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Don't trust anyone especially not the steam sdk docs.
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@ -1100,7 +1100,7 @@ bool SetLobbyJoinable( CSteamID steamIDLobby, bool bLobbyJoinable )
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// returns the current lobby owner
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// returns the current lobby owner
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// you must be a member of the lobby to access this
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// you must be a member of the lobby to access this (Mr_Goldberg note: This is a lie)
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// there always one lobby owner - if the current owner leaves, another user will become the owner
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// there always one lobby owner - if the current owner leaves, another user will become the owner
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// it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner
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// it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner
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CSteamID GetLobbyOwner( CSteamID steamIDLobby )
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CSteamID GetLobbyOwner( CSteamID steamIDLobby )
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@ -1110,11 +1110,8 @@ CSteamID GetLobbyOwner( CSteamID steamIDLobby )
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Lobby *lobby = get_lobby(steamIDLobby);
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Lobby *lobby = get_lobby(steamIDLobby);
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if (!lobby || lobby->deleted()) return k_steamIDNil;
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if (!lobby || lobby->deleted()) return k_steamIDNil;
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Lobby_Member *member = get_lobby_member(lobby, settings->get_local_steam_id());
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//TODO: might be better to require the lobby info to be at least requested first.
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CSteamID id = k_steamIDNil;
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return (uint64)lobby->owner();
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if (member) id = (uint64)lobby->owner();
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return id;
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}
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}
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