2019-04-13 16:21:56 +00:00
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#ifndef ISTEAMNETWORKINGSOCKETSSERIALIZED_H
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#define ISTEAMNETWORKINGSOCKETSSERIALIZED_H
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#include "steamtypes.h"
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#include "steamclientpublic.h"
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class ISteamNetworkingSocketsSerialized002
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{
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public:
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virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
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virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
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//SteamNetworkingSocketsCert_t
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virtual SteamAPICall_t GetCertAsync() = 0;
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virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf ) = 0;
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virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
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virtual uint32 GetCachedRelayTicketCount() = 0;
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virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
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virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
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};
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class ISteamNetworkingSocketsSerialized003
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{
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public:
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virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
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virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
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virtual SteamAPICall_t GetCertAsync() = 0;
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virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0;
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virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
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virtual uint32 GetCachedRelayTicketCount() = 0;
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virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
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virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
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};
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2020-08-27 04:15:15 +00:00
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class ISteamNetworkingSocketsSerialized004
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{
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public:
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virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0;
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virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0;
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virtual SteamAPICall_t GetCertAsync() = 0;
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virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0;
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virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0;
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virtual uint32 GetCachedRelayTicketCount() = 0;
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virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0;
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virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0;
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virtual bool GetSTUNServer(int dont_know, char *buf, unsigned int len) = 0;
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virtual bool BAllowDirectConnectToPeer(SteamNetworkingIdentity const &identity) = 0;
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};
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2019-04-13 16:21:56 +00:00
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struct SteamNetworkingSocketsConfigUpdated_t
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{
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enum { k_iCallback = k_iSteamNetworkingCallbacks + 95 };
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//TODO total size: 4
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char placeholder[4];
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};
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struct SteamNetworkingSocketsCert_t
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{
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enum { k_iCallback = k_iSteamNetworkingCallbacks + 96 };
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EResult m_eResult;
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uint32 m_cbCert;
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char m_certOrMsg[0x200]; //CMsgSteamDatagramCertificate protobuf
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uint64 m_caKeyID;
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uint32 m_cbSignature;
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char m_signature[0x80];
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uint32 m_cbPrivKey;
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char m_privKey[0x80];
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//total size: 792
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//0
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//4
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//8 []
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//0x208
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//0x20C
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//0x210
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//0x214 []
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//0x294
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//0x298 []
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};
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struct SteamNetworkingSocketsRecvP2PFailure_t
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{
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enum { k_iCallback = k_iSteamNetworkingCallbacks + 97 };
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uint64 steamIDRemote;
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uint32 unConnectionIDDest;
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uint32 placeholder; //not sure what this is supposed to be
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uint32 nReason;
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char pszReason[128];
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//total size: 148
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};
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struct SteamNetworkingSocketsRecvP2PRendezvous_t
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{
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enum { k_iCallback = k_iSteamNetworkingCallbacks + 98 };
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uint64 steamIDRemote;
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uint32 unConnectionIDSrc;
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uint32 m_cbRendezvous;
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char m_MsgRendezvous[512];
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//total size: 528
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};
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#define STEAMNETWORKINGSOCKETSSERIALIZED_INTERFACE_VERSION "SteamNetworkingSocketsSerialized002"
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#endif
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