diff --git a/dll/settings_parser.cpp b/dll/settings_parser.cpp index b2a377a..b0abdbc 100644 --- a/dll/settings_parser.cpp +++ b/dll/settings_parser.cpp @@ -144,7 +144,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s uint64 steam_id = 0; bool generate_new = false; //try to load steam id from game specific settings folder first - if (local_storage->get_data(SETTINGS_STORAGE_FOLDER, "user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) { + if (local_storage->get_data(Local_Storage::settings_storage_folder, "user_steam_id.txt", array_steam_id, sizeof(array_steam_id) - 1) > 0) { user_id = CSteamID((uint64)std::atoll(array_steam_id)); if (!user_id.IsValid()) { generate_new = true;