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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software ; you can redistribute it and / or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation ; either
version 3 of the License , or ( at your option ) any later version .
The Goldberg Emulator is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
Lesser General Public License for more details .
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator ; if not , see
< http : //www.gnu.org/licenses/>. */
# include "dll.h"
static char old_client [ 128 ] = " SteamClient017 " ;
static char old_gameserver [ 128 ] = " SteamGameServer012 " ;
static char old_gameserver_stats [ 128 ] = " SteamGameServerStats001 " ;
static char old_user [ 128 ] = " SteamUser018 " ;
static char old_friends [ 128 ] = " SteamFriends015 " ;
static char old_utils [ 128 ] = " SteamUtils007 " ;
static char old_matchmaking [ 128 ] = " SteamMatchMaking009 " ;
static char old_matchmaking_servers [ 128 ] = " SteamMatchMakingServers002 " ;
static char old_userstats [ 128 ] = " STEAMUSERSTATS_INTERFACE_VERSION011 " ;
static char old_apps [ 128 ] = " STEAMAPPS_INTERFACE_VERSION007 " ;
static char old_networking [ 128 ] = " SteamNetworking005 " ;
static char old_remote_storage_interface [ 128 ] = " STEAMREMOTESTORAGE_INTERFACE_VERSION013 " ;
static char old_screenshots [ 128 ] = " STEAMSCREENSHOTS_INTERFACE_VERSION002 " ;
static char old_http [ 128 ] = " STEAMHTTP_INTERFACE_VERSION002 " ;
static char old_unified_messages [ 128 ] = " STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001 " ;
static char old_controller [ 128 ] = " SteamController003 " ;
static char old_ugc_interface [ 128 ] = " STEAMUGC_INTERFACE_VERSION007 " ;
static char old_applist [ 128 ] = " STEAMAPPLIST_INTERFACE_VERSION001 " ;
static char old_music [ 128 ] = " STEAMMUSIC_INTERFACE_VERSION001 " ;
static char old_music_remote [ 128 ] = " STEAMMUSICREMOTE_INTERFACE_VERSION001 " ;
static char old_html_surface [ 128 ] = " STEAMHTMLSURFACE_INTERFACE_VERSION_003 " ;
static char old_inventory [ 128 ] = " STEAMINVENTORY_INTERFACE_V001 " ;
static char old_video [ 128 ] = " STEAMVIDEO_INTERFACE_V001 " ;
static char old_masterserver_updater [ 128 ] = " SteamMasterServerUpdater001 " ;
# include <fstream>
static void load_old_interface_versions ( )
{
static bool loaded = false ;
if ( loaded ) return ;
std : : string interfaces_path = Local_Storage : : get_program_path ( ) + " steam_interfaces.txt " ;
std : : ifstream input ( interfaces_path ) ;
PRINT_DEBUG ( " load from: %s \n " , interfaces_path . c_str ( ) ) ;
for ( std : : string line ; getline ( input , line ) ; )
{
PRINT_DEBUG ( " line: %s \n " , line . c_str ( ) ) ;
line . erase ( std : : remove ( line . begin ( ) , line . end ( ) , ' ' ) , line . end ( ) ) ;
line . erase ( std : : remove ( line . begin ( ) , line . end ( ) , ' \n ' ) , line . end ( ) ) ;
line . erase ( std : : remove ( line . begin ( ) , line . end ( ) , ' \r ' ) , line . end ( ) ) ;
line . erase ( std : : remove ( line . begin ( ) , line . end ( ) , ' \t ' ) , line . end ( ) ) ;
# define REPLACE_WITH_FILE(s, f) {if (line.find(s) != std::string::npos) {strncpy(f, line.c_str(), sizeof(f) - 1); continue;}}
REPLACE_WITH_FILE ( " SteamClient " , old_client ) ;
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REPLACE_WITH_FILE ( " SteamGameServerStats " , old_gameserver_stats ) ;
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REPLACE_WITH_FILE ( " SteamFriends " , old_friends ) ;
REPLACE_WITH_FILE ( " SteamMatchMakingServers " , old_matchmaking_servers ) ;
REPLACE_WITH_FILE ( " SteamMatchMaking " , old_matchmaking ) ;
REPLACE_WITH_FILE ( " STEAMREMOTESTORAGE_INTERFACE_VERSION " , old_remote_storage_interface ) ;
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REPLACE_WITH_FILE ( " STEAMSCREENSHOTS_INTERFACE_VERSION " , old_screenshots ) ;
REPLACE_WITH_FILE ( " STEAMHTTP_INTERFACE_VERSION " , old_http ) ;
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REPLACE_WITH_FILE ( " STEAMCONTROLLER_INTERFACE_VERSION " , old_controller ) ;
