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@ -104,15 +104,17 @@ static void load_old_interface_versions()
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}
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//steam_api_internal.h
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S_API HSteamUser SteamAPI_GetHSteamUser()
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STEAMAPI_API HSteamUser SteamAPI_GetHSteamUser()
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{
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PRINT_DEBUG("SteamAPI_GetHSteamUser\n");
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if (!get_steam_client()->user_logged_in) return 0;
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return CLIENT_HSTEAMUSER;
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}
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S_API ISteamClient *g_pSteamClientGameServer;
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STEAMAPI_API ISteamClient *g_pSteamClientGameServer;
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#ifndef STEAMCLIENT_DLL
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ISteamClient *g_pSteamClientGameServer;
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#endif
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Steam_Client *get_steam_client()
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{
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@ -131,11 +133,8 @@ Steam_Client *get_steam_clientserver_old()
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return get_steam_client();
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}
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S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
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static void *create_client_interface(const char *ver)
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{
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PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver);
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if (!get_steam_client()->user_logged_in) return NULL;
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if (strstr(ver, "SteamClient") == ver) {
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void *steam_client;
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@ -175,9 +174,17 @@ S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
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}
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}
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STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
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{
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PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver);
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if (!get_steam_client()->user_logged_in) return NULL;
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return create_client_interface(ver);
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}
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struct ContextInitData { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; };
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S_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
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STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
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{
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//PRINT_DEBUG("SteamInternal_ContextInit\n");
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struct ContextInitData *contextInitData = (struct ContextInitData *)pContextInitData;
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@ -194,7 +201,7 @@ S_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
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//steam_api.h
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// SteamAPI_Init must be called before using any other API functions. If it fails, an
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// error message will be output to the debugger (or stderr) with further information.
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S_API bool S_CALLTYPE SteamAPI_Init()
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STEAMAPI_API bool S_CALLTYPE SteamAPI_Init()
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{
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PRINT_DEBUG("SteamAPI_Init called\n");
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#ifdef EMU_EXPERIMENTAL_BUILD
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@ -212,14 +219,14 @@ S_API bool S_CALLTYPE SteamAPI_Init()
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}
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//TODO: not sure if this is the right signature for this function.
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S_API bool S_CALLTYPE SteamAPI_InitAnonymousUser()
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STEAMAPI_API bool S_CALLTYPE SteamAPI_InitAnonymousUser()
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{
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PRINT_DEBUG("SteamAPI_InitAnonymousUser called\n");
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return SteamAPI_Init();
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}
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// SteamAPI_Shutdown should be called during process shutdown if possible.
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S_API void S_CALLTYPE SteamAPI_Shutdown()
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STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
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{
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PRINT_DEBUG("SteamAPI_Shutdown\n");
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get_steam_client()->clientShutdown();
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@ -235,7 +242,7 @@ S_API void S_CALLTYPE SteamAPI_Shutdown()
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//
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// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary
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// since the DRM wrapper will ensure that your application was launched properly through Steam.
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S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID )
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STEAMAPI_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID )
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{
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PRINT_DEBUG("SteamAPI_RestartAppIfNecessary %u\n", unOwnAppID);
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#ifdef EMU_EXPERIMENTAL_BUILD
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@ -249,18 +256,18 @@ S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID )
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// SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread.
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// This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded
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// program never needs to explicitly call this function.
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S_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory()
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STEAMAPI_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory()
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{
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PRINT_DEBUG("SteamAPI_ReleaseCurrentThreadMemory\n");
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}
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// crash dump recording functions
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S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID )
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STEAMAPI_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID )
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{
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PRINT_DEBUG("SteamAPI_WriteMiniDump\n");
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}
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S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
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STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
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{
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PRINT_DEBUG("SteamAPI_SetMiniDumpComment: %s\n", pchMsg);
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}
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@ -291,7 +298,7 @@ S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
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// but if you choose to do this, callback code could be executed on any thread.
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// One alternative is to call SteamAPI_RunCallbacks from the main thread only,
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// and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads.
