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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-17 03:25:47 +00:00
SteamInput GetDigitalActionOrigins and GetAnalogActionOrigins implemented.
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09704ae243
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03a1627d07
@ -66,6 +66,8 @@ enum EXTRA_GAMEPAD_BUTTONS {
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BUTTON_STICK_RIGHT_RIGHT = BUTTON_COUNT + 10,
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};
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#define JOY_ID_START 10
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class Steam_Controller :
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public ISteamController001,
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public ISteamController003,
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@ -110,8 +112,8 @@ public ISteamInput
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std::map<std::string, int> analog_strings = {
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{"LTRIGGER", TRIGGER_LEFT},
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{"RTRIGGER", TRIGGER_RIGHT},
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{"LJOY", STICK_LEFT + 10},
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{"RJOY", STICK_RIGHT + 10},
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{"LJOY", STICK_LEFT + JOY_ID_START},
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{"RJOY", STICK_RIGHT + JOY_ID_START},
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};
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std::map<std::string, enum EInputSourceMode> analog_input_modes = {
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@ -331,6 +333,12 @@ ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName )
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void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle )
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{
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PRINT_DEBUG("Steam_Controller::ActivateActionSet %llu %llu\n", controllerHandle, actionSetHandle);
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if (controllerHandle == STEAM_CONTROLLER_HANDLE_ALL_CONTROLLERS) {
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for (auto & c: controllers) {
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c.second.activate_action_set(actionSetHandle, controller_maps);
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}
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}
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auto controller = controllers.find(controllerHandle);
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if (controller == controllers.end()) return;
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@ -449,13 +457,118 @@ ControllerDigitalActionData_t GetDigitalActionData( ControllerHandle_t controlle
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int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin *originsOut )
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{
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PRINT_DEBUG("Steam_Controller::GetDigitalActionOrigins\n");
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return 0;
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EInputActionOrigin origins[STEAM_CONTROLLER_MAX_ORIGINS];
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int ret = GetDigitalActionOrigins(controllerHandle, actionSetHandle, digitalActionHandle, origins );
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for (int i = 0; i < ret; ++i) {
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originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBoxOne_A - k_EControllerActionOrigin_XBox360_A));
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}
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return ret;
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}
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int GetDigitalActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut )
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{
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PRINT_DEBUG("Steam_Controller::GetDigitalActionOrigins steaminput\n");
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return 0;
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auto controller = controllers.find(inputHandle);
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if (controller == controllers.end()) return 0;
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auto map = controller_maps.find(actionSetHandle);
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if (map == controller_maps.end()) return 0;
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auto a = map->second.active_digital.find(digitalActionHandle);
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if (a == map->second.active_digital.end()) return 0;
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int count = 0;
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for (auto button: a->second) {
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switch (button) {
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case BUTTON_A:
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originsOut[count] = k_EInputActionOrigin_XBox360_A;
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break;
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case BUTTON_B:
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originsOut[count] = k_EInputActionOrigin_XBox360_B;
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break;
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case BUTTON_X:
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originsOut[count] = k_EInputActionOrigin_XBox360_X;
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break;
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case BUTTON_Y:
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originsOut[count] = k_EInputActionOrigin_XBox360_Y;
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break;
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case BUTTON_LEFT_SHOULDER:
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originsOut[count] = k_EInputActionOrigin_XBox360_LeftBumper;
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break;
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case BUTTON_RIGHT_SHOULDER:
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originsOut[count] = k_EInputActionOrigin_XBox360_RightBumper;
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break;
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case BUTTON_START:
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originsOut[count] = k_EInputActionOrigin_XBox360_Start;
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break;
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case BUTTON_BACK:
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originsOut[count] = k_EInputActionOrigin_XBox360_Back;
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break;
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case BUTTON_LTRIGGER:
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originsOut[count] = k_EInputActionOrigin_XBox360_LeftTrigger_Click;
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break;
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case BUTTON_RTRIGGER:
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originsOut[count] = k_EInputActionOrigin_XBox360_RightTrigger_Click;
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break;
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case BUTTON_LEFT_THUMB:
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originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_Click;
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break;
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case BUTTON_RIGHT_THUMB:
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originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_Click;
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break;
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case BUTTON_STICK_LEFT_UP:
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originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadNorth;
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break;
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case BUTTON_STICK_LEFT_DOWN:
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originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadSouth;