REPLACE_WITH_FILE ( " SteamController " , old_controller ) ;
REPLACE_WITH_FILE ( " STEAMUGC_INTERFACE_VERSION " , old_ugc_interface ) ;
REPLACE_WITH_FILE ( " STEAMINVENTORY_INTERFACE " , old_inventory ) ;
REPLACE_WITH_FILE ( " STEAMUSERSTATS_INTERFACE_VERSION " , old_userstats ) ;
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REPLACE_WITH_FILE ( " STEAMAPPS_INTERFACE_VERSION " , old_apps ) ;
REPLACE_WITH_FILE ( " STEAMHTMLSURFACE_INTERFACE_VERSION " , old_html_surface ) ;
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REPLACE_WITH_FILE ( " SteamNetworking " , old_networking ) ;
REPLACE_WITH_FILE ( " SteamUser " , old_user ) ;
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REPLACE_WITH_FILE ( " SteamUtils " , old_utils ) ;
REPLACE_WITH_FILE ( " SteamGameServer " , old_gameserver ) ;
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PRINT_DEBUG ( " NOT REPLACED %s \n " , line . c_str ( ) ) ;
# undef REPLACE_WITH_FILE
}
PRINT_DEBUG ( " client: %s \n " , old_client ) ;
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PRINT_DEBUG ( " gameserver: %s \n " , old_gameserver ) ;
PRINT_DEBUG ( " gameserver stats: %s \n " , old_gameserver_stats ) ;
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PRINT_DEBUG ( " user: %s \n " , old_user ) ;
PRINT_DEBUG ( " friends: %s \n " , old_friends ) ;
PRINT_DEBUG ( " matchmaking: %s \n " , old_matchmaking ) ;
PRINT_DEBUG ( " remote: %s \n " , old_remote_storage_interface ) ;
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PRINT_DEBUG ( " screenshots: %s \n " , old_screenshots ) ;
PRINT_DEBUG ( " http: %s \n " , old_http ) ;
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PRINT_DEBUG ( " controller %s \n " , old_controller ) ;
PRINT_DEBUG ( " ugc: %s \n " , old_ugc_interface ) ;
PRINT_DEBUG ( " inventory: %s \n " , old_inventory ) ;
PRINT_DEBUG ( " userstats: %s \n " , old_userstats ) ;
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PRINT_DEBUG ( " apps: %s \n " , old_apps ) ;
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PRINT_DEBUG ( " networking: %s \n " , old_networking ) ;
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PRINT_DEBUG ( " html surface: %s \n " , old_html_surface ) ;
PRINT_DEBUG ( " utils: %s \n " , old_utils ) ;
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loaded = true ;
}
//steam_api_internal.h
S_API HSteamUser SteamAPI_GetHSteamUser ( )
{
PRINT_DEBUG ( " SteamAPI_GetHSteamUser \n " ) ;
return CLIENT_HSTEAMUSER ;
}
S_API ISteamClient * g_pSteamClientGameServer ;
ISteamClient * g_pSteamClientGameServer ;
Steam_Client * get_steam_client ( )
{
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
static Steam_Client * client = new Steam_Client ( ) ;
if ( ! g_pSteamClientGameServer ) g_pSteamClientGameServer = client ;
return client ;
}
Steam_Client * get_steam_client_old ( )
{
return get_steam_client ( ) ;
}
Steam_Client * get_steam_clientserver_old ( )
{
return get_steam_client ( ) ;
}
S_API void * S_CALLTYPE SteamInternal_CreateInterface ( const char * ver )
{
PRINT_DEBUG ( " SteamInternal_CreateInterface %s \n " , ver ) ;
void * steam_client ;
if ( strcmp ( ver , " SteamClient007 " ) = = 0 ) {
steam_client = ( ISteamClient007 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient008 " ) = = 0 ) {
steam_client = ( ISteamClient008 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient009 " ) = = 0 ) {
steam_client = ( ISteamClient009 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient010 " ) = = 0 ) {
steam_client = ( ISteamClient010 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient011 " ) = = 0 ) {
steam_client = ( ISteamClient011 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient012 " ) = = 0 ) {
steam_client = ( ISteamClient012 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient013 " ) = = 0 ) {
steam_client = ( ISteamClient013 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient014 " ) = = 0 ) {
steam_client = ( ISteamClient014 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient015 " ) = = 0 ) {