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S_API void S_CALLTYPE SteamAPI_RunCallbacks()
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STEAMAPI_API void S_CALLTYPE SteamAPI_RunCallbacks()
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{
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PRINT_DEBUG("SteamAPI_RunCallbacks\n");
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get_steam_client()->RunCallbacks(true, false);
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@ -313,14 +320,14 @@ S_API void S_CALLTYPE SteamAPI_RunCallbacks()
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// Internal functions used by the utility CCallback objects to receive callbacks
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S_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback )
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STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback )
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{
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PRINT_DEBUG("SteamAPI_RegisterCallback %p %u funct:%u\n", pCallback, iCallback, pCallback->GetICallback());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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get_steam_client()->RegisterCallback(pCallback, iCallback);
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}
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S_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback )
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STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback )
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{
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PRINT_DEBUG("SteamAPI_UnregisterCallback %p\n", pCallback);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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@ -328,7 +335,7 @@ S_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallbac
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}
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// Internal functions used by the utility CCallResult objects to receive async call results
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S_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
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STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
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{
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PRINT_DEBUG("SteamAPI_RegisterCallResult\n");
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if (!hAPICall)
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@ -337,7 +344,7 @@ S_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallbac
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get_steam_client()->RegisterCallResult(pCallback, hAPICall);
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}
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S_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
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STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
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{
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PRINT_DEBUG("SteamAPI_UnregisterCallResult\n");
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if (!hAPICall)
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@ -346,13 +353,13 @@ S_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallb
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get_steam_client()->UnregisterCallResult(pCallback, hAPICall);
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}
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S_API void *S_CALLTYPE SteamInternal_FindOrCreateUserInterface( HSteamUser hSteamUser, const char *pszVersion )
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STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateUserInterface( HSteamUser hSteamUser, const char *pszVersion )
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{
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PRINT_DEBUG("SteamInternal_FindOrCreateUserInterface %i %s\n", hSteamUser, pszVersion);
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return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamAPI_GetHSteamPipe(), pszVersion);
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}
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S_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSteamUser hSteamUser, const char *pszVersion )
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STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSteamUser hSteamUser, const char *pszVersion )
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{
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PRINT_DEBUG("SteamInternal_FindOrCreateGameServerInterface %i %s\n", hSteamUser, pszVersion);
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return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamGameServer_GetHSteamPipe(), pszVersion);
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@ -365,7 +372,7 @@ S_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSteamUser
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//----------------------------------------------------------------------------------------------------------------------------------------------------------//
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// SteamAPI_IsSteamRunning() returns true if Steam is currently running
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S_API bool S_CALLTYPE SteamAPI_IsSteamRunning()
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STEAMAPI_API bool S_CALLTYPE SteamAPI_IsSteamRunning()
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{
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PRINT_DEBUG("SteamAPI_IsSteamRunning\n");
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return true;
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@ -373,7 +380,7 @@ S_API bool S_CALLTYPE SteamAPI_IsSteamRunning()
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// Pumps out all the steam messages, calling registered callbacks.
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// NOT THREADSAFE - do not call from multiple threads simultaneously.
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S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks )
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STEAMAPI_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks )
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{
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PRINT_DEBUG("Steam_RunCallbacks\n");
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@ -384,13 +391,13 @@ S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks
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}
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// register the callback funcs to use to interact with the steam dll
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S_API void Steam_RegisterInterfaceFuncs( void *hModule )
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STEAMAPI_API void Steam_RegisterInterfaceFuncs( void *hModule )
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{
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PRINT_DEBUG("Steam_RegisterInterfaceFuncs\n");
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}
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// returns the HSteamUser of the last user to dispatch a callback
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S_API HSteamUser Steam_GetHSteamUserCurrent()
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STEAMAPI_API HSteamUser Steam_GetHSteamUserCurrent()
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{
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PRINT_DEBUG("Steam_GetHSteamUserCurrent\n");
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//TODO
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@ -399,7 +406,7 @@ S_API HSteamUser Steam_GetHSteamUserCurrent()
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// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name.
