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@ -50,12 +50,14 @@ if(WIN32)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets64)
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set(BIN_LOBBY_CONNECT lobby_connect64)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file64)
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link_directories(glew/lib/Release/x64)
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else()
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set(LIB_STEAM_API steam_api)
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set(LIB_STEAMCLIENT steamclient)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets)
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set(BIN_LOBBY_CONNECT lobby_connect)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file)
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link_directories(glew/lib/Release/Win32)
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endif()
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elseif(UNIX AND NOT APPLE)
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set(LIB_STEAM_API steam_api)
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@ -102,7 +104,8 @@ target_include_directories(${LIB_STEAM_API}
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PRIVATE
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${PROTOBUF_INCLUDE_DIRS}
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_BINARY_DIR}/ImGui
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${CMAKE_CURRENT_SOURCE_DIR}/ImGui
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${CMAKE_CURRENT_SOURCE_DIR}/glew/include
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)
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# Link the required libraries
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@ -111,6 +114,7 @@ target_link_libraries(${LIB_STEAM_API}
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protobuf::libprotobuf
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$<$<BOOL:${WIN32}>:ws2_32>
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$<$<BOOL:${WIN32}>:iphlpapi>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<NOT:$<BOOL:${NO_OVERLAY}>>>:glew32s.lib>
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)
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# Add target compile definitions
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