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Add a delay to give games time to register call results.
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@ -89,6 +89,7 @@ public:
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};
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#define STEAM_CALLRESULT_TIMEOUT 120.0
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#define STEAM_CALLRESULT_WAIT_FOR_CB 0.05
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struct Steam_Call_Result {
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Steam_Call_Result(SteamAPICall_t a, int icb, void *r, unsigned int s, double r_in, bool run_cc_cb) {
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api_call = a;
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@ -115,7 +116,7 @@ struct Steam_Call_Result {
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}
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bool can_execute() {
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return (!to_delete) && call_completed();
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return (!to_delete) && call_completed() && (has_cb() || check_timedout(created, STEAM_CALLRESULT_WAIT_FOR_CB));
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}
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bool has_cb() {
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