- expose the root of the red-black tree to allow custom tree traversal

pull/3/head
Emir Pasic 9 years ago
parent 4257bbbae3
commit 8dab13c925

@ -49,18 +49,18 @@ const (
)
type Tree struct {
root *node
Root *Node
size int
comparator utils.Comparator
}
type node struct {
key interface{}
value interface{}
type Node struct {
Key interface{}
Value interface{}
color color
left *node
right *node
parent *node
Left *Node
Right *Node
Parent *Node
}
// Instantiates a red-black tree with the custom comparator.
@ -81,35 +81,35 @@ func NewWithStringComparator() *Tree {
// Inserts node into the tree.
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (tree *Tree) Put(key interface{}, value interface{}) {
insertedNode := &node{key: key, value: value, color: red}
if tree.root == nil {
tree.root = insertedNode
insertedNode := &Node{Key: key, Value: value, color: red}
if tree.Root == nil {
tree.Root = insertedNode
} else {
node := tree.root
node := tree.Root
loop := true
for loop {
compare := tree.comparator(key, node.key)
compare := tree.comparator(key, node.Key)
switch {
case compare == 0:
node.value = value
node.Value = value
return
case compare < 0:
if node.left == nil {
node.left = insertedNode
if node.Left == nil {
node.Left = insertedNode
loop = false
} else {
node = node.left
node = node.Left
}
case compare > 0:
if node.right == nil {
node.right = insertedNode
if node.Right == nil {
node.Right = insertedNode
loop = false
} else {
node = node.right
node = node.Right
}
}
}
insertedNode.parent = node
insertedNode.Parent = node
}
tree.insertCase1(insertedNode)
tree.size += 1
@ -121,7 +121,7 @@ func (tree *Tree) Put(key interface{}, value interface{}) {
func (tree *Tree) Get(key interface{}) (value interface{}, found bool) {
node := tree.lookup(key)
if node != nil {
return node.value, true
return node.Value, true
}
return nil, false
}
@ -129,29 +129,29 @@ func (tree *Tree) Get(key interface{}) (value interface{}, found bool) {
// Remove the node from the tree by key.
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (tree *Tree) Remove(key interface{}) {
var child *node
var child *Node
node := tree.lookup(key)
if node == nil {
return
}
if node.left != nil && node.right != nil {
pred := node.left.maximumNode()
node.key = pred.key
node.value = pred.value
if node.Left != nil && node.Right != nil {
pred := node.Left.maximumNode()
node.Key = pred.Key
node.Value = pred.Value
node = pred
}
if node.left == nil || node.right == nil {
if node.right == nil {
child = node.left
if node.Left == nil || node.Right == nil {
if node.Right == nil {
child = node.Left
} else {
child = node.right
child = node.Right
}
if node.color == black {
node.color = nodeColor(child)
tree.deleteCase1(node)
}
tree.replaceNode(node, child)
if node.parent == nil && child != nil {
if node.Parent == nil && child != nil {
child.color = black
}
}
@ -172,7 +172,7 @@ func (tree *Tree) Size() int {
func (tree *Tree) Keys() []interface{} {
keys := make([]interface{}, tree.size)
for i, node := range tree.inOrder() {
keys[i] = node.key
keys[i] = node.Key
}
return keys
}
@ -181,48 +181,48 @@ func (tree *Tree) Keys() []interface{} {
func (tree *Tree) Values() []interface{} {
values := make([]interface{}, tree.size)
for i, node := range tree.inOrder() {
values[i] = node.value
values[i] = node.Value
}
return values
}
// Removes all nodes from the tree.
