@ -379,7 +379,20 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
return output ; \
} " ;
D3DCompile ( vertexShader , strlen ( vertexShader ) , NULL , NULL , NULL , " main " , " vs_4_0 " , 0 , 0 , & g_pVertexShaderBlob , NULL ) ;
const char * target ;
switch ( g_pd3dDevice - > GetFeatureLevel ( ) )
{
case D3D_FEATURE_LEVEL_9_1 : target = " vs_4_0_level_9_1 " ; break ;
case D3D_FEATURE_LEVEL_9_2 : target = " vs_4_0_level_9_2 " ; break ;
case D3D_FEATURE_LEVEL_9_3 : target = " vs_4_0_level_9_3 " ; break ;
case D3D_FEATURE_LEVEL_10_0 : target = " vs_4_0_level_10_0 " ; break ;
case D3D_FEATURE_LEVEL_10_1 : target = " vs_4_0_level_10_1 " ; break ;
case D3D_FEATURE_LEVEL_11_0 : target = " vs_4_0_level_11_0 " ; break ;
case D3D_FEATURE_LEVEL_11_1 : target = " vs_4_0_level_11_1 " ; break ;
default : target = " vs_4_0 " ;
}
D3DCompile ( vertexShader , strlen ( vertexShader ) , NULL , NULL , NULL , " main " , target , 0 , 0 , & g_pVertexShaderBlob , NULL ) ;
if ( g_pVertexShaderBlob = = NULL ) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
return false ;
if ( g_pd3dDevice - > CreateVertexShader ( ( DWORD * ) g_pVertexShaderBlob - > GetBufferPointer ( ) , g_pVertexShaderBlob - > GetBufferSize ( ) , NULL , & g_pVertexShader ) ! = S_OK )
@ -435,7 +448,20 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
return out_col ; \
} " ;
D3DCompile ( pixelShader , strlen ( pixelShader ) , NULL , NULL , NULL , " main " , " ps_4_0 " , 0 , 0 , & g_pPixelShaderBlob , NULL ) ;
const char * target ;
switch ( g_pd3dDevice - > GetFeatureLevel ( ) )
{
case D3D_FEATURE_LEVEL_9_1 : target = " ps_4_0_level_9_1 " ; break ;
case D3D_FEATURE_LEVEL_9_2 : target = " ps_4_0_level_9_2 " ; break ;
case D3D_FEATURE_LEVEL_9_3 : target = " ps_4_0_level_9_3 " ; break ;
case D3D_FEATURE_LEVEL_10_0 : target = " ps_4_0_level_10_0 " ; break ;
case D3D_FEATURE_LEVEL_10_1 : target = " ps_4_0_level_10_1 " ; break ;
case D3D_FEATURE_LEVEL_11_0 : target = " ps_4_0_level_11_0 " ; break ;
case D3D_FEATURE_LEVEL_11_1 : target = " ps_4_0_level_11_1 " ; break ;
default : target = " ps_4_0 " ;
}
D3DCompile ( pixelShader , strlen ( pixelShader ) , NULL , NULL , NULL , " main " , target , 0 , 0 , & g_pPixelShaderBlob , NULL ) ;
if ( g_pPixelShaderBlob = = NULL ) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
return false ;
if ( g_pd3dDevice - > CreatePixelShader ( ( DWORD * ) g_pPixelShaderBlob - > GetBufferPointer ( ) , g_pPixelShaderBlob - > GetBufferSize ( ) , NULL , & g_pPixelShader ) ! = S_OK )