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Added missing connection callback when accepting networking socket connection.
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@ -406,6 +406,7 @@ EResult AcceptConnection( HSteamNetConnection hConn )
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if (connect_socket->second.status != CONNECT_SOCKET_NOT_ACCEPTED) return k_EResultInvalidState;
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connect_socket->second.status = CONNECT_SOCKET_CONNECTED;
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send_packet_new_connection(connect_socket->first);
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launch_callback(connect_socket->first, CONNECT_SOCKET_NOT_ACCEPTED);
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return k_EResultOK;
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}
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