steam_client = ( ISteamClient015 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient016 " ) = = 0 ) {
steam_client = ( ISteamClient016 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient017 " ) = = 0 ) {
steam_client = ( ISteamClient017 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , STEAMCLIENT_INTERFACE_VERSION ) = = 0 ) {
steam_client = ( ISteamClient * ) get_steam_client ( ) ;
} else {
steam_client = ( ISteamClient * ) get_steam_client ( ) ;
}
if ( steam_client ) g_pSteamClientGameServer = ( ISteamClient * ) steam_client ;
return steam_client ;
}
struct ContextInitData { void ( * pFn ) ( void * pCtx ) ; uintp counter ; CSteamAPIContext ctx ; } ;
S_API void * S_CALLTYPE SteamInternal_ContextInit ( void * pContextInitData )
{
//PRINT_DEBUG("SteamInternal_ContextInit\n");
struct ContextInitData * contextInitData = ( struct ContextInitData * ) pContextInitData ;
if ( ! contextInitData - > counter ) {
PRINT_DEBUG ( " SteamInternal_ContextInit initializing \n " ) ;
contextInitData - > pFn ( & contextInitData - > ctx ) ;
//this is hackish but whatever.
if ( contextInitData - > ctx . SteamUser ( ) ) contextInitData - > counter = 1 ;
}
return & contextInitData - > ctx ;
}
//steam_api.h
// SteamAPI_Init must be called before using any other API functions. If it fails, an
// error message will be output to the debugger (or stderr) with further information.
S_API bool S_CALLTYPE SteamAPI_Init ( )
{
PRINT_DEBUG ( " SteamAPI_Init called \n " ) ;
# ifdef EMU_EXPERIMENTAL_BUILD
crack_SteamAPI_Init ( ) ;
# endif
load_old_interface_versions ( ) ;
get_steam_client ( ) - > userLogIn ( ) ;
return true ;
}
//TODO: not sure if this is the right signature for this function.
S_API bool S_CALLTYPE SteamAPI_InitAnonymousUser ( )
{
PRINT_DEBUG ( " SteamAPI_InitAnonymousUser called \n " ) ;
return SteamAPI_Init ( ) ;
}
// SteamAPI_Shutdown should be called during process shutdown if possible.
S_API void S_CALLTYPE SteamAPI_Shutdown ( )
{
PRINT_DEBUG ( " SteamAPI_Shutdown \n " ) ;
}
// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
//
// Returns true if the current process should terminate. Steam is now re-launching your application.
//
// Returns false if no action needs to be taken. This means that your executable was started through
// the Steam client, or a steam_appid.txt file is present in your game's directory (for development).
// Your current process should continue if false is returned.
//
// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary
// since the DRM wrapper will ensure that your application was launched properly through Steam.
S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary ( uint32 unOwnAppID )
{
PRINT_DEBUG ( " SteamAPI_RestartAppIfNecessary %u \n " , unOwnAppID ) ;
# ifdef EMU_EXPERIMENTAL_BUILD
crack_SteamAPI_RestartAppIfNecessary ( unOwnAppID ) ;
# endif
get_steam_client ( ) - > setAppID ( unOwnAppID ) ;
return false ;
}
// Many Steam API functions allocate a small amount of thread-local memory for parameter storage.
// SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread.
// This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded
// program never needs to explicitly call this function.
S_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory ( )
{
PRINT_DEBUG ( " SteamAPI_ReleaseCurrentThreadMemory \n " ) ;
}
// crash dump recording functions
S_API void S_CALLTYPE SteamAPI_WriteMiniDump ( uint32 uStructuredExceptionCode , void * pvExceptionInfo , uint32 uBuildID )
{
PRINT_DEBUG ( " SteamAPI_WriteMiniDump \n " ) ;
}
S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment ( const char * pchMsg )
{
PRINT_DEBUG ( " SteamAPI_SetMiniDumpComment: %s \n " , pchMsg ) ;
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// steam callback and call-result helpers
//
// The following macros and classes are used to register your application for
// callbacks and call-results, which are delivered in a predictable manner.
//
// STEAM_CALLBACK macros are meant for use inside of a C++ class definition.
