gods/stacks/arraystack/arraystack.go

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/*
Copyright (c) Emir Pasic, All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library. See the file LICENSE included
with this distribution for more information.
*/
// Implementation of stack using a slice.
// Use LinkedListStack rather than this Arraystack, because LinkedListStack is a lot faster more memory efficient.
// Structure is not thread safe.
// References: http://en.wikipedia.org/wiki/Stack_%28abstract_data_type%29
package arraystack
import (
"fmt"
"github.com/emirpasic/gods/stacks"
"strings"
)
func assertInterfaceImplementation() {
var _ stacks.Interface = (*Stack)(nil)
}
type Stack struct {
items []interface{}
}
// Instantiates a new empty stack
func New() *Stack {
return &Stack{}
}
// Pushes a value onto the top of the stack
func (stack *Stack) Push(value interface{}) {
stack.items = append(stack.items, value)
}
// Pops (removes) top element on stack and returns it, or nil if stack is empty.
// Second return parameter is true, unless the stack was empty and there was nothing to pop.
func (stack *Stack) Pop() (value interface{}, ok bool) {
size := len(stack.items)
if size > 0 {
value = stack.items[size-1]
stack.items = append([]interface{}(nil), stack.items[:size-1]...)
return value, true
}
return nil, false
}
// Returns top element on the stack without removing it, or nil if stack is empty.
// Second return parameter is true, unless the stack was empty and there was nothing to peek.
func (stack *Stack) Peek() (value interface{}, ok bool) {
size := len(stack.items)
if size > 0 {
return stack.items[size-1], true
}
return nil, false
}
// Returns true if stack does not contain any elements.
func (stack *Stack) Empty() bool {
return len(stack.items) == 0
}
// Returns number of elements within the stack.
func (stack *Stack) Size() int {
return len(stack.items)
}
func (stack *Stack) String() string {
str := "ArrayStack\n"
values := []string{}
for _, value := range stack.items {
values = append(values, fmt.Sprintf("%v", value))
}
str += strings.Join(values, ", ")
return str
}