func (tree *Tree) Clear() {
tree.root = nil
tree.Root = nil
tree.size = 0
}
func (tree *Tree) String() string {
str := "RedBlackTree\n"
if !tree.Empty() {
output(tree.root, "", true, &str)
output(tree.Root, "", true, &str)
}
return str
}
func (node *node) String() string {
return fmt.Sprintf("%v", node.key)
func (node *Node) String() string {
return fmt.Sprintf("%v", node.Key)
}
// Returns all nodes in order
func (tree *Tree) inOrder() []*node {
nodes := make([]*node, tree.size)
func (tree *Tree) inOrder() []*Node {
nodes := make([]*Node, tree.size)
if tree.size > 0 {
current := tree.root
current := tree.Root
stack := linkedliststack.New()
done := false
count := 0
for !done {
if current != nil {
stack.Push(current)
current = current.left
current = current.Left
} else {
if !stack.Empty() {
currentPop, _ := stack.Pop()
current = currentPop.(*node)
current = currentPop.(*Node)
nodes[count] = current
count += 1
current = current.right
current = current.Right
} else {
done = true
}
@ -232,15 +232,15 @@ func (tree *Tree) inOrder() []*node {
return nodes
}
func output(node *node, prefix string, isTail bool, str *string) {
if node.right != nil {
func output(node *Node, prefix string, isTail bool, str *string) {
if node.Right != nil {
newPrefix := prefix
if isTail {
newPrefix += "│ "
} else {
newPrefix += " "
}
output(node.right, newPrefix, false, str)
output(node.Right, newPrefix, false, str)
}
*str += prefix
if isTail {
@ -249,114 +249,114 @@ func output(node *node, prefix string, isTail bool, str *string) {
*str += "┌── "
}
*str += node.String() + "\n"
if node.left != nil {
if node.Left != nil {
newPrefix := prefix
if isTail {
newPrefix += " "
} else {
newPrefix += "│ "
}
output(node.left, newPrefix, true, str)
output(node.Left, newPrefix, true, str)
}
}
func (tree *Tree) lookup(key interface{}) *node {
node := tree.root
func (tree *Tree) lookup(key interface{}) *Node {
node := tree.Root
for node != nil {
compare := tree.comparator(key, node.key)
compare := tree.comparator(key, node.Key)
switch {
case compare == 0:
return node
case compare < 0:
node = node.left
node = node.Left
case compare > 0:
node = node.right
node = node.Right
}
}
return nil
}
func (node *node) grandparent() *node {
if node != nil && node.parent != nil {
return node.parent.parent
func (node *Node) grandparent() *Node {
if node != nil && node.Parent != nil {
return node.Parent.Parent
}
return nil
}
func (node *node) uncle() *node {
if node == nil || node.parent == nil || node.parent.parent == nil {
func (node *Node) uncle() *Node {
if node == nil || node.Parent == nil || node.Parent.Parent == nil {
return nil
}
return node.parent.sibling()
return node.Parent.sibling()
}
func (node *node) sibling() *node {
if node == nil || node.parent == nil {
func (node *Node) sibling() *Node {
if node == nil || node.Parent == nil {
return nil
}
if node == node.parent.left {
return node.parent.right
if node == node.Parent.Left {
return node.Parent.Right
} else {
return node.parent.left
return node.Parent.Left
}
}
func (tree *Tree) rotateLeft(node *node) {
right := node.right
func (tree *Tree) rotateLeft(node *Node) {
right := node.Right
tree.replaceNode(node, right)
node.right = right.left
if right.left != nil {
right.left.parent = node
node.Right = right.Left
if right.Left != nil {
right.Left.Parent = node
}
right.left = node
node.parent = right
right.Left = node
node.Parent = right
}
func (tree *Tree) rotateRight(node *node) {
left := node.left
func (tree *Tree) rotateRight(node *Node) {
left := node.Left
tree.replaceNode(node, left)
node.left = left.right
if left.right != nil {
left.right.parent = node
node.Left = left.Right
if left.Right != nil {
left.Right.Parent = node
}
left.right = node
node.parent = left
left.Right = node
node.Parent = left
}
func (tree *Tree) replaceNode(old *node, new *node) {
if old.parent == nil {
tree.root = new
func (tree *Tree) replaceNode(old *Node, new *Node) {
if old.Parent == nil {
tree.Root = new
} else {
if old == old.parent.left {
old.parent.left = new
if old == old.Parent.Left {
old.Parent.Left = new
} else {
old.parent.right = new
old.Parent.Right = new
}
}
if new != nil {
new.parent = old.parent
new.Parent = old.Parent
}
}
func (tree *Tree) insertCase1(node *node) {
if node.parent == nil {
func (tree *Tree) insertCase1(node *Node) {
if node.Parent == nil {
node.color = black
} else {
tree.insertCase2(node)
}
}
func (tree *Tree) insertCase2(node *node) {
if nodeColor(node.parent) == black {
func (tree *Tree) insertCase2(node *Node) {
if nodeColor(node.Parent) == black {
return
}
tree.insertCase3(node)
}
func (tree *Tree) insertCase3(node *node) {
func (tree *Tree) insertCase3(node *Node) {
uncle := node.uncle()
if nodeColor(uncle) == red {
node.parent.color = black