// They map a Steam notification callback directly to a class member function
// which is automatically prototyped as "void func( callback_type *pParam )".
//
// CCallResult is used with specific Steam APIs that return "result handles".
// The handle can be passed to a CCallResult object's Set function, along with
// an object pointer and member-function pointer. The member function will
// be executed once the results of the Steam API call are available.
//
// CCallback and CCallbackManual classes can be used instead of STEAM_CALLBACK
// macros if you require finer control over registration and unregistration.
//
// Callbacks and call-results are queued automatically and are only
// delivered/executed when your application calls SteamAPI_RunCallbacks().
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// SteamAPI_RunCallbacks is safe to call from multiple threads simultaneously,
// but if you choose to do this, callback code could be executed on any thread.
// One alternative is to call SteamAPI_RunCallbacks from the main thread only,
// and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads.
S_API void S_CALLTYPE SteamAPI_RunCallbacks ( )
{
PRINT_DEBUG ( " SteamAPI_RunCallbacks \n " ) ;
get_steam_client ( ) - > RunCallbacks ( true , false ) ;
std : : this_thread : : sleep_for ( std : : chrono : : microseconds ( 1 ) ) ; //fixes resident evil revelations lagging.
}
// Declares a callback member function plus a helper member variable which
// registers the callback on object creation and unregisters on destruction.
// The optional fourth 'var' param exists only for backwards-compatibility
// and can be ignored.
/ / # define STEAM_CALLBACK ( thisclass , func , . . . /*callback_type, [deprecated] var*/ ) \
// _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) )
// Declares a callback function and a named CCallbackManual variable which
// has Register and Unregister functions instead of automatic registration.
/ / # define STEAM_CALLBACK_MANUAL ( thisclass , func , callback_type , var ) \
// CCallbackManual< thisclass, callback_type > var; void func( callback_type *pParam )
// Internal functions used by the utility CCallback objects to receive callbacks
S_API void S_CALLTYPE SteamAPI_RegisterCallback ( class CCallbackBase * pCallback , int iCallback )
{
PRINT_DEBUG ( " SteamAPI_RegisterCallback %p %u funct:%u \n " , pCallback , iCallback , pCallback - > GetICallback ( ) ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
get_steam_client ( ) - > RegisterCallback ( pCallback , iCallback ) ;
}
S_API void S_CALLTYPE SteamAPI_UnregisterCallback ( class CCallbackBase * pCallback )
{
PRINT_DEBUG ( " SteamAPI_UnregisterCallback %p \n " , pCallback ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
get_steam_client ( ) - > UnregisterCallback ( pCallback ) ;
}
// Internal functions used by the utility CCallResult objects to receive async call results
S_API void S_CALLTYPE SteamAPI_RegisterCallResult ( class CCallbackBase * pCallback , SteamAPICall_t hAPICall )
{
PRINT_DEBUG ( " SteamAPI_RegisterCallResult \n " ) ;
if ( ! hAPICall )
return ;
get_steam_client ( ) - > RegisterCallResult ( pCallback , hAPICall ) ;
}
S_API void S_CALLTYPE SteamAPI_UnregisterCallResult ( class CCallbackBase * pCallback , SteamAPICall_t hAPICall )
{
PRINT_DEBUG ( " SteamAPI_UnregisterCallResult \n " ) ;
if ( ! hAPICall )
return ;
get_steam_client ( ) - > UnregisterCallResult ( pCallback , hAPICall ) ;
}
S_API void * S_CALLTYPE SteamInternal_FindOrCreateUserInterface ( HSteamUser hSteamUser , const char * pszVersion )
{
PRINT_DEBUG ( " SteamInternal_FindOrCreateUserInterface %i %s \n " , hSteamUser , pszVersion ) ;
return get_steam_client ( ) - > GetISteamGenericInterface ( hSteamUser , SteamAPI_GetHSteamPipe ( ) , pszVersion ) ;
}
S_API void * S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface ( HSteamUser hSteamUser , const char * pszVersion )
{
PRINT_DEBUG ( " SteamInternal_FindOrCreateGameServerInterface %i %s \n " , hSteamUser , pszVersion ) ;
return get_steam_client ( ) - > GetISteamGenericInterface ( hSteamUser , SteamGameServer_GetHSteamPipe ( ) , pszVersion ) ;
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// steamclient.dll private wrapper functions
//
// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// SteamAPI_IsSteamRunning() returns true if Steam is currently running
S_API bool S_CALLTYPE SteamAPI_IsSteamRunning ( )
{
PRINT_DEBUG ( " SteamAPI_IsSteamRunning \n " ) ;
return true ;
}
// Pumps out all the steam messages, calling registered callbacks.
