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@ -481,7 +481,7 @@ SteamAPICall_t DownloadClanActivityCounts( STEAM_ARRAY_COUNT(cClansToRequest) CS
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// steamIDSource can be the steamID of a group, game server, lobby or chat room
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int GetFriendCountFromSource( CSteamID steamIDSource )
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{
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PRINT_DEBUG("Steam_Friends::GetFriendCountFromSource\n");
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PRINT_DEBUG("Steam_Friends::GetFriendCountFromSource %llu\n", steamIDSource.ConvertToUint64());
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//TODO
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return 0;
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}
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@ -866,8 +866,13 @@ AppId_t GetFriendCoplayGame( CSteamID steamIDFriend )
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STEAM_CALL_RESULT( JoinClanChatRoomCompletionResult_t )
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SteamAPICall_t JoinClanChatRoom( CSteamID steamIDClan )
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{
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PRINT_DEBUG("Steam_Friends::JoinClanChatRoom\n");
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return 0;
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PRINT_DEBUG("Steam_Friends::JoinClanChatRoom %llu\n", steamIDClan.ConvertToUint64());
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//TODO actually join a room
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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JoinClanChatRoomCompletionResult_t data;
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data.m_steamIDClanChat = steamIDClan;
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data.m_eChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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}
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bool LeaveClanChatRoom( CSteamID steamIDClan )
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