Commit Graph

16 Commits (1d920c538ac97137af993403c7bf1c7ec84a2ee2)

Author SHA1 Message Date
Nemirtingas d2fba40cb4 Small improvements
Its always better to reserve memory when we can for a vector. Also, STL implements a lot of algorithms, its better to use them in case someday you need to change it to something alike. Like reversing the copy, use transform instead, etc...
5 years ago
Mr_Goldberg 514f2ddbd9
Some small cleanups. 5 years ago
Mr_Goldberg 59a9fcee0d
Some cleanups.
Load items json only if there's an inventory request.

Launch callbacks only when loading is done.

Copy over original unformatted json.hpp
5 years ago
Nemirtingas fb31aef9b2 Set items to static
Set items to static and call the json load only once.
5 years ago
Nemirtingas 7853451b01 Added buffer size check while populating it. 5 years ago
Nemirtingas 0b134e98a9 Added debug message 5 years ago
Nemirtingas 98c556d6dc atomic_bool is not copy_constructible 5 years ago
Nemirtingas 3273b1482b steam_items.json renamed
steam_items.json has been renamed to items.json and now lives in steam_settings beside the steam_api.dll
5 years ago
Nemirtingas 573a01212b Switch to atomic_bool for thread synchronisation. 5 years ago
Nemirtingas 5c66c21f53 Modified Inventory to match steam's implementation 5 years ago
Nemirtingas 06f88d4687 Added the missing use cases
If pchPropertyName == NULL and/or pchValueBuffer == NULL
5 years ago
Nemirtingas 19659da6c2 Fixed crash on load.
Fixed dll crash on load by adding a check if the Json file exists or not.
5 years ago
Nemirtingas 5f67d359b3 Fixed typo because of merging 5 years ago
Nemirtingas bbf6a3b6ff Added partial inventory support.
For now, I load items and add them to the inventory and to the market.
5 years ago
Mr_Goldberg 106d4025bb
Make the inventory result callback respect the result timeout. 5 years ago
Mr_Goldberg d968c3e1b5
Initial commit. 5 years ago