// NOT THREADSAFE - do not call from multiple threads simultaneously.
S_API void Steam_RunCallbacks ( HSteamPipe hSteamPipe , bool bGameServerCallbacks )
{
PRINT_DEBUG ( " Steam_RunCallbacks \n " ) ;
SteamAPI_RunCallbacks ( ) ;
if ( bGameServerCallbacks )
SteamGameServer_RunCallbacks ( ) ;
}
// register the callback funcs to use to interact with the steam dll
S_API void Steam_RegisterInterfaceFuncs ( void * hModule )
{
PRINT_DEBUG ( " Steam_RegisterInterfaceFuncs \n " ) ;
}
// returns the HSteamUser of the last user to dispatch a callback
S_API HSteamUser Steam_GetHSteamUserCurrent ( )
{
PRINT_DEBUG ( " Steam_GetHSteamUserCurrent \n " ) ;
//TODO?
return CLIENT_HSTEAMUSER ;
}
// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name.
// DEPRECATED - implementation is Windows only, and the path returned is a UTF-8 string which must be converted to UTF-16 for use with Win32 APIs
S_API const char * SteamAPI_GetSteamInstallPath ( )
{
PRINT_DEBUG ( " SteamAPI_GetSteamInstallPath \n " ) ;
static char steam_folder [ 1024 ] ;
std : : string path = Local_Storage : : get_program_path ( ) ;
strcpy ( steam_folder , path . c_str ( ) ) ;
steam_folder [ path . length ( ) - 1 ] = 0 ;
return steam_folder ;
}
// returns the pipe we are communicating to Steam with
S_API HSteamPipe SteamAPI_GetHSteamPipe ( )
{
PRINT_DEBUG ( " SteamAPI_GetHSteamPipe \n " ) ;
return CLIENT_STEAM_PIPE ;
}
// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
S_API void SteamAPI_SetTryCatchCallbacks ( bool bTryCatchCallbacks )
{
PRINT_DEBUG ( " SteamAPI_SetTryCatchCallbacks \n " ) ;
}
// backwards compat export, passes through to SteamAPI_ variants
S_API HSteamPipe GetHSteamPipe ( )
{
PRINT_DEBUG ( " GetHSteamPipe \n " ) ;
return CLIENT_STEAM_PIPE ;
}
S_API HSteamUser GetHSteamUser ( )
{
PRINT_DEBUG ( " GetHSteamUser \n " ) ;
return CLIENT_HSTEAMUSER ;
}
// exists only for backwards compat with code written against older SDKs
S_API bool S_CALLTYPE SteamAPI_InitSafe ( )
{
PRINT_DEBUG ( " SteamAPI_InitSafe \n " ) ;
SteamAPI_Init ( ) ;
return true ;
}
S_API ISteamClient * SteamClient ( ) {
PRINT_DEBUG ( " SteamClient() \n " ) ;
load_old_interface_versions ( ) ;
return ( ISteamClient * ) SteamInternal_CreateInterface ( old_client ) ;
}
S_API ISteamUser * SteamUser ( ) { PRINT_DEBUG ( " SteamUser() \n " ) ; return get_steam_client_old ( ) - > GetISteamUser ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_user ) ; }
S_API ISteamFriends * SteamFriends ( ) { PRINT_DEBUG ( " SteamFriends() \n " ) ; return get_steam_client_old ( ) - > GetISteamFriends ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_friends ) ; }
S_API ISteamUtils * SteamUtils ( ) { PRINT_DEBUG ( " SteamUtils() \n " ) ; return get_steam_client_old ( ) - > GetISteamUtils ( SteamAPI_GetHSteamPipe ( ) , old_utils ) ; }
S_API ISteamMatchmaking * SteamMatchmaking ( ) { PRINT_DEBUG ( " SteamMatchmaking() \n " ) ; return get_steam_client_old ( ) - > GetISteamMatchmaking ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_matchmaking ) ; }
S_API ISteamUserStats * SteamUserStats ( ) { PRINT_DEBUG ( " SteamUserStats() \n " ) ; return get_steam_client_old ( ) - > GetISteamUserStats ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_userstats ) ; }
S_API ISteamApps * SteamApps ( ) { PRINT_DEBUG ( " SteamApps() \n " ) ; return get_steam_client_old ( ) - > GetISteamApps ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_apps ) ; }
S_API ISteamMatchmakingServers * SteamMatchmakingServers ( ) { PRINT_DEBUG ( " SteamMatchmakingServers() \n " ) ; return get_steam_client_old ( ) - > GetISteamMatchmakingServers ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_matchmaking_servers ) ; }
