goldberg_emulator/overlay_experimental/windows/Windows_Hook.h

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#ifndef __INCLUDED_WINDOWS_HOOK_H__
#define __INCLUDED_WINDOWS_HOOK_H__
#include "../Base_Hook.h"
#ifdef __WINDOWS__
#ifndef NO_OVERLAY
class Windows_Hook : public Base_Hook
{
public:
static constexpr const char* DLL_NAME = "user32.dll";
private:
static Windows_Hook* _inst;
// Variables
bool hooked;
bool initialized;
HWND _game_hwnd;
WNDPROC _game_wndproc;
// Functions
Windows_Hook();
// Hook to Windows window messages
decltype(GetRawInputBuffer)* GetRawInputBuffer;
decltype(GetRawInputData)* GetRawInputData;
static LRESULT CALLBACK HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
static UINT WINAPI MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
static UINT WINAPI MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader);
public:
virtual ~Windows_Hook();
void resetRenderState();
void prepareForOverlay(HWND);
HWND GetGameHwnd() const;
WNDPROC GetGameWndProc() const;
bool start_hook();
static Windows_Hook* Inst();
virtual const char* get_lib_name() const;
};
#endif//NO_OVERLAY
#endif//__WINDOWS__
#endif//__INCLUDED_WINDOWS_HOOK_H__