mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-10-30 21:20:10 +00:00
Only set g_pSteamClientGameServer in steam gameserver init functions.
This commit is contained in:
parent
35c59044fd
commit
35860efa3a
12
dll/dll.cpp
12
dll/dll.cpp
@ -118,7 +118,6 @@ Steam_Client *get_steam_client()
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{
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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static Steam_Client *client = new Steam_Client();
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static Steam_Client *client = new Steam_Client();
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if (!g_pSteamClientGameServer) g_pSteamClientGameServer = client;
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return client;
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return client;
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}
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}
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@ -170,7 +169,6 @@ S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
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steam_client = (ISteamClient *)get_steam_client();
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steam_client = (ISteamClient *)get_steam_client();
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}
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}
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if (steam_client) g_pSteamClientGameServer = (ISteamClient *)steam_client;
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return steam_client;
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return steam_client;
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} else {
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} else {
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return NULL;
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return NULL;
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@ -498,7 +496,7 @@ S_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort,
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const char *pchVersionString;
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const char *pchVersionString;
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EServerMode serverMode;
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EServerMode serverMode;
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uint16 usQueryPort;
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uint16 usQueryPort;
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SteamGameServerClient();
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load_old_interface_versions();
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bool logon_anon = false;
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bool logon_anon = false;
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if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) {
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if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) {
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PRINT_DEBUG("Old game server init safe\n");
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PRINT_DEBUG("Old game server init safe\n");
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@ -523,8 +521,10 @@ S_API bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort,
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S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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{
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{
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PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
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PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
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SteamGameServerClient();
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load_old_interface_versions();
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get_steam_client()->serverInit();
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get_steam_client()->serverInit();
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//g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game)
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g_pSteamClientGameServer = SteamGameServerClient();
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return get_steam_client()->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, eServerMode, 0, pchVersionString);
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return get_steam_client()->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, eServerMode, 0, pchVersionString);
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}
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}
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@ -539,7 +539,7 @@ S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGameP
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const char *pchVersionString;
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const char *pchVersionString;
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EServerMode serverMode;
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EServerMode serverMode;
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uint16 usQueryPort;
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uint16 usQueryPort;
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SteamGameServerClient();
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load_old_interface_versions();
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bool logon_anon = false;
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bool logon_anon = false;
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if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) {
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if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) {
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PRINT_DEBUG("Old game server init\n");
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PRINT_DEBUG("Old game server init\n");
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@ -565,6 +565,7 @@ S_API void SteamGameServer_Shutdown()
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{
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{
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PRINT_DEBUG("SteamGameServer_Shutdown\n");
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PRINT_DEBUG("SteamGameServer_Shutdown\n");
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get_steam_clientserver_old()->serverShutdown();
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get_steam_clientserver_old()->serverShutdown();
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g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called
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}
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}
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S_API void SteamGameServer_RunCallbacks()
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S_API void SteamGameServer_RunCallbacks()
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@ -587,7 +588,6 @@ S_API uint64 SteamGameServer_GetSteamID()
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S_API ISteamClient *SteamGameServerClient() {
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S_API ISteamClient *SteamGameServerClient() {
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PRINT_DEBUG("SteamGameServerClient()\n");
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PRINT_DEBUG("SteamGameServerClient()\n");
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load_old_interface_versions();
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if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
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if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
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}
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}
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