S_API ISteamNetworking * SteamNetworking ( ) { PRINT_DEBUG ( " SteamNetworking() \n " ) ; return get_steam_client_old ( ) - > GetISteamNetworking ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_networking ) ; }
S_API ISteamRemoteStorage * SteamRemoteStorage ( ) { PRINT_DEBUG ( " SteamRemoteStorage() \n " ) ; return get_steam_client_old ( ) - > GetISteamRemoteStorage ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_remote_storage_interface ) ; }
S_API ISteamScreenshots * SteamScreenshots ( ) { PRINT_DEBUG ( " SteamScreenshots() \n " ) ; return get_steam_client_old ( ) - > GetISteamScreenshots ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_screenshots ) ; }
S_API ISteamHTTP * SteamHTTP ( ) { PRINT_DEBUG ( " SteamHTTP() \n " ) ; return get_steam_client_old ( ) - > GetISteamHTTP ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_http ) ; }
S_API ISteamController * SteamController ( ) { PRINT_DEBUG ( " SteamController() \n " ) ; return get_steam_client_old ( ) - > GetISteamController ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_controller ) ; }
S_API ISteamUGC * SteamUGC ( ) { PRINT_DEBUG ( " SteamUGC() \n " ) ; return get_steam_client_old ( ) - > GetISteamUGC ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_ugc_interface ) ; }
S_API ISteamAppList * SteamAppList ( ) { PRINT_DEBUG ( " SteamAppList() \n " ) ; return get_steam_client_old ( ) - > GetISteamAppList ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_applist ) ; }
S_API ISteamMusic * SteamMusic ( ) { PRINT_DEBUG ( " SteamMusic() \n " ) ; return get_steam_client_old ( ) - > GetISteamMusic ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_music ) ; }
S_API ISteamMusicRemote * SteamMusicRemote ( ) { PRINT_DEBUG ( " SteamMusicRemote() \n " ) ; return get_steam_client_old ( ) - > GetISteamMusicRemote ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_music_remote ) ; }
S_API ISteamHTMLSurface * SteamHTMLSurface ( ) { PRINT_DEBUG ( " SteamHTMLSurface() \n " ) ; return get_steam_client_old ( ) - > GetISteamHTMLSurface ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_html_surface ) ; }
S_API ISteamInventory * SteamInventory ( ) { PRINT_DEBUG ( " SteamInventory() \n " ) ; return get_steam_client_old ( ) - > GetISteamInventory ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_inventory ) ; }
S_API ISteamVideo * SteamVideo ( ) { PRINT_DEBUG ( " SteamVideo() \n " ) ; return get_steam_client_old ( ) - > GetISteamVideo ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_video ) ; }
S_API ISteamParentalSettings * SteamParentalSettings ( ) { PRINT_DEBUG ( " SteamParentalSettings() \n " ) ; return get_steam_client_old ( ) - > GetISteamParentalSettings ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , " " ) ; }
//Gameserver stuff
S_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface ( const char * ver )
{
PRINT_DEBUG ( " SteamGameServerInternal_CreateInterface %s \n " , ver ) ;
return SteamInternal_CreateInterface ( ver ) ;
}
S_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe ( )
{
PRINT_DEBUG ( " SteamGameServer_GetHSteamPipe \n " ) ;
return SERVER_STEAM_PIPE ;
}
S_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser ( )
{
PRINT_DEBUG ( " SteamGameServer_GetHSteamUser \n " ) ;
return SERVER_HSTEAMUSER ;
}
S_API bool S_CALLTYPE SteamGameServer_InitSafe ( uint32 unIP , uint16 usSteamPort , uint16 usGamePort , uint16 usQueryPort , EServerMode eServerMode , const char * pchVersionString )
{
