCallbacks: PRINT_DEBUG("k_iSteamUtilsCallbacks %i\n", callback_id); break; case k_iClientFriendsCallbacks: PRINT_DEBUG("k_iClientFriendsCallbacks %i\n", callback_id); break; case k_iClientUserCallbacks: PRINT_DEBUG("k_iClientUserCallbacks %i\n", callback_id); break; case k_iSteamAppsCallbacks: PRINT_DEBUG("k_iSteamAppsCallbacks %i\n", callback_id); break; case k_iSteamUserStatsCallbacks: PRINT_DEBUG("k_iSteamUserStatsCallbacks %i\n", callback_id); break; case k_iSteamNetworkingCallbacks: PRINT_DEBUG("k_iSteamNetworkingCallbacks %i\n", callback_id); break; case k_iClientRemoteStorageCallbacks: PRINT_DEBUG("k_iClientRemoteStorageCallbacks %i\n", callback_id); break; case k_iClientDepotBuilderCallbacks: PRINT_DEBUG("k_iClientDepotBuilderCallbacks %i\n", callback_id); break; case k_iSteamGameServerItemsCallbacks: PRINT_DEBUG("k_iSteamGameServerItemsCallbacks %i\n", callback_id); break; case k_iClientUtilsCallbacks: PRINT_DEBUG("k_iClientUtilsCallbacks %i\n", callback_id); break; case k_iSteamGameCoordinatorCallbacks: PRINT_DEBUG("k_iSteamGameCoordinatorCallbacks %i\n", callback_id); break; case k_iSteamGameServerStatsCallbacks: PRINT_DEBUG("k_iSteamGameServerStatsCallbacks %i\n", callback_id); break; case k_iSteam2AsyncCallbacks: PRINT_DEBUG("k_iSteam2AsyncCallbacks %i\n", callback_id); break; case k_iSteamGameStatsCallbacks: PRINT_DEBUG("k_iSteamGameStatsCallbacks %i\n", callback_id); break; case k_iClientHTTPCallbacks: PRINT_DEBUG("k_iClientHTTPCallbacks %i\n", callback_id); break; case k_iClientScreenshotsCallbacks: PRINT_DEBUG("k_iClientScreenshotsCallbacks %i\n", callback_id); break; case k_iSteamScreenshotsCallbacks: PRINT_DEBUG("k_iSteamScreenshotsCallbacks %i\n", callback_id); break; case k_iClientAudioCallbacks: PRINT_DEBUG("k_iClientAudioCallbacks %i\n", callback_id); break; case k_iClientUnifiedMessagesCallbacks: PRINT_DEBUG("k_iClientUnifiedMessagesCallbacks %i\n", callback_id); break; case k_iSteamStreamLauncherCallbacks: PRINT_DEBUG("k_iSteamStreamLauncherCallbacks %i\n", callback_id); break; case k_iClientControllerCallbacks: PRINT_DEBUG("k_iClientControllerCallbacks %i\n", callback_id); break; case k_iSteamControllerCallbacks: PRINT_DEBUG("k_iSteamControllerCallbacks %i\n", callback_id); break; case k_iClientParentalSettingsCallbacks: PRINT_DEBUG("k_iClientParentalSettingsCallbacks %i\n", callback_id); break; case k_iClientDeviceAuthCallbacks: PRINT_DEBUG("k_iClientDeviceAuthCallbacks %i\n", callback_id); break; case k_iClientNetworkDeviceManagerCallbacks: PRINT_DEBUG("k_iClientNetworkDeviceManagerCallbacks %i\n", callback_id); break; case k_iClientMusicCallbacks: PRINT_DEBUG("k_iClientMusicCallbacks %i\n", callback_id); break; case k_iClientRemoteClientManagerCallbacks: PRINT_DEBUG("k_iClientRemoteClientManagerCallbacks %i\n", callback_id); break; case k_iClientUGCCallbacks: PRINT_DEBUG("k_iClientUGCCallbacks %i\n", callback_id); break; case k_iSteamStreamClientCallbacks: PRINT_DEBUG("k_iSteamStreamClientCallbacks %i\n", callback_id); break; case k_IClientProductBuilderCallbacks: PRINT_DEBUG("k_IClientProductBuilderCallbacks %i\n", callback_id); break; case k_iClientShortcutsCallbacks: PRINT_DEBUG("k_iClientShortcutsCallbacks %i\n", callback_id); break; case