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// DEPRECATED - implementation is Windows only, and the path returned is a UTF-8 string which must be converted to UTF-16 for use with Win32 APIs
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S_API const char *SteamAPI_GetSteamInstallPath()
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STEAMAPI_API const char *SteamAPI_GetSteamInstallPath()
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{
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PRINT_DEBUG("SteamAPI_GetSteamInstallPath\n");
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static char steam_folder[1024];
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@ -410,7 +417,7 @@ S_API const char *SteamAPI_GetSteamInstallPath()
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}
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// returns the pipe we are communicating to Steam with
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S_API HSteamPipe SteamAPI_GetHSteamPipe()
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STEAMAPI_API HSteamPipe SteamAPI_GetHSteamPipe()
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{
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PRINT_DEBUG("SteamAPI_GetHSteamPipe\n");
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if (!get_steam_client()->user_logged_in) return 0;
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@ -418,19 +425,19 @@ S_API HSteamPipe SteamAPI_GetHSteamPipe()
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}
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// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
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S_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks )
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STEAMAPI_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks )
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{
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PRINT_DEBUG("SteamAPI_SetTryCatchCallbacks\n");
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}
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// backwards compat export, passes through to SteamAPI_ variants
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S_API HSteamPipe GetHSteamPipe()
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STEAMAPI_API HSteamPipe GetHSteamPipe()
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{
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PRINT_DEBUG("GetHSteamPipe\n");
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return SteamAPI_GetHSteamPipe();
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}
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S_API HSteamUser GetHSteamUser()
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STEAMAPI_API HSteamUser GetHSteamUser()
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{
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PRINT_DEBUG("GetHSteamUser\n");
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return SteamAPI_GetHSteamUser();
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@ -438,57 +445,57 @@ S_API HSteamUser GetHSteamUser()
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// exists only for backwards compat with code written against older SDKs
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S_API bool S_CALLTYPE SteamAPI_InitSafe()
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STEAMAPI_API bool S_CALLTYPE SteamAPI_InitSafe()
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{
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PRINT_DEBUG("SteamAPI_InitSafe\n");
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SteamAPI_Init();
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return true;
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}
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S_API ISteamClient *SteamClient() {
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STEAMAPI_API ISteamClient *SteamClient() {
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|
PRINT_DEBUG("SteamClient()\n");
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load_old_interface_versions();
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
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}
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S_API ISteamUser *SteamUser() { PRINT_DEBUG("SteamUser()\n");return get_steam_client_old()->GetISteamUser(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_user); }
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S_API ISteamFriends *SteamFriends() { PRINT_DEBUG("SteamFriends()\n");return get_steam_client_old()->GetISteamFriends(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_friends ); }
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S_API ISteamUtils *SteamUtils() { PRINT_DEBUG("SteamUtils()\n");return get_steam_client_old()->GetISteamUtils(SteamAPI_GetHSteamPipe(), old_utils); }
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S_API ISteamMatchmaking *SteamMatchmaking() { PRINT_DEBUG("SteamMatchmaking()\n");return get_steam_client_old()->GetISteamMatchmaking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking); }
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S_API ISteamUserStats *SteamUserStats() { PRINT_DEBUG("SteamUserStats()\n");return get_steam_client_old()->GetISteamUserStats(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_userstats); }
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S_API ISteamApps *SteamApps() { PRINT_DEBUG("SteamApps()\n");return get_steam_client_old()->GetISteamApps(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_apps); }
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S_API ISteamMatchmakingServers *SteamMatchmakingServers() { PRINT_DEBUG("SteamMatchmakingServers()\n");return get_steam_client_old()->GetISteamMatchmakingServers(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking_servers); }
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S_API ISteamNetworking *SteamNetworking() { PRINT_DEBUG("SteamNetworking()\n");return get_steam_client_old()->GetISteamNetworking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_networking); }