return SteamInternal_GameServer_Init ( unIP , usSteamPort , usGamePort , usQueryPort , eServerMode , pchVersionString ) ;
}
S_API bool S_CALLTYPE SteamInternal_GameServer_Init ( uint32 unIP , uint16 usPort , uint16 usGamePort , uint16 usQueryPort , EServerMode eServerMode , const char * pchVersionString )
{
PRINT_DEBUG ( " SteamInternal_GameServer_Init %u %hu %hu %hu %u %s \n " , unIP , usPort , usGamePort , usQueryPort , eServerMode , pchVersionString ) ;
SteamGameServerClient ( ) ;
get_steam_client ( ) - > serverInit ( ) ;
return get_steam_client ( ) - > GetISteamGameServer ( SERVER_HSTEAMUSER , SERVER_STEAM_PIPE , /* TODO: figure out right interface version */ old_gameserver ) - > InitGameServer ( unIP , usGamePort , usQueryPort , eServerMode , 0 , pchVersionString ) ;
}
S_API bool SteamGameServer_Init ( uint32 unIP , uint16 usSteamPort , uint16 usGamePort , uint16 usQueryPort , EServerMode eServerMode , const char * pchVersionString )
{
return SteamInternal_GameServer_Init ( unIP , usSteamPort , usGamePort , usQueryPort , eServerMode , pchVersionString ) ;
}
S_API void SteamGameServer_Shutdown ( )
{
PRINT_DEBUG ( " SteamGameServer_Shutdown \n " ) ;
get_steam_clientserver_old ( ) - > serverShutdown ( ) ;
}
S_API void SteamGameServer_RunCallbacks ( )
{
PRINT_DEBUG ( " SteamGameServer_RunCallbacks \n " ) ;
get_steam_client ( ) - > RunCallbacks ( false , true ) ;
}
S_API bool SteamGameServer_BSecure ( )
{
PRINT_DEBUG ( " SteamGameServer_BSecure \n " ) ;
return true ;
}
S_API uint64 SteamGameServer_GetSteamID ( )
{
PRINT_DEBUG ( " SteamGameServer_GetSteamID \n " ) ;
ISteamGameServer * gs = get_steam_client ( ) - > GetISteamGameServer ( SERVER_HSTEAMUSER , SERVER_STEAM_PIPE , /* TODO: figure out right interface version */ old_gameserver ) ;
if ( ! gs ) return 0 ;
return gs - > GetSteamID ( ) . ConvertToUint64 ( ) ;
}
S_API ISteamClient * SteamGameServerClient ( ) {
PRINT_DEBUG ( " SteamGameServerClient() \n " ) ;
load_old_interface_versions ( ) ;
get_steam_clientserver_old ( ) ;
return ( ISteamClient * ) SteamInternal_CreateInterface ( old_client ) ;
}
S_API ISteamGameServer * SteamGameServer ( ) { PRINT_DEBUG ( " SteamGameServer() \n " ) ; return get_steam_clientserver_old ( ) - > GetISteamGameServer ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_gameserver ) ; }
S_API ISteamUtils * SteamGameServerUtils ( ) { PRINT_DEBUG ( " SteamGameServerUtils() \n " ) ; return get_steam_clientserver_old ( ) - > GetISteamUtils ( SteamGameServer_GetHSteamPipe ( ) , old_utils ) ; }
S_API ISteamNetworking * SteamGameServerNetworking ( ) { PRINT_DEBUG ( " SteamGameServerNetworking() \n " ) ; return get_steam_clientserver_old ( ) - > GetISteamNetworking ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_networking ) ; }
S_API ISteamGameServerStats * SteamGameServerStats ( ) { PRINT_DEBUG ( " SteamGameServerStats() \n " ) ; return get_steam_clientserver_old ( ) - > GetISteamGameServerStats ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_gameserver_stats ) ; }
S_API ISteamHTTP * SteamGameServerHTTP ( ) { PRINT_DEBUG ( " SteamGameServerHTTP() \n " ) ; return get_steam_clientserver_old ( ) - > GetISteamHTTP ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_http ) ; }
S_API ISteamInventory * SteamGameServerInventory ( ) { PRINT_DEBUG ( " SteamGameServerInventory() \n " ) ; return get_steam_clientserver_old ( ) - > GetISteamInventory ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_inventory ) ; }
S_API ISteamUGC * SteamGameServerUGC ( ) { PRINT_DEBUG ( " SteamGameServerUGC() \n " ) ; return get_steam_clientserver_old ( ) - > GetISteamUGC ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_ugc_interface ) ; }