k_iClientRemoteControlManagerCallbacks: PRINT_DEBUG("k_iClientRemoteControlManagerCallbacks %i\n", callback_id); break; case k_iSteamAppListCallbacks: PRINT_DEBUG("k_iSteamAppListCallbacks %i\n", callback_id); break; case k_iSteamMusicCallbacks: PRINT_DEBUG("k_iSteamMusicCallbacks %i\n", callback_id); break; case k_iSteamMusicRemoteCallbacks: PRINT_DEBUG("k_iSteamMusicRemoteCallbacks %i\n", callback_id); break; case k_iClientVRCallbacks: PRINT_DEBUG("k_iClientVRCallbacks %i\n", callback_id); break; case k_iClientGameNotificationCallbacks: PRINT_DEBUG("k_iClientGameNotificationCallbacks %i\n", callback_id); break; case k_iSteamGameNotificationCallbacks: PRINT_DEBUG("k_iSteamGameNotificationCallbacks %i\n", callback_id); break; case k_iSteamHTMLSurfaceCallbacks: PRINT_DEBUG("k_iSteamHTMLSurfaceCallbacks %i\n", callback_id); break; case k_iClientVideoCallbacks: PRINT_DEBUG("k_iClientVideoCallbacks %i\n", callback_id); break; case k_iClientInventoryCallbacks: PRINT_DEBUG("k_iClientInventoryCallbacks %i\n", callback_id); break; case k_iClientBluetoothManagerCallbacks: PRINT_DEBUG("k_iClientBluetoothManagerCallbacks %i\n", callback_id); break; case k_iClientSharedConnectionCallbacks: PRINT_DEBUG("k_iClientSharedConnectionCallbacks %i\n", callback_id); break; case k_ISteamParentalSettingsCallbacks: PRINT_DEBUG("k_ISteamParentalSettingsCallbacks %i\n", callback_id); break; case k_iClientShaderCallbacks: PRINT_DEBUG("k_iClientShaderCallbacks %i\n", callback_id); break; default: PRINT_DEBUG("Unknown callback base %i\n", base_callback); }; if (isGameServer) { callbacks_server->rmCallBack(iCallback, pCallback); } else { callbacks_client->rmCallBack(iCallback, pCallback); } } void Steam_Client::RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall) { PRINT_DEBUG("Steam_Client::RegisterCallResult %llu %i\n", hAPICall, pCallback->GetICallback()); std::lock_guard lock(global_mutex); callback_results_client->addCallBack(hAPICall, pCallback); callback_results_server->addCallBack(hAPICall, pCallback); } void Steam_Client::UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall) { PRINT_DEBUG("Steam_Client::UnregisterCallResult %llu %i\n", hAPICall, pCallback->GetICallback()); std::lock_guard lock(global_mutex); callback_results_client->rmCallBack(hAPICall, pCallback); callback_results_server->rmCallBack(hAPICall, pCallback); } void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB) { std::lock_guard lock(global_mutex); if (!background_keepalive.joinable()) background_keepalive = std::thread(background_thread, this); network->Run(); PRINT_DEBUG("Steam_Client::RunCallbacks steam_matchmaking_servers\n"); steam_matchmaking_servers->RunCallbacks(); run_every_runcb->run(); steam_gameserver->RunCallbacks(); if (runClientCB) { PRINT_DEBUG("Steam_Client::RunCallbacks callback_results_client\n"); callback_results_client->runCallResults(); } if (runGameserverCB) { PRINT_DEBUG("Steam_Client::RunCallbacks callback_results_server\n"); callback_results_server->runCallResults(); } PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_server\n"); callbacks_server->runCallBacks(); PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_client\n"); callbacks_client->runCallBacks(); PRINT_DEBUG("Steam_Client::RunCallbacks done\n"); }