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S_API ISteamRemoteStorage *SteamRemoteStorage() { PRINT_DEBUG("SteamRemoteStorage()\n");return get_steam_client_old()->GetISteamRemoteStorage(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_remote_storage_interface); }
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S_API ISteamScreenshots *SteamScreenshots() { PRINT_DEBUG("SteamScreenshots()\n");return get_steam_client_old()->GetISteamScreenshots(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_screenshots); }
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S_API ISteamHTTP *SteamHTTP() { PRINT_DEBUG("SteamHTTP()\n");return get_steam_client_old()->GetISteamHTTP(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_http); }
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S_API ISteamController *SteamController() { PRINT_DEBUG("SteamController()\n");return get_steam_client_old()->GetISteamController(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_controller); }
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S_API ISteamUGC *SteamUGC() { PRINT_DEBUG("SteamUGC()\n");return get_steam_client_old()->GetISteamUGC(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_ugc_interface ); }
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S_API ISteamAppList *SteamAppList() { PRINT_DEBUG("SteamAppList()\n");return get_steam_client_old()->GetISteamAppList(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_applist); }
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S_API ISteamMusic *SteamMusic() { PRINT_DEBUG("SteamMusic()\n");return get_steam_client_old()->GetISteamMusic(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music); }
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S_API ISteamMusicRemote *SteamMusicRemote() { PRINT_DEBUG("SteamMusicRemote()\n");return get_steam_client_old()->GetISteamMusicRemote(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music_remote); }
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S_API ISteamHTMLSurface *SteamHTMLSurface() { PRINT_DEBUG("SteamHTMLSurface()\n");return get_steam_client_old()->GetISteamHTMLSurface(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_html_surface); }
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S_API ISteamInventory *SteamInventory() { PRINT_DEBUG("SteamInventory()\n");return get_steam_client_old()->GetISteamInventory(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_inventory); }
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S_API ISteamVideo *SteamVideo() { PRINT_DEBUG("SteamVideo()\n");return get_steam_client_old()->GetISteamVideo(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_video); }
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S_API ISteamParentalSettings *SteamParentalSettings() { PRINT_DEBUG("SteamParentalSettings()\n");return get_steam_client_old()->GetISteamParentalSettings(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), ""); }
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STEAMAPI_API ISteamUser *SteamUser() { PRINT_DEBUG("SteamUser()\n");return get_steam_client_old()->GetISteamUser(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_user); }
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STEAMAPI_API ISteamFriends *SteamFriends() { PRINT_DEBUG("SteamFriends()\n");return get_steam_client_old()->GetISteamFriends(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_friends ); }
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STEAMAPI_API ISteamUtils *SteamUtils() { PRINT_DEBUG("SteamUtils()\n");return get_steam_client_old()->GetISteamUtils(SteamAPI_GetHSteamPipe(), old_utils); }
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STEAMAPI_API ISteamMatchmaking *SteamMatchmaking() { PRINT_DEBUG("SteamMatchmaking()\n");return get_steam_client_old()->GetISteamMatchmaking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking); }
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STEAMAPI_API ISteamUserStats *SteamUserStats() { PRINT_DEBUG("SteamUserStats()\n");return get_steam_client_old()->GetISteamUserStats(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_userstats); }
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STEAMAPI_API ISteamApps *SteamApps() { PRINT_DEBUG("SteamApps()\n");return get_steam_client_old()->GetISteamApps(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_apps); }
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STEAMAPI_API ISteamMatchmakingServers *SteamMatchmakingServers() { PRINT_DEBUG("SteamMatchmakingServers()\n");return get_steam_client_old()->GetISteamMatchmakingServers(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking_servers); }
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STEAMAPI_API ISteamNetworking *SteamNetworking() { PRINT_DEBUG("SteamNetworking()\n");return get_steam_client_old()->GetISteamNetworking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_networking); }
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STEAMAPI_API ISteamRemoteStorage *SteamRemoteStorage() { PRINT_DEBUG("SteamRemoteStorage()\n");return get_steam_client_old()->GetISteamRemoteStorage(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_remote_storage_interface); }
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STEAMAPI_API ISteamScreenshots *SteamScreenshots() { PRINT_DEBUG("SteamScreenshots()\n");return get_steam_client_old()->GetISteamScreenshots(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_screenshots); }
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STEAMAPI_API ISteamHTTP *SteamHTTP() { PRINT_DEBUG("SteamHTTP()\n");return get_steam_client_old()->GetISteamHTTP(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_http); }
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STEAMAPI_API ISteamController *SteamController() { PRINT_DEBUG("SteamController()\n");return get_steam_client_old()->GetISteamController(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_controller); }
