mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-10-30 21:20:10 +00:00
86 lines
3.7 KiB
C
86 lines
3.7 KiB
C
|
|
||
|
#ifndef ISTEAMCLIENT008_H
|
||
|
#define ISTEAMCLIENT008_H
|
||
|
#ifdef STEAM_WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
class ISteamClient008
|
||
|
{
|
||
|
public:
|
||
|
// Creates a communication pipe to the Steam client
|
||
|
virtual HSteamPipe CreateSteamPipe() = 0;
|
||
|
|
||
|
// Releases a previously created communications pipe
|
||
|
virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0;
|
||
|
|
||
|
// connects to an existing global user, failing if none exists
|
||
|
// used by the game to coordinate with the steamUI
|
||
|
virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0;
|
||
|
|
||
|
// used by game servers, create a steam user that won't be shared with anyone else
|
||
|
virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0;
|
||
|
|
||
|
// removes an allocated user
|
||
|
virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0;
|
||
|
|
||
|
// retrieves the ISteamUser interface associated with the handle
|
||
|
virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// retrieves the ISteamGameServer interface associated with the handle
|
||
|
virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// set the local IP and Port to bind to
|
||
|
// this must be set before CreateLocalUser()
|
||
|
virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0;
|
||
|
|
||
|
// returns the ISteamFriends interface
|
||
|
virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// returns the ISteamUtils interface
|
||
|
virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// returns the ISteamMatchmaking interface
|
||
|
virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// returns the ISteamMasterServerUpdater interface
|
||
|
virtual ISteamMasterServerUpdater *GetISteamMasterServerUpdater( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// returns the ISteamMatchmakingServers interface
|
||
|
virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// returns the a generic interface
|
||
|
virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// returns the ISteamUserStats interface
|
||
|
virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// returns apps interface
|
||
|
virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// networking
|
||
|
virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// remote storage
|
||
|
virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||
|
|
||
|
// this needs to be called every frame to process matchmaking results
|
||
|
// redundant if you're already calling SteamAPI_RunCallbacks()
|
||
|
virtual void RunFrame() = 0;
|
||
|
|
||
|
// returns the number of IPC calls made since the last time this function was called
|
||
|
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
||
|
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
||
|
// control how often you do them.
|
||
|
virtual uint32 GetIPCCallCount() = 0;
|
||
|
|
||
|
// API warning handling
|
||
|
// 'int' is the severity; 0 for msg, 1 for warning
|
||
|
// 'const char *' is the text of the message
|
||
|
// callbacks will occur directly after the API function is called that generated the warning or message
|
||
|
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // ISTEAMCLIENT008_H
|