S_API ISteamApps * SteamGameServerApps ( ) { PRINT_DEBUG ( " SteamGameServerApps() \n " ) ; return get_steam_clientserver_old ( ) - > GetISteamApps ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_apps ) ; }
S_API ISteamMasterServerUpdater * SteamMasterServerUpdater ( ) { PRINT_DEBUG ( " SteamMasterServerUpdater() \n " ) ; return get_steam_clientserver_old ( ) - > GetISteamMasterServerUpdater ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_masterserver_updater ) ; }
S_API uint32 SteamGameServer_GetIPCCallCount ( )
{
return get_steam_client ( ) - > GetIPCCallCount ( ) ;
}
S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler ( char const * pchVersion , char const * pchDate , char const * pchTime , bool bFullMemoryDumps , void * pvContext , PFNPreMinidumpCallback m_pfnPreMinidumpCallback )
{
}
S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID ( uint32 unAppID )
{
}
//VR stuff
S_API void * VR_Init ( int * error , int type )
{
if ( error ) * error = 108 ; //HmdError_Init_HmdNotFound
return NULL ;
}
S_API void * VR_GetGenericInterface ( const char * pchInterfaceVersion , int * peError )
{
return NULL ;
}
S_API const char * VR_GetStringForHmdError ( int error )
{
return " " ;
}
S_API bool VR_IsHmdPresent ( )
{
return false ;
}
S_API void VR_Shutdown ( )
{
}
S_API bool SteamAPI_RestartApp ( uint32 appid )
{
PRINT_DEBUG ( " SteamAPI_RestartApp %u \n " , appid ) ;
return SteamAPI_RestartAppIfNecessary ( appid ) ;
}
//OLD steam_c stuff
/*
ISteamApps_BIsCybercafe
ISteamApps_BIsLowViolence
ISteamApps_BIsSubscribed
ISteamApps_BIsSubscribedApp
ISteamApps_GetAvailableGameLanguages
ISteamApps_GetCurrentGameLanguage
ISteamClient_SetLocalIPBinding
ISteamGameServer_BLoggedOn
ISteamGameServer_BSecure
ISteamGameServer_BUpdateUserData
ISteamGameServer_CreateUnauthenticatedUserConnection
ISteamGameServer_GetSteamID
ISteamGameServer_SendUserConnectAndAuthenticate
ISteamGameServer_SendUserDisconnect
ISteamGameServer_SetGameType
ISteamGameServer_SetServerType
ISteamGameServer_UpdateSpectatorPort
ISteamGameServer_UpdateStatus
S_API bool ISteamMasterServerUpdater_AddMasterServer
ISteamMasterServerUpdater_ClearAllKeyValues
ISteamMasterServerUpdater_ForceHeartbeat
ISteamMasterServerUpdater_GetMasterServerAddress
ISteamMasterServerUpdater_GetNextOutgoingPacket
ISteamMasterServerUpdater_GetNumMasterServers
ISteamMasterServerUpdater_HandleIncomingPacket
ISteamMasterServerUpdater_NotifyShutdown
ISteamMasterServerUpdater_RemoveMasterServer
ISteamMasterServerUpdater_SetActive
ISteamMasterServerUpdater_SetBasicServerData
ISteamMasterServerUpdater_SetHeartbeatInterval
ISteamMasterServerUpdater_SetKeyValue
ISteamMasterServerUpdater_WasRestartRequested
ISteamUser_BLoggedOn
ISteamUser_InitiateGameConnection
ISteamUser_TerminateGameConnection
ISteamUtils_GetAppID
SteamContentServer
SteamContentServerUtils
SteamContentServer_Init
SteamContentServer_RunCallbacks
SteamContentServer_Shutdown
SteamGameServer_BSecure
SteamGameServer_GetHSteamPipe
SteamGameServer_GetHSteamUser
SteamGameServer_GetIPCCallCount
SteamGameServer_GetSteamID
SteamGameServer_Init
SteamGameServer_InitSafe
SteamGameServer_RunCallbacks
SteamGameServer_Shutdown
SteamMasterServerUpdater
S_API bool Steam_BGetCallback ( HSteamPipe hSteamPipe , CallbackMsg_t * pCallbackMsg )
{
return false ;
}
S_API void Steam_FreeLastCallback ( HSteamPipe hSteamPipe )
{
}
S_API bool Steam_GetAPICallResult ( HSteamPipe hSteamPipe , SteamAPICall_t hSteamAPICall , void * pCallback , int cubCallback , int iCallbackExpected , bool * pbFailed )
{
return false ;
}
*/