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STEAMAPI_API ISteamUGC *SteamUGC() { PRINT_DEBUG("SteamUGC()\n");return get_steam_client_old()->GetISteamUGC(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_ugc_interface ); }
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STEAMAPI_API ISteamAppList *SteamAppList() { PRINT_DEBUG("SteamAppList()\n");return get_steam_client_old()->GetISteamAppList(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_applist); }
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STEAMAPI_API ISteamMusic *SteamMusic() { PRINT_DEBUG("SteamMusic()\n");return get_steam_client_old()->GetISteamMusic(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music); }
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STEAMAPI_API ISteamMusicRemote *SteamMusicRemote() { PRINT_DEBUG("SteamMusicRemote()\n");return get_steam_client_old()->GetISteamMusicRemote(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music_remote); }
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STEAMAPI_API ISteamHTMLSurface *SteamHTMLSurface() { PRINT_DEBUG("SteamHTMLSurface()\n");return get_steam_client_old()->GetISteamHTMLSurface(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_html_surface); }
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STEAMAPI_API ISteamInventory *SteamInventory() { PRINT_DEBUG("SteamInventory()\n");return get_steam_client_old()->GetISteamInventory(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_inventory); }
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STEAMAPI_API ISteamVideo *SteamVideo() { PRINT_DEBUG("SteamVideo()\n");return get_steam_client_old()->GetISteamVideo(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_video); }
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STEAMAPI_API ISteamParentalSettings *SteamParentalSettings() { PRINT_DEBUG("SteamParentalSettings()\n");return get_steam_client_old()->GetISteamParentalSettings(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), ""); }
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//Gameserver stuff
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S_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const char *ver )
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STEAMAPI_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const char *ver )
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{
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PRINT_DEBUG("SteamGameServerInternal_CreateInterface %s\n", ver);
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return SteamInternal_CreateInterface(ver);
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}
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S_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe()
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STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe()
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{
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PRINT_DEBUG("SteamGameServer_GetHSteamPipe\n");
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if (!get_steam_client()->server_init) return 0;
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return SERVER_STEAM_PIPE;
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}
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S_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
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STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
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{
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PRINT_DEBUG("SteamGameServer_GetHSteamUser\n");
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if (!get_steam_client()->server_init) return 0;
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@ -496,8 +503,8 @@ S_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
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}
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//See: SteamGameServer_Init
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//S_API bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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S_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
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//STEAMAPI_API bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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STEAMAPI_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
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{
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const char *pchVersionString;
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EServerMode serverMode;
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@ -524,7 +531,9 @@ S_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort,
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return ret;
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}
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S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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STEAMAPI_API ISteamClient *SteamGameServerClient();
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STEAMAPI_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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{
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PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
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load_old_interface_versions();
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@ -535,12 +544,12 @@ S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort,
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}
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//SteamGameServer004 and before:
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//S_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString );
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//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString );
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//SteamGameServer010 and before:
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//S_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString );
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//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString );
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//SteamGameServer011 and later:
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//S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
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S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
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//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
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STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
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{
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const char *pchVersionString;
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EServerMode serverMode;
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@ -567,92 +576,92 @@ S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGameP
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return ret;
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}
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S_API void SteamGameServer_Shutdown()
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STEAMAPI_API void SteamGameServer_Shutdown()
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{
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PRINT_DEBUG("SteamGameServer_Shutdown\n");
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get_steam_clientserver_old()->serverShutdown();
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g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called
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}
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S_API void SteamGameServer_RunCallbacks()
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STEAMAPI_API void SteamGameServer_RunCallbacks()
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{
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PRINT_DEBUG("SteamGameServer_RunCallbacks\n");
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get_steam_client()->RunCallbacks(false, true);
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}
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S_API bool SteamGameServer_BSecure()
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STEAMAPI_API bool SteamGameServer_BSecure()
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{
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PRINT_DEBUG("SteamGameServer_BSecure\n");
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return get_steam_client()->steam_gameserver->BSecure();
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}
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S_API uint64 SteamGameServer_GetSteamID()
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STEAMAPI_API uint64 SteamGameServer_GetSteamID()
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{
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PRINT_DEBUG("SteamGameServer_GetSteamID\n");
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return get_steam_client()->steam_gameserver->GetSteamID().ConvertToUint64();
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}
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S_API ISteamClient *SteamGameServerClient() {
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STEAMAPI_API ISteamClient *SteamGameServerClient() {
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PRINT_DEBUG("SteamGameServerClient()\n");
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if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
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}
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S_API ISteamGameServer *SteamGameServer() { PRINT_DEBUG("SteamGameServer()\n"); return get_steam_clientserver_old()->GetISteamGameServer(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver ); }
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S_API ISteamUtils *SteamGameServerUtils() { PRINT_DEBUG("SteamGameServerUtils()\n"); return get_steam_clientserver_old()->GetISteamUtils(SteamGameServer_GetHSteamPipe(), old_utils ); }
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S_API ISteamNetworking *SteamGameServerNetworking() { PRINT_DEBUG("SteamGameServerNetworking()\n"); return get_steam_clientserver_old()->GetISteamNetworking(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_networking ); }
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S_API ISteamGameServerStats *SteamGameServerStats() { PRINT_DEBUG("SteamGameServerStats()\n"); return get_steam_clientserver_old()->GetISteamGameServerStats(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver_stats ); }
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S_API ISteamHTTP *SteamGameServerHTTP() { PRINT_DEBUG("SteamGameServerHTTP()\n"); return get_steam_clientserver_old()->GetISteamHTTP(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_http ); }
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S_API ISteamInventory *SteamGameServerInventory() { PRINT_DEBUG("SteamGameServerInventory()\n"); return get_steam_clientserver_old()->GetISteamInventory(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_inventory ); }
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S_API ISteamUGC *SteamGameServerUGC() { PRINT_DEBUG("SteamGameServerUGC()\n"); return get_steam_clientserver_old()->GetISteamUGC(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_ugc_interface ); }
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S_API ISteamApps *SteamGameServerApps() { PRINT_DEBUG("SteamGameServerApps()\n"); return get_steam_clientserver_old()->GetISteamApps(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_apps ); }
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STEAMAPI_API ISteamGameServer *SteamGameServer() { PRINT_DEBUG("SteamGameServer()\n"); return get_steam_clientserver_old()->GetISteamGameServer(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver ); }
