Nemirtingas
846ed27397
Add a default inventory support
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Put a file in <steam_api.dll directory>/steam_settings/default_items.json with all default items you want (same syntax as the inventory file)
2019-09-23 19:06:24 +02:00
Mr_Goldberg
75dd582dec
Fix crash when one of the lobby keys which was supposed to be an int was not an int.
2019-09-22 11:35:27 -04:00
Mr_Goldberg
5ed9a7aa77
Fix dumb bug.
2019-09-20 11:04:04 -04:00
Nemirtingas
5ad434e190
Merge branch 'master' into overlay_h
2019-09-20 13:26:34 +02:00
Nemirtingas
1545e375a2
Fix wrong broadcast addr on windows
2019-09-20 13:12:42 +02:00
Mr_Goldberg
b77b4e2ef5
Fix older ActionOrigins functions.
2019-09-20 06:14:08 -04:00
Nemirtingas
6c19056fbb
Change inventory files place.
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inventory is now in %appdata%/goldberg.../<appid>/inventory just like remote and stats.
It is also affected by the local_save.txt
2019-09-18 14:54:09 +02:00
Mr_Goldberg
ee4722cb33
Activate the action set if there is only one present.
2019-09-14 18:32:26 -04:00
Mr_Goldberg
03a1627d07
SteamInput GetDigitalActionOrigins and GetAnalogActionOrigins implemented.
2019-09-14 17:24:05 -04:00
Mr_Goldberg
09704ae243
Fixed issue where GetAnalogActionData magnitude of joystick was always maximum.
2019-09-12 07:21:11 -04:00
Mr_Goldberg
663728edca
Allow action names to be used in more than one action set at the same time.
2019-09-11 09:08:05 -04:00
Mr_Goldberg
141dfba191
Link to xinput 9.1.0 for compatibility with windows 7.
2019-09-11 08:39:24 -04:00
Mr_Goldberg
8b9e0e25ca
Forgot this in last commit.
2019-09-10 23:58:27 -04:00
Mr_Goldberg
2af93427fe
Initial Xinput ISteamInput/ISteamController support.
2019-09-10 14:54:54 -04:00
Mr_Goldberg
4db580d945
Add missing older steam api SteamUnifiedMessages() function.
2019-09-07 10:35:55 -04:00
Mr_Goldberg
58083e0863
Started work on a real avatars implementation.
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Fix issue where since the image ids changed for
every get avatar call mudrunner would keep allocating
memory indefinitely.
2019-09-07 09:39:41 -04:00
Nemirtingas
6c09635600
Added the possibility to create new fonts.
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Fonts cannot be created after a NewFrame call.
2019-09-05 09:00:02 +02:00
Nemirtingas
e82579b82c
Update steam_overlay.h
2019-09-04 17:40:22 +00:00
Nemirtingas
420e498f22
Update generate_game_infos.cpp
2019-09-04 17:39:23 +00:00
Nemirtingas
2db31928e9
Notifications
2019-09-04 19:31:31 +02:00
Nemirtingas
344674b889
revert of "Should fix the cursor until we draw our own cursor."
2019-09-03 19:22:08 +02:00
Nemirtingas
6ebc946607
Fixed overlay now showing on some games
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In sanctum2, not writing in our own context makes the game crash.
2019-09-03 17:25:55 +02:00
Nemirtingas
1016e7f47f
Fix lag on events
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Found on sanctum2, returning 0 in XPending & XEventsQueued make the SDL do something else than polling events and makes lag the event loop.
Now the event loop returns 0 when there are no more events.
2019-09-03 17:25:42 +02:00
Nemirtingas
9fa4053551
Cleanup
2019-09-03 11:38:54 +02:00
Nemirtingas
ecd753422b
Updated Linux X11 & OLGX hooks.
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Use LD_PRELOAD=$PWD/libsteam_api.so app_name to load overlay.
2019-09-03 11:38:37 +02:00
Nemirtingas
d6f29ffffa
Added logs for Linux_Detour
2019-09-03 11:38:28 +02:00
Nemirtingas
bb8cfbda10
Updated ImGui event handle for X11
2019-09-03 11:37:36 +02:00
Nemirtingas
5af1d18a8f
Fixed overlay thread joining on himself
2019-09-02 10:51:32 +02:00
Nemirtingas
aeeb85da55
This should do something like this
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(Working on portal2 ubuntu 18.04)
2019-09-02 10:51:16 +02:00
Nemirtingas
95e87eb832
Clean Linux Detour
2019-09-01 23:21:50 +02:00
Nemirtingas
cfa04f2df8
Description is an empty string if not set
2019-09-01 22:19:36 +02:00
Nemirtingas
86b178f55b
Fixed definition update not being called
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Should update definition when inventory is requested and definition is not loaded
2019-09-01 21:33:29 +02:00
Nemirtingas
b9cd9ae6c2
Fix build
2019-09-01 20:53:16 +02:00
Nemirtingas
1785ae6eaf
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
Nemirtingas
dd13377be7
Added linux arch define
2019-09-01 20:47:46 +02:00
Nemirtingas
549dc7c50e
This carries window exit
2019-09-01 20:47:13 +02:00
Nemirtingas
c27ab3993c
Linux renderer detection
2019-09-01 20:47:10 +02:00
Nemirtingas
86f94bc337
Linux hooks
2019-09-01 20:47:07 +02:00
Nemirtingas
8a6db1c401
ImGui X11 impl
2019-09-01 20:47:04 +02:00
Nemirtingas
0573c4eb94
Windows only part
2019-09-01 20:47:00 +02:00
Nemirtingas
495bc957cd
Added some os detection
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Need to detect linux x86 or x64
2019-09-01 20:46:55 +02:00
Nemirtingas
92ed36f499
Linux version of detour
2019-09-01 20:45:43 +02:00
Nemirtingas
b6eb929383
Should fix the cursor until we draw our own cursor.
2019-08-27 21:15:58 +02:00
Nemirtingas
4f7e42a905
Call the true function before initializing hook.
2019-08-27 19:56:41 +02:00
Nemirtingas
3c265596a9
Removed DX12 until further notice.
2019-08-27 19:21:32 +02:00
Nemirtingas
622c435cb7
Fixed typo in DX12 & reorder hook call.
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Should call the Present function before hooking DX cause DX also hook Present even if the hook is disabled by Renderer_Detector before initializing the DX hook.
2019-08-27 17:40:44 +02:00
Nemirtingas
78e57f0693
Cleanup
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This is not part of the overlay.
2019-08-27 17:16:31 +02:00
Nemirtingas
36e8966223
Cleanup again
2019-08-27 16:29:20 +02:00
Nemirtingas
04847abeb7
Overlay & Hook cleanup.
2019-08-27 15:45:53 +02:00
Nemirtingas
44d583ee7d
Added class Renderer_Detector.
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Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00