goldberg_emulator/overlay_experimental/windows/ImGui_ShaderBlobs.h

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#ifndef __IMGUI_SHADER_BLOBS_INCLUDED__
#define __IMGUI_SHADER_BLOBS_INCLUDED__
// Defining this will use d3dcompiler and it will be a dependence of the dll.
//#define USE_D3DCOMPILE
#ifdef USE_D3DCOMPILE
#include <d3dcompiler.h>
//#ifdef _MSC_VER
// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
//#endif
decltype(D3DCompile)* load_d3dcompile();
void unload_d3dcompile();
#else
#define ImGui_vertexShaderDX10_len 876
extern unsigned char ImGui_vertexShaderDX10[ImGui_vertexShaderDX10_len];
#define ImGui_pixelShaderDX10_len 660
extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
#define ImGui_vertexShaderDX11_len ImGui_vertexShaderDX10_len
#define ImGui_vertexShaderDX11 ImGui_vertexShaderDX10
#define ImGui_pixelShaderDX11_len ImGui_pixelShaderDX10_len
#define ImGui_pixelShaderDX11 ImGui_pixelShaderDX10
#define ImGui_vertexShaderDX12_len 988
extern unsigned char ImGui_vertexShaderDX12[ImGui_vertexShaderDX12_len];
#define ImGui_pixelShaderDX12_len 736
extern unsigned char ImGui_pixelShaderDX12[ImGui_pixelShaderDX12_len];
#endif
#endif//__IMGUI_SHADER_BLOBS_INCLUDED__