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STEAMAPI_API ISteamUtils *SteamGameServerUtils() { PRINT_DEBUG("SteamGameServerUtils()\n"); return get_steam_clientserver_old()->GetISteamUtils(SteamGameServer_GetHSteamPipe(), old_utils ); }
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STEAMAPI_API ISteamNetworking *SteamGameServerNetworking() { PRINT_DEBUG("SteamGameServerNetworking()\n"); return get_steam_clientserver_old()->GetISteamNetworking(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_networking ); }
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STEAMAPI_API ISteamGameServerStats *SteamGameServerStats() { PRINT_DEBUG("SteamGameServerStats()\n"); return get_steam_clientserver_old()->GetISteamGameServerStats(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver_stats ); }
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STEAMAPI_API ISteamHTTP *SteamGameServerHTTP() { PRINT_DEBUG("SteamGameServerHTTP()\n"); return get_steam_clientserver_old()->GetISteamHTTP(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_http ); }
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STEAMAPI_API ISteamInventory *SteamGameServerInventory() { PRINT_DEBUG("SteamGameServerInventory()\n"); return get_steam_clientserver_old()->GetISteamInventory(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_inventory ); }
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STEAMAPI_API ISteamUGC *SteamGameServerUGC() { PRINT_DEBUG("SteamGameServerUGC()\n"); return get_steam_clientserver_old()->GetISteamUGC(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_ugc_interface ); }
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STEAMAPI_API ISteamApps *SteamGameServerApps() { PRINT_DEBUG("SteamGameServerApps()\n"); return get_steam_clientserver_old()->GetISteamApps(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_apps ); }
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S_API ISteamMasterServerUpdater *SteamMasterServerUpdater() {PRINT_DEBUG("SteamMasterServerUpdater()\n"); return get_steam_clientserver_old()->GetISteamMasterServerUpdater(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_masterserver_updater); }
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STEAMAPI_API ISteamMasterServerUpdater *SteamMasterServerUpdater() {PRINT_DEBUG("SteamMasterServerUpdater()\n"); return get_steam_clientserver_old()->GetISteamMasterServerUpdater(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_masterserver_updater); }
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S_API uint32 SteamGameServer_GetIPCCallCount()
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|
|
STEAMAPI_API uint32 SteamGameServer_GetIPCCallCount()
|
|
|
|
|
{
|
|
|
|
|
return get_steam_client()->GetIPCCallCount();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback )
|
|
|
|
|
STEAMAPI_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID )
|
|
|
|
|
STEAMAPI_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//VR stuff
|
|
|
|
|
S_API void *VR_Init(int *error, int type)
|
|
|
|
|
STEAMAPI_API void *VR_Init(int *error, int type)
|
|
|
|
|
{
|
|
|
|
|
if (error) *error = 108; //HmdError_Init_HmdNotFound
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
S_API void *VR_GetGenericInterface( const char *pchInterfaceVersion, int *peError )
|
|
|
|
|
STEAMAPI_API void *VR_GetGenericInterface( const char *pchInterfaceVersion, int *peError )
|
|
|
|
|
{
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
S_API const char *VR_GetStringForHmdError( int error )
|
|
|
|
|
STEAMAPI_API const char *VR_GetStringForHmdError( int error )
|
|
|
|
|
{
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
S_API bool VR_IsHmdPresent()
|
|
|
|
|
STEAMAPI_API bool VR_IsHmdPresent()
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
S_API void VR_Shutdown()
|
|
|
|
|
STEAMAPI_API void VR_Shutdown()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
S_API bool SteamAPI_RestartApp( uint32 appid )
|
|
|
|
|
STEAMAPI_API bool SteamAPI_RestartApp( uint32 appid )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("SteamAPI_RestartApp %u\n", appid);
|
|
|
|
|
return SteamAPI_RestartAppIfNecessary(appid);
|
|
|
|
@ -679,7 +688,7 @@ ISteamGameServer_SetGameType
|
|
|
|
|
ISteamGameServer_SetServerType
|
|
|
|
|
ISteamGameServer_UpdateSpectatorPort
|
|
|
|
|
ISteamGameServer_UpdateStatus
|
|
|
|
|
S_API bool ISteamMasterServerUpdater_AddMasterServer
|
|
|
|
|
STEAMAPI_API bool ISteamMasterServerUpdater_AddMasterServer
|
|
|
|
|
ISteamMasterServerUpdater_ClearAllKeyValues
|
|
|
|
|
ISteamMasterServerUpdater_ForceHeartbeat
|
|
|
|
|
ISteamMasterServerUpdater_GetMasterServerAddress
|
|
|
|
@ -717,20 +726,251 @@ SteamGameServer_Shutdown
|
|
|
|
|
|
|
|
|
|
SteamMasterServerUpdater
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
struct cb_data {
|
|
|
|
|
int cb_id;
|
|
|
|
|
std::vector<char> result;
|
|
|
|
|
};
|
|
|
|
|
static std::queue<struct cb_data> client_cb;
|
|
|
|
|
static std::queue<struct cb_data> server_cb;
|
|
|
|
|
|
|
|
|
|
S_API bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg )
|
|
|
|
|
static void cb_add_queue_server(std::vector<char> result, int callback)
|
|
|
|
|
{
|
|
|
|
|
struct cb_data cb;
|
|
|
|
|
cb.cb_id = callback;
|
|
|
|
|
cb.result = result;
|
|
|
|
|
server_cb.push(cb);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void cb_add_queue_client(std::vector<char> result, int callback)
|
|
|
|
|
{
|
|
|
|
|
struct cb_data cb;
|
|
|
|
|
cb.cb_id = callback;
|
|
|
|
|
cb.result = result;
|
|
|
|
|
client_cb.push(cb);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
|
|
|
|
|
std::queue<struct cb_data> *q = NULL;
|
|
|
|
|
HSteamUser m_hSteamUser = 0;
|
|
|
|
|
get_steam_client()->callback_results_server->setCbAll(&cb_add_queue_server);
|
|
|
|
|
get_steam_client()->callback_results_client->setCbAll(&cb_add_queue_client);
|
|
|
|
|
get_steam_client()->RunCallbacks(true, true);
|
|
|
|
|
if (hSteamPipe == SERVER_STEAM_PIPE) {
|
|
|
|
|
q = &server_cb;
|
|
|
|
|
m_hSteamUser = SERVER_HSTEAMUSER;
|
|
|
|
|
} else {
|
|
|
|
|
q = &client_cb;
|
|
|
|
|
m_hSteamUser = CLIENT_HSTEAMUSER;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (q->empty()) return false;