node.Parent.color = black
uncle.color = black
node.grandparent().color = red
tree.insertCase1(node.grandparent())
@ -365,121 +365,121 @@ func (tree *Tree) insertCase3(node *node) {
}
}
func (tree *Tree) insertCase4(node *node) {
func (tree *Tree) insertCase4(node *Node) {
grandparent := node.grandparent()
if node == node.parent.right && node.parent == grandparent.left {
tree.rotateLeft(node.parent)
node = node.left
} else if node == node.parent.left && node.parent == grandparent.right {
tree.rotateRight(node.parent)
node = node.right
if node == node.Parent.Right && node.Parent == grandparent.Left {
tree.rotateLeft(node.Parent)
node = node.Left
} else if node == node.Parent.Left && node.Parent == grandparent.Right {
tree.rotateRight(node.Parent)
node = node.Right
}
tree.insertCase5(node)
}
func (tree *Tree) insertCase5(node *node) {
node.parent.color = black
func (tree *Tree) insertCase5(node *Node) {
node.Parent.color = black
grandparent := node.grandparent()
grandparent.color = red
if node == node.parent.left && node.parent == grandparent.left {
if node == node.Parent.Left && node.Parent == grandparent.Left {
tree.rotateRight(grandparent)
} else if node == node.parent.right && node.parent == grandparent.right {
} else if node == node.Parent.Right && node.Parent == grandparent.Right {
tree.rotateLeft(grandparent)
}
}
func (node *node) maximumNode() *node {
func (node *Node) maximumNode() *Node {
if node == nil {
return nil
}
for node.right != nil {
node = node.right
for node.Right != nil {
node = node.Right
}
return node
}
func (tree *Tree) deleteCase1(node *node) {
if node.parent == nil {
func (tree *Tree) deleteCase1(node *Node) {
if node.Parent == nil {
return
} else {
tree.deleteCase2(node)
}
}
func (tree *Tree) deleteCase2(node *node) {
func (tree *Tree) deleteCase2(node *Node) {
sibling := node.sibling()
if nodeColor(sibling) == red {
node.parent.color = red
node.Parent.color = red
sibling.color = black
if node == node.parent.left {
tree.rotateLeft(node.parent)
if node == node.Parent.Left {
tree.rotateLeft(node.Parent)
} else {
tree.rotateRight(node.parent)
tree.rotateRight(node.Parent)
}
}
tree.deleteCase3(node)
}
func (tree *Tree) deleteCase3(node *node) {
func (tree *Tree) deleteCase3(node *Node) {
sibling := node.sibling()
if nodeColor(node.parent) == black &&
if nodeColor(node.Parent) == black &&
nodeColor(sibling) == black &&
nodeColor(sibling.left) == black &&
nodeColor(sibling.right) == black {
nodeColor(sibling.Left) == black &&
nodeColor(sibling.Right) == black {
sibling.color = red
tree.deleteCase1(node.parent)
tree.deleteCase1(node.Parent)
} else {
tree.deleteCase4(node)
}
}
func (tree *Tree) deleteCase4(node *node) {
func (tree *Tree) deleteCase4(node *Node) {
sibling := node.sibling()
if nodeColor(node.parent) == red &&
if nodeColor(node.Parent) == red &&
nodeColor(sibling) == black &&
nodeColor(sibling.left) == black &&
nodeColor(sibling.right) == black {
nodeColor(sibling.Left) == black &&
nodeColor(sibling.Right) == black {
sibling.color = red
node.parent.color = black
node.Parent.color = black
} else {
tree.deleteCase5(node)
}
}
func (tree *Tree) deleteCase5(node *node) {
func (tree *Tree) deleteCase5(node *Node) {
sibling := node.sibling()
if node == node.parent.left &&
if node == node.Parent.Left &&
nodeColor(sibling) == black &&
nodeColor(sibling.left) == red &&
nodeColor(sibling.right) == black {
nodeColor(sibling.Left) == red &&
nodeColor(sibling.Right) == black {
sibling.color = red
sibling.left.color = black
sibling.Left.color = black
tree.rotateRight(sibling)
} else if node == node.parent.right &&
} else if node == node.Parent.Right &&
nodeColor(sibling) == black &&
nodeColor(sibling.right) == red &&
nodeColor(sibling.left) == black {
nodeColor(sibling.Right) == red &&
nodeColor(sibling.Left) == black {
sibling.color = red
sibling.right.color = black
sibling.Right.color = black
tree.rotateLeft(sibling)
}
tree.deleteCase6(node)
}
func (tree *Tree) deleteCase6(node *node) {
func (tree *Tree) deleteCase6(node *Node) {
sibling := node.sibling()
sibling.color = nodeColor(node.parent)
node.parent.color = black
if node == node.parent.left && nodeColor(sibling.right) == red {
sibling.right.color = black
tree.rotateLeft(node.parent)
} else if nodeColor(sibling.left) == red {
sibling.left.color = black
tree.rotateRight(node.parent)
sibling.color = nodeColor(node.Parent)
node.Parent.color = black
if node == node.Parent.Left && nodeColor(sibling.Right) == red {
sibling.Right.color = black
tree.rotateLeft(node.Parent)
} else if nodeColor(sibling.Left) == red {
sibling.Left.color = black
tree.rotateRight(node.Parent)
}
}
func nodeColor(node *node) color {
func nodeColor(node *Node) color {
if node == nil {
return black
}

Loading…
Cancel
Save