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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-10-30 21:20:10 +00:00
Don't create new client instance when unregistering callbacks.
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parent
0082242a6f
commit
a4ef72cb3c
16
dll/dll.cpp
16
dll/dll.cpp
@ -129,23 +129,23 @@ STEAMAPI_API ISteamClient *g_pSteamClientGameServer;
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ISteamClient *g_pSteamClientGameServer;
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#endif
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static Steam_Client *client;
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static Steam_Client *steamclient_instance;
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Steam_Client *get_steam_client()
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!client) {
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client = new Steam_Client();
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if (!steamclient_instance) {
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steamclient_instance = new Steam_Client();
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}
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return client;
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return steamclient_instance;
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}
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void destroy_client()
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (client) {
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delete client;
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client = NULL;
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if (steamclient_instance) {
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delete steamclient_instance;
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steamclient_instance = NULL;
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}
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}
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@ -416,6 +416,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *p
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{
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PRINT_DEBUG("SteamAPI_UnregisterCallback %p\n", pCallback);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!steamclient_instance) return;
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get_steam_client()->UnregisterCallback(pCallback);
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}
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@ -435,6 +436,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase
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if (!hAPICall)
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return;
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if (!steamclient_instance) return;
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get_steam_client()->UnregisterCallResult(pCallback, hAPICall);
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}
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