SteamInput GetDigitalActionOrigins and GetAnalogActionOrigins implemented.

This commit is contained in:
Mr_Goldberg 2019-09-14 17:24:05 -04:00
parent 09704ae243
commit 03a1627d07
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@ -66,6 +66,8 @@ enum EXTRA_GAMEPAD_BUTTONS {
BUTTON_STICK_RIGHT_RIGHT = BUTTON_COUNT + 10,
};
#define JOY_ID_START 10
class Steam_Controller :
public ISteamController001,
public ISteamController003,
@ -110,8 +112,8 @@ public ISteamInput
std::map<std::string, int> analog_strings = {
{"LTRIGGER", TRIGGER_LEFT},
{"RTRIGGER", TRIGGER_RIGHT},
{"LJOY", STICK_LEFT + 10},
{"RJOY", STICK_RIGHT + 10},
{"LJOY", STICK_LEFT + JOY_ID_START},
{"RJOY", STICK_RIGHT + JOY_ID_START},
};
std::map<std::string, enum EInputSourceMode> analog_input_modes = {
@ -331,6 +333,12 @@ ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName )
void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle )
{
PRINT_DEBUG("Steam_Controller::ActivateActionSet %llu %llu\n", controllerHandle, actionSetHandle);
if (controllerHandle == STEAM_CONTROLLER_HANDLE_ALL_CONTROLLERS) {
for (auto & c: controllers) {
c.second.activate_action_set(actionSetHandle, controller_maps);
}
}
auto controller = controllers.find(controllerHandle);
if (controller == controllers.end()) return;
@ -449,13 +457,118 @@ ControllerDigitalActionData_t GetDigitalActionData( ControllerHandle_t controlle
int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin *originsOut )
{
PRINT_DEBUG("Steam_Controller::GetDigitalActionOrigins\n");
return 0;
EInputActionOrigin origins[STEAM_CONTROLLER_MAX_ORIGINS];
int ret = GetDigitalActionOrigins(controllerHandle, actionSetHandle, digitalActionHandle, origins );
for (int i = 0; i < ret; ++i) {
originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBoxOne_A - k_EControllerActionOrigin_XBox360_A));
}
return ret;
}
int GetDigitalActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut )
{
PRINT_DEBUG("Steam_Controller::GetDigitalActionOrigins steaminput\n");
return 0;
auto controller = controllers.find(inputHandle);
if (controller == controllers.end()) return 0;
auto map = controller_maps.find(actionSetHandle);
if (map == controller_maps.end()) return 0;
auto a = map->second.active_digital.find(digitalActionHandle);
if (a == map->second.active_digital.end()) return 0;
int count = 0;
for (auto button: a->second) {
switch (button) {
case BUTTON_A:
originsOut[count] = k_EInputActionOrigin_XBox360_A;
break;
case BUTTON_B:
originsOut[count] = k_EInputActionOrigin_XBox360_B;
break;
case BUTTON_X:
originsOut[count] = k_EInputActionOrigin_XBox360_X;
break;
case BUTTON_Y:
originsOut[count] = k_EInputActionOrigin_XBox360_Y;
break;
case BUTTON_LEFT_SHOULDER:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftBumper;
break;
case BUTTON_RIGHT_SHOULDER:
originsOut[count] = k_EInputActionOrigin_XBox360_RightBumper;
break;
case BUTTON_START:
originsOut[count] = k_EInputActionOrigin_XBox360_Start;
break;
case BUTTON_BACK:
originsOut[count] = k_EInputActionOrigin_XBox360_Back;
break;
case BUTTON_LTRIGGER:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftTrigger_Click;
break;
case BUTTON_RTRIGGER:
originsOut[count] = k_EInputActionOrigin_XBox360_RightTrigger_Click;
break;
case BUTTON_LEFT_THUMB:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_Click;
break;
case BUTTON_RIGHT_THUMB:
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_Click;
break;
case BUTTON_STICK_LEFT_UP:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadNorth;
break;
case BUTTON_STICK_LEFT_DOWN:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadSouth;
break;
case BUTTON_STICK_LEFT_LEFT:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadWest;
break;
case BUTTON_STICK_LEFT_RIGHT:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadEast;
break;
case BUTTON_STICK_RIGHT_UP:
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadNorth;
break;
case BUTTON_STICK_RIGHT_DOWN:
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadSouth;
break;
case BUTTON_STICK_RIGHT_LEFT:
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadWest;
break;
case BUTTON_STICK_RIGHT_RIGHT:
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadEast;
break;
case BUTTON_DPAD_UP:
originsOut[count] = k_EInputActionOrigin_XBox360_DPad_North;
break;
case BUTTON_DPAD_DOWN:
originsOut[count] = k_EInputActionOrigin_XBox360_DPad_South;
break;
case BUTTON_DPAD_LEFT:
originsOut[count] = k_EInputActionOrigin_XBox360_DPad_West;
break;
case BUTTON_DPAD_RIGHT:
originsOut[count] = k_EInputActionOrigin_XBox360_DPad_East;
break;
default:
originsOut[count] = k_EInputActionOrigin_None;
break;
}
++count;
if (count >= STEAM_INPUT_MAX_ORIGINS) {
break;
}
}
return count;
}
// Lookup the handle for an analog action. Best to do this once on startup, and store the handles for all future API calls.
@ -492,8 +605,8 @@ ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerH
data.eMode = analog.second;
for (auto a : analog.first) {
if (a >= 10) {
int joystick_id = a - 10;
if (a >= JOY_ID_START) {
int joystick_id = a - JOY_ID_START;
GamepadStickNormXY((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id, &data.x, &data.y);
float length = GamepadStickLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id);
data.x = data.x * length;
@ -516,12 +629,52 @@ ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerH
int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin *originsOut )
{
PRINT_DEBUG("Steam_Controller::GetAnalogActionOrigins\n");
return 0;
EInputActionOrigin origins[STEAM_CONTROLLER_MAX_ORIGINS];
int ret = GetAnalogActionOrigins(controllerHandle, actionSetHandle, analogActionHandle, origins );
for (int i = 0; i < ret; ++i) {
originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBoxOne_A - k_EControllerActionOrigin_XBox360_A));
}
return ret;
}
int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut )
{
PRINT_DEBUG("Steam_Controller::GetAnalogActionOrigins steaminput\n");
auto controller = controllers.find(inputHandle);
if (controller == controllers.end()) return 0;
auto map = controller_maps.find(actionSetHandle);
if (map == controller_maps.end()) return 0;
auto a = map->second.active_analog.find(analogActionHandle);
if (a == map->second.active_analog.end()) return 0;
int count = 0;
for (auto a: a->second.first) {
switch (a) {
case TRIGGER_LEFT:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftTrigger_Pull;
break;
case TRIGGER_RIGHT:
originsOut[count] = k_EInputActionOrigin_XBox360_RightTrigger_Pull;
break;
case STICK_LEFT + JOY_ID_START:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_Move;
break;
case STICK_RIGHT + JOY_ID_START:
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_Move;
break;
default:
originsOut[count] = k_EInputActionOrigin_None;
break;
}
++count;
if (count >= STEAM_INPUT_MAX_ORIGINS) {
break;
}
}
return 0;
}