|
|
|
|
|
if (pCallbackMsg) {
|
|
|
|
|
pCallbackMsg->m_hSteamUser = m_hSteamUser;
|
|
|
|
|
pCallbackMsg->m_iCallback = q->front().cb_id;
|
|
|
|
|
pCallbackMsg->m_pubParam = (uint8 *)&(q->front().result[0]);
|
|
|
|
|
pCallbackMsg->m_cubParam = q->front().result.size();
|
|
|
|
|
PRINT_DEBUG("Steam_BGetCallback cb number %i\n", q->front().cb_id);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
S_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
|
|
|
|
|
STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
|
|
|
|
|
std::queue<struct cb_data> *q = NULL;
|
|
|
|
|
if (hSteamPipe == SERVER_STEAM_PIPE) {
|
|
|
|
|
q = &server_cb;
|
|
|
|
|
} else {
|
|
|
|
|
q = &client_cb;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!q->empty()) q->pop();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
S_API bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed )
|
|
|
|
|
STEAMCLIENT_API bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed )
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
PRINT_DEBUG("Steam_GetAPICallResult %i %llu %i %i\n", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected);
|
|
|
|
|
if (!hSteamPipe) return false;
|
|
|
|
|
if (hSteamPipe == SERVER_STEAM_PIPE) {
|
|
|
|
|
return get_steam_client()->steam_gameserver_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
|
|
|
|
|
} else {
|
|
|
|
|
return get_steam_client()->steam_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
STEAMCLIENT_API void *CreateInterface( const char *pName, int *pReturnCode )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("CreateInterface %s %p\n", pName, pReturnCode);
|
|
|
|
|
return create_client_interface(pName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Breakpad_SteamMiniDumpInit( uint32 a, const char *b, const char *c )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Breakpad_SteamSetAppID( uint32 unAppID )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Breakpad_SteamSetSteamID( uint64 ulSteamID )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpSetComment( const char *pchMsg )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId( int a, int b )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_BConnected( HSteamUser hUser, HSteamPipe hSteamPipe )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_BLoggedOn( HSteamUser hUser, HSteamPipe hSteamPipe )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_BReleaseSteamPipe( HSteamPipe hSteamPipe )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API HSteamUser Steam_ConnectToGlobalUser( HSteamPipe hSteamPipe )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API HSteamUser Steam_CreateGlobalUser( HSteamPipe *phSteamPipe )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API HSteamUser Steam_CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API HSteamPipe Steam_CreateSteamPipe()
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_GSBLoggedOn( void *phSteamHandle )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_GSBSecure( void *phSteamHandle)
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_GSGetSteam2GetEncryptionKeyToSendToNewClient( void *phSteamHandle, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API uint64 Steam_GSGetSteamID()
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Steam_GSLogOff( void *phSteamHandle )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Steam_GSLogOn( void *phSteamHandle )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_GSRemoveUserConnect( void *phSteamHandle, uint32 unUserID )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_GSSendSteam2UserConnect( void *phSteamHandle, uint32 unUserID, const void *pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_GSSendSteam3UserConnect( void *phSteamHandle, uint64 steamID, uint32 unIPPublic, const void *pvCookie, uint32 cubCookie )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_GSSendUserDisconnect( void *phSteamHandle, uint64 ulSteamID, uint32 unUserID )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_GSSendUserStatusResponse( void *phSteamHandle, uint64 ulSteamID, int nSecondsConnected, int nSecondsSinceLast )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_GSSetServerType( void *phSteamHandle, int32 nAppIdServed, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char *pchGameDir, const char *pchVersion )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Steam_GSSetSpawnCount( void *phSteamHandle, uint32 ucSpawn )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API bool Steam_GSUpdateStatus( void *phSteamHandle, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pchMapName )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void* Steam_GetGSHandle( HSteamUser hUser, HSteamPipe hSteamPipe )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API int Steam_InitiateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, void *pBlob, int cbMaxBlob, uint64 steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Steam_LogOff( HSteamUser hUser, HSteamPipe hSteamPipe )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Steam_LogOn( HSteamUser hUser, HSteamPipe hSteamPipe, uint64 ulSteamID )
|
|
|
|
|
{
|
|
|
|
|
PRINT_DEBUG("%s\n", __FUNCTION__);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
STEAMCLIENT_API void Steam_ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser )
|
|
|
|
|
{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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}
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STEAMCLIENT_API void Steam_SetLocalIPBinding( uint32 unIP, uint16 usLocalPort )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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}
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STEAMCLIENT_API void Steam_TerminateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, uint32 unIPServer, uint16 usPortServer )
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|
{
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|
PRINT_DEBUG("%s\n", __FUNCTION__);
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}
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