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gobang/src/components/connections.rs

120 lines
3.2 KiB
Rust

use super::{Component, DrawableComponent, EventState};
use crate::components::command::CommandInfo;
use crate::event::Key;
use crate::user_config::Connection;
use anyhow::Result;
use tui::{
backend::Backend,
layout::Rect,
style::{Color, Style},
text::{Span, Spans},
widgets::{Block, Borders, Clear, List, ListItem, ListState},
Frame,
};
pub struct ConnectionsComponent {
connections: Vec<Connection>,
state: ListState,
}
impl Default for ConnectionsComponent {
fn default() -> Self {
Self {
connections: Vec::new(),
state: ListState::default(),
}
}
}
impl ConnectionsComponent {
pub fn new(connections: Vec<Connection>) -> Self {
Self {
connections,
..Self::default()
}
}
fn next_connection(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i >= self.connections.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
self.state.select(Some(i));
}
fn previous_connection(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.connections.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(i));
}
pub fn selected_connection(&self) -> Option<&Connection> {
match self.state.selected() {
Some(i) => self.connections.get(i),
None => None,
}
}
}
impl DrawableComponent for ConnectionsComponent {
fn draw<B: Backend>(&mut self, f: &mut Frame<B>, _area: Rect, _focused: bool) -> Result<()> {
let width = 80;
let height = 20;
let conns = &self.connections;
let connections: Vec<ListItem> = conns
.iter()
.map(|i| {
ListItem::new(vec![Spans::from(Span::raw(i.database_url()))])
.style(Style::default())
})
.collect();
let tasks = List::new(connections)
.block(Block::default().borders(Borders::ALL).title("Connections"))
.highlight_style(Style::default().bg(Color::Blue))
.style(Style::default());
let area = Rect::new(
(f.size().width.saturating_sub(width)) / 2,
(f.size().height.saturating_sub(height)) / 2,
width.min(f.size().width),
height.min(f.size().height),
);
f.render_widget(Clear, area);
f.render_stateful_widget(tasks, area, &mut self.state);
Ok(())
}
}
impl Component for ConnectionsComponent {
fn commands(&self, out: &mut Vec<CommandInfo>) {}
fn event(&mut self, key: Key) -> Result<EventState> {
match key {
Key::Char('j') => {
self.next_connection();
return Ok(EventState::Consumed);
}
Key::Char('k') => {
self.previous_connection();
return Ok(EventState::Consumed);
}
_ => (),
}
Ok(EventState::NotConsumed)
}
}