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gobang/src/components/utils/scroll_vertical.rs

66 lines
1.5 KiB
Rust

use crate::ui::scrollbar::draw_scrollbar;
use std::cell::Cell;
use tui::{backend::Backend, layout::Rect, Frame};
pub struct VerticalScroll {
top: Cell<usize>,
max_top: Cell<usize>,
}
impl VerticalScroll {
pub const fn new() -> Self {
Self {
top: Cell::new(0),
max_top: Cell::new(0),
}
}
pub fn get_top(&self) -> usize {
self.top.get()
}
pub fn reset(&self) {
self.top.set(0);
}
pub fn update(&self, selection: usize, selection_max: usize, visual_height: usize) -> usize {
let new_top = calc_scroll_top(self.get_top(), visual_height, selection, selection_max);
self.top.set(new_top);
if visual_height == 0 {
self.max_top.set(0);
} else {
let new_max = selection_max.saturating_sub(visual_height);
self.max_top.set(new_max);
}
new_top
}
pub fn draw<B: Backend>(&self, f: &mut Frame<B>, r: Rect) {
draw_scrollbar(f, r, self.max_top.get(), self.top.get());
}
}
const fn calc_scroll_top(
current_top: usize,
height_in_lines: usize,
selection: usize,
selection_max: usize,
) -> usize {
if height_in_lines == 0 {
return 0;
}
if selection_max <= height_in_lines {
return 0;
}
if current_top + height_in_lines <= selection {
selection.saturating_sub(height_in_lines) + 1
} else if current_top > selection {
selection
} else {
current_top
}
}