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break;
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case BUTTON_STICK_LEFT_LEFT:
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originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadWest;
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break;
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case BUTTON_STICK_LEFT_RIGHT:
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originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadEast;
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break;
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case BUTTON_STICK_RIGHT_UP:
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originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadNorth;
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break;
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case BUTTON_STICK_RIGHT_DOWN:
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originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadSouth;
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break;
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case BUTTON_STICK_RIGHT_LEFT:
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originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadWest;
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break;
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case BUTTON_STICK_RIGHT_RIGHT:
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originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadEast;
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break;
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case BUTTON_DPAD_UP:
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originsOut[count] = k_EInputActionOrigin_XBox360_DPad_North;
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break;
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case BUTTON_DPAD_DOWN:
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originsOut[count] = k_EInputActionOrigin_XBox360_DPad_South;
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break;
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case BUTTON_DPAD_LEFT:
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originsOut[count] = k_EInputActionOrigin_XBox360_DPad_West;
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break;
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case BUTTON_DPAD_RIGHT:
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originsOut[count] = k_EInputActionOrigin_XBox360_DPad_East;
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break;
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default:
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originsOut[count] = k_EInputActionOrigin_None;
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break;
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}
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++count;
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if (count >= STEAM_INPUT_MAX_ORIGINS) {
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break;
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}
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}
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return count;
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}
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// Lookup the handle for an analog action. Best to do this once on startup, and store the handles for all future API calls.
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@ -492,8 +605,8 @@ ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerH
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data.eMode = analog.second;
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for (auto a : analog.first) {
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if (a >= 10) {
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int joystick_id = a - 10;
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if (a >= JOY_ID_START) {
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int joystick_id = a - JOY_ID_START;
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GamepadStickNormXY((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id, &data.x, &data.y);
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float length = GamepadStickLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id);
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data.x = data.x * length;
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@ -516,12 +629,52 @@ ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerH
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int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin *originsOut )
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{
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PRINT_DEBUG("Steam_Controller::GetAnalogActionOrigins\n");
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return 0;
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EInputActionOrigin origins[STEAM_CONTROLLER_MAX_ORIGINS];
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int ret = GetAnalogActionOrigins(controllerHandle, actionSetHandle, analogActionHandle, origins );
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for (int i = 0; i < ret; ++i) {
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originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBoxOne_A - k_EControllerActionOrigin_XBox360_A));
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}
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return ret;
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}
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int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut )
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{
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PRINT_DEBUG("Steam_Controller::GetAnalogActionOrigins steaminput\n");
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auto controller = controllers.find(inputHandle);
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if (controller == controllers.end()) return 0;
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auto map = controller_maps.find(actionSetHandle);
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if (map == controller_maps.end()) return 0;
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auto a = map->second.active_analog.find(analogActionHandle);
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if (a == map->second.active_analog.end()) return 0;
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int count = 0;
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for (auto a: a->second.first) {
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switch (a) {
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case TRIGGER_LEFT:
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originsOut[count] = k_EInputActionOrigin_XBox360_LeftTrigger_Pull;
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break;
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case TRIGGER_RIGHT:
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originsOut[count] = k_EInputActionOrigin_XBox360_RightTrigger_Pull;
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break;
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case STICK_LEFT + JOY_ID_START:
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originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_Move;
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break;
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case STICK_RIGHT + JOY_ID_START:
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originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_Move;
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break;
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default:
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originsOut[count] = k_EInputActionOrigin_None;
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break;
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}
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++count;
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if (count >= STEAM_INPUT_MAX_ORIGINS) {
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break;
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}
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}
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return 0;
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}
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