/* Copyright (c) 2015, Emir Pasic All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // Implementation of Red-black tree. // Used by TreeSet and TreeMap. // Structure is not thread safe. // References: http://en.wikipedia.org/wiki/Red%E2%80%93black_tree package redblacktree import ( "fmt" "github.com/emirpasic/gods/stacks/linkedliststack" "github.com/emirpasic/gods/trees" "github.com/emirpasic/gods/utils" ) func assertInterfaceImplementation() { var _ trees.Interface = (*Tree)(nil) } type color bool const ( black, red color = true, false ) type Tree struct { Root *Node size int Comparator utils.Comparator } type Node struct { Key interface{} Value interface{} color color Left *Node Right *Node Parent *Node } // Instantiates a red-black tree with the custom comparator. func NewWith(comparator utils.Comparator) *Tree { return &Tree{Comparator: comparator} } // Instantiates a red-black tree with the IntComparator, i.e. keys are of type int. func NewWithIntComparator() *Tree { return &Tree{Comparator: utils.IntComparator} } // Instantiates a red-black tree with the StringComparator, i.e. keys are of type string. func NewWithStringComparator() *Tree { return &Tree{Comparator: utils.StringComparator} } // Inserts node into the tree. // Key should adhere to the comparator's type assertion, otherwise method panics. func (tree *Tree) Put(key interface{}, value interface{}) { insertedNode := &Node{Key: key, Value: value, color: red} if tree.Root == nil { tree.Root = insertedNode } else { node := tree.Root loop := true for loop { compare := tree.Comparator(key, node.Key) switch { case compare == 0: node.Value = value return case compare < 0: if node.Left == nil { node.Left = insertedNode loop = false } else { node = node.Left } case compare > 0: if node.Right == nil { node.Right = insertedNode loop = false } else { node = node.Right } } } insertedNode.Parent = node } tree.insertCase1(insertedNode) tree.size += 1 } // Searches the node in the tree by key and returns its value or nil if key is not found in tree. // Second return parameter is true if key was found, otherwise false. // Key should adhere to the comparator's type assertion, otherwise method panics. func (tree *Tree) Get(key interface{}) (value interface{}, found bool) { node := tree.lookup(key) if node != nil { return node.Value, true } return nil, false } // Remove the node from the tree by key. // Key should adhere to the comparator's type assertion, otherwise method panics. func (tree *Tree) Remove(key interface{}) { var child *Node node := tree.lookup(key) if node == nil { return } if node.Left != nil && node.Right != nil { pred := node.Left.maximumNode() node.Key = pred.Key node.Value = pred.Value node = pred } if node.Left == nil || node.Right == nil { if node.Right == nil { child = node.Left } else { child = node.Right } if node.color == black { node.color = nodeColor(child) tree.deleteCase1(node) } tree.replaceNode(node, child) if node.Parent == nil && child != nil { child.color = black } } tree.size -= 1 } // Returns true if tree does not contain any nodes func (tree *Tree) Empty() bool { return tree.size == 0 } // Returns number of nodes in the tree. func (tree *Tree) Size() int { return tree.size } // Returns all keys in-order func (tree *Tree) Keys() []interface{} { keys := make([]interface{}, tree.size) for i, node := range tree.inOrder() { keys[i] = node.Key } return keys } // Returns all values in-order based on the key. func (tree *Tree) Values() []interface{} { values := make([]interface{}, tree.size) for i, node := range tree.inOrder() { values[i] = node.Value } return values } // Returns the left-most (min) node or nil if tree is empty. func (tree *Tree) Left() *Node { var parent *Node current := tree.Root for current != nil { parent = current current = current.Left } return parent } // Returns the right-most (max) node or nil if tree is empty. func (tree *Tree) Right() *Node { var parent *Node current := tree.Root for current != nil { parent = current current = current.Right } return parent } // Find floor node of the input key, return the floor node or nil if no ceiling is found. // Second return parameter is true if floor was found, otherwise false. // // Floor node is defined as the largest node that is smaller than or equal to the given node. // A floor node may not be found, either because the tree is empty, or because // all nodes in the tree is larger than the given node. // // Key should adhere to the comparator's type assertion, otherwise method panics. func (tree *Tree) Floor(key interface{}) (floor *Node, found bool) { found = false node := tree.Root for node != nil { compare := tree.Comparator(key, node.Key) switch { case compare == 0: return node, true case compare < 0: node = node.Left case compare > 0: floor, found = node, true node = node.Right } } if found { return floor, true } return nil, false } // Find ceiling node of the input key, return the ceiling node or nil if no ceiling is found. // Second return parameter is true if ceiling was found, otherwise false. // // Ceiling node is defined as the smallest node that is larger than or equal to the given node. // A ceiling node may not be found, either because the tree is empty, or because // all nodes in the tree is smaller than the given node. // // Key should adhere to the comparator's type assertion, otherwise method panics. func (tree *Tree) Ceiling(key interface{}) (ceiling *Node, found bool) { found = false node := tree.Root for node != nil { compare := tree.Comparator(key, node.Key) switch { case compare == 0: return node, true case compare < 0: ceiling, found = node, true node = node.Left case compare > 0: node = node.Right } } if found { return ceiling, true } return nil, false } // Removes all nodes from the tree. func (tree *Tree) Clear() { tree.Root = nil tree.size = 0 } func (tree *Tree) String() string { str := "RedBlackTree\n" if !tree.Empty() { output(tree.Root, "", true, &str) } return str } func (node *Node) String() string { return fmt.Sprintf("%v", node.Key) } // Returns all nodes in order func (tree *Tree) inOrder() []*Node { nodes := make([]*Node, tree.size) if tree.size > 0 { current := tree.Root stack := linkedliststack.New() done := false count := 0 for !done { if current != nil { stack.Push(current) current = current.Left } else { if !stack.Empty() { currentPop, _ := stack.Pop() current = currentPop.