|
|
|
#ifndef __INCLUDED_OPENGL_HOOK_H__
|
|
|
|
#define __INCLUDED_OPENGL_HOOK_H__
|
|
|
|
|
|
|
|
#include "Base_Hook.h"
|
|
|
|
#ifdef STEAM_WIN32
|
|
|
|
|
|
|
|
class OpenGL_Hook : public Base_Hook
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
static constexpr const char *DLL_NAME = "opengl32.dll";
|
|
|
|
|
|
|
|
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
|
|
|
|
using wglMakeCurrent_t = BOOL(WINAPI*)(HDC, HGLRC);
|
|
|
|
|
|
|
|
private:
|
|
|
|
// Variables
|
|
|
|
bool initialized;
|
|
|
|
|
|
|
|
// Functions
|
|
|
|
OpenGL_Hook();
|
|
|
|
virtual ~OpenGL_Hook();
|
|
|
|
|
|
|
|
void hook_ogl();
|
|
|
|
void resetRenderState();
|
|
|
|
void prepareForOverlay(HDC hDC);
|
|
|
|
|
|
|
|
// Hook to render functions
|
|
|
|
static BOOL WINAPI MywglSwapBuffers(HDC hDC);
|
|
|
|
|
|
|
|
wglSwapBuffers_t wglSwapBuffers;
|
|
|
|
|
|
|
|
// Hook functions so we know we use OGL
|
|
|
|
static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
|
|
|
|
|
|
|
|
wglMakeCurrent_t wglMakeCurrent;
|
|
|
|
|
|
|
|
public:
|
|
|
|
static void Create(); // Initialize OGL Hook.
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif//STEAM_WIN32
|
|
|
|
#endif//__INCLUDED_OPENGL_HOOK_H__
|