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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Fix flat api crash.
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parent
b1eb33ec2c
commit
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22
dll/flat.cpp
22
dll/flat.cpp
@ -1144,12 +1144,28 @@ STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamChinaLauncher( ISteamUtils* self )
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STEAMAPI_API bool SteamAPI_ISteamUtils_InitFilterText( ISteamUtils* self, uint32 unFilterOptions )
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STEAMAPI_API bool SteamAPI_ISteamUtils_InitFilterText( ISteamUtils* self, uint32 unFilterOptions )
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{
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{
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return (self)->InitFilterText(unFilterOptions);
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//Note: older function only has less arguments
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int test1 = ((char *)self - (char*)get_steam_client()->steam_utils);
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int test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils);
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auto ptr = get_steam_client()->steam_gameserver_utils;
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if (test1 >= 0 && (test2 < 0 || test1 < test2)) {
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ptr = get_steam_client()->steam_utils;
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}
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return (ptr)->InitFilterText(unFilterOptions);
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}
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}
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int SteamAPI_ISteamUtils_FilterText( ISteamUtils* self, ETextFilteringContext eContext, uint64_steamid sourceSteamID, const char * pchInputMessage, char * pchOutFilteredText, uint32 nByteSizeOutFilteredText )
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STEAMAPI_API int SteamAPI_ISteamUtils_FilterText( ISteamUtils* self, ETextFilteringContext eContext, uint64_steamid sourceSteamID, const char * pchInputMessage, char * pchOutFilteredText, uint32 nByteSizeOutFilteredText )
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{
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{
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return (self)->FilterText(eContext, sourceSteamID, pchInputMessage, pchOutFilteredText, nByteSizeOutFilteredText);
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//Note: older function only has less arguments
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int test1 = ((char *)self - (char*)get_steam_client()->steam_utils);
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int test2 = ((char *)self - (char*)get_steam_client()->steam_gameserver_utils);
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auto ptr = get_steam_client()->steam_gameserver_utils;
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if (test1 >= 0 && (test2 < 0 || test1 < test2)) {
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ptr = get_steam_client()->steam_utils;
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}
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return (ptr)->FilterText(eContext, sourceSteamID, pchInputMessage, pchOutFilteredText, nByteSizeOutFilteredText);
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}
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}
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STEAMAPI_API ESteamIPv6ConnectivityState SteamAPI_ISteamUtils_GetIPv6ConnectivityState( ISteamUtils* self, ESteamIPv6ConnectivityProtocol eProtocol )
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STEAMAPI_API ESteamIPv6ConnectivityState SteamAPI_ISteamUtils_GetIPv6ConnectivityState( ISteamUtils* self, ESteamIPv6ConnectivityProtocol eProtocol )
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