(*Node) nodes[count] = current count += 1 current = current.Right } else { done = true } } } } return nodes } func output(node *Node, prefix string, isTail bool, str *string) { if node.Right != nil { newPrefix := prefix if isTail { newPrefix += "│ " } else { newPrefix += " " } output(node.Right, newPrefix, false, str) } *str += prefix if isTail { *str += "└── " } else { *str += "┌── " } *str += node.String() + "\n" if node.Left != nil { newPrefix := prefix if isTail { newPrefix += " " } else { newPrefix += "│ " } output(node.Left, newPrefix, true, str) } } func (tree *Tree) lookup(key interface{}) *Node { node := tree.Root for node != nil { compare := tree.Comparator(key, node.Key) switch { case compare == 0: return node case compare < 0: node = node.Left case compare > 0: node = node.Right } } return nil } func (node *Node) grandparent() *Node { if node != nil && node.Parent != nil { return node.Parent.Parent } return nil } func (node *Node) uncle() *Node { if node == nil || node.Parent == nil || node.Parent.Parent == nil { return nil } return node.Parent.sibling() } func (node *Node) sibling() *Node { if node == nil || node.Parent == nil { return nil } if node == node.Parent.Left { return node.Parent.Right } else { return node.Parent.Left } } func (tree *Tree) rotateLeft(node *Node) { right := node.Right tree.replaceNode(node, right) node.Right = right.Left if right.Left != nil { right.Left.Parent = node } right.Left = node node.Parent = right } func (tree *Tree) rotateRight(node *Node) { left := node.Left tree.replaceNode(node, left) node.Left = left.Right if left.Right != nil { left.Right.Parent = node } left.Right = node node.Parent = left } func (tree *Tree) replaceNode(old *Node, new *Node) { if old.Parent == nil { tree.Root = new } else { if old == old.Parent.Left { old.Parent.Left = new } else { old.Parent.Right = new } } if new != nil { new.Parent = old.Parent } } func (tree *Tree) insertCase1(node *Node) { if node.Parent == nil { node.color = black } else { tree.insertCase2(node) } } func (tree *Tree) insertCase2(node *Node) { if nodeColor(node.Parent) == black { return } tree.insertCase3(node) } func (tree *Tree) insertCase3(node *Node) { uncle := node.uncle() if nodeColor(uncle) == red { node.Parent.color = black uncle.color = black node.grandparent().color = red tree.insertCase1(node.grandparent()) } else { tree.insertCase4(node) } } func (tree *Tree) insertCase4(node *Node) { grandparent := node.grandparent() if node == node.Parent.Right && node.Parent == grandparent.Left { tree.rotateLeft(node.Parent) node = node.Left } else if node == node.Parent.Left && node.Parent == grandparent.Right { tree.rotateRight(node.Parent) node = node.Right } tree.insertCase5(node) } func (tree *Tree) insertCase5(node *Node) { node.Parent.color = black grandparent := node.grandparent() grandparent.color = red if node == node.Parent.Left && node.Parent == grandparent.Left { tree.rotateRight(grandparent) } else if node == node.Parent.Right && node.Parent == grandparent.Right { tree.rotateLeft(grandparent) } } func (node *Node) maximumNode() *Node { if node == nil { return nil } for node.Right != nil { node = node.Right } return node } func (tree *Tree) deleteCase1(node *Node) { if node.Parent == nil { return } else { tree.deleteCase2(node) } } func (tree *Tree) deleteCase2(node *Node) { sibling := node.sibling() if nodeColor(sibling) == red { node.Parent.color = red sibling.color = black if node == node.Parent.Left { tree.rotateLeft(node.Parent) } else { tree.rotateRight(node.Parent) } } tree.deleteCase3(node) } func (tree *Tree) deleteCase3(node *Node) { sibling := node.sibling() if nodeColor(node.Parent) == black && nodeColor(sibling) == black && nodeColor(sibling.Left) == black && nodeColor(sibling.Right) == black { sibling.color = red tree.deleteCase1(node.Parent) } else { tree.deleteCase4(node) } } func (tree *Tree) deleteCase4(node *Node) { sibling := node.sibling() if nodeColor(node.Parent) == red && nodeColor(sibling) == black && nodeColor(sibling.Left) == black && nodeColor(sibling.Right) == black { sibling.color = red node.Parent.color = black } else { tree.deleteCase5(node) } } func (tree *Tree) deleteCase5(node *Node) { sibling := node.sibling() if node == node.Parent.Left && nodeColor(sibling) == black && nodeColor(sibling.Left) == red && nodeColor(sibling.Right) == black { sibling.color = red sibling.Left.color = black tree.rotateRight(sibling) } else if node == node.Parent.Right && nodeColor(sibling) == black && nodeColor(sibling.Right) == red && nodeColor(sibling.Left) == black { sibling.color = red sibling.Right.color = black tree.rotateLeft(sibling) } tree.deleteCase6(node) } func (tree *Tree) deleteCase6(node *Node) { sibling := node.sibling() sibling.color = nodeColor(node.Parent) node.Parent.color = black if node == node.Parent.Left && nodeColor(sibling.Right) == red { sibling.Right.color = black tree.rotateLeft(node.Parent) } else if nodeColor(sibling.Left) == red { sibling.Left.color = black tree.rotateRight(node.Parent) } } func nodeColor(node *Node) color { if node == nil { return black } return node.color }