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Add support for multiple languages for achievements.
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@ -182,6 +182,42 @@ std::vector<Steam_Leaderboard_Score> load_leaderboard_scores(std::string name)
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return out;
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}
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std::string get_value_for_language(nlohmann::json &json, std::string key, std::string language)
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{
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auto x = json.find(key);
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if (x == json.end()) return "";
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if (x.value().is_string()) {
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return x.value().get<std::string>();
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} else if (x.value().is_object()) {
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auto l = x.value().find(language);
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if (l != x.value().end()) {
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return l.value().get<std::string>();
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}
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l = x.value().find("english");
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if (l != x.value().end()) {
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return l.value().get<std::string>();
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}
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l = x.value().begin();
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if (l != x.value().end()) {
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if (l.key() == "token") {
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std::string token_value = l.value().get<std::string>();
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l++;
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if (l != x.value().end()) {
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return l.value().get<std::string>();
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}
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return token_value;
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}
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return l.value().get<std::string>();
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}
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}
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return "";
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}
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public:
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Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, Steam_Overlay* overlay):
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settings(settings),
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@ -227,8 +263,8 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
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it["hidden"] = std::to_string(it["hidden"].get<int>());
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} catch (...) {}
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it["displayName"] = it.value("displayName", "");
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it["description"] = it.value("description", "");
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it["displayName"] = get_value_for_language(it, "displayName", settings->get_language());
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it["description"] = get_value_for_language(it, "description", settings->get_